![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Best Admiral in the USN
|
![]()
So much as I love the game I do have slight problem. Having come over from SH4 i'm used to having the hydrophones work on the surface and not needing to dive to have them pick up ships. Does anyone know what i'd need to do to make it so all the hydrophone models work on the surface?
|
![]() |
![]() |
![]() |
#2 |
Best Admiral in the USN
|
![]()
So no one knows what i'd need to do?
|
![]() |
![]() |
![]() |
#3 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
Uploads: 0
|
![]()
To be honest I think your the first person to ever even discuse this.
__________________
"Some ships are designed to sink… others require our assistance." ![]() |
![]() |
![]() |
![]() |
#4 |
Best Admiral in the USN
|
![]() |
![]() |
![]() |
![]() |
#5 |
Eternal Patrol
![]() |
![]()
No, it's been discussed before. It's probably hardcoded and can't be changed, but there are reasons for that. The thinking for SH4 was that US subs had a retractable sonar installation under the keel. U-boats did not. A u-boat's hydrophone array was in the bow of the boat, and when it was surfaced the array was right where the most turbulance was created. The rotating sensor was up on the deck, so when the boat was surfaced it was up out of the water, and useless.
My objection to having even US boats be able to hear on the surface is that their sonar array was very much like that of destroyers. If a sub can hear a destroyer or a merchant while surfaced, why can't a destroyer hear a surfaced sub? I could easily be wrong, but Outside of SH4 I've never heard of a sub being able to use sonar to hear surface ships while surfaced themselves. Update: It seems that the underwater array was active SONAR only. The passive array, or hydrophone, was up on the deck exactly as in the u-boats. They could not listen while surfaced. http://maritime.org/doc/fleetsub/sonar/index.htm
__________________
“Never do anything you can't take back.” —Rocky Russo Last edited by Sailor Steve; 09-30-14 at 08:40 PM. |
![]() |
![]() |
![]() |
#6 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
Uploads: 0
|
![]()
It might be but Ive noticed that while playing that depth can affect the range something is herd. If its moddable its probebly hell hiden.
__________________
"Some ships are designed to sink… others require our assistance." ![]() |
![]() |
![]() |
![]() |
#7 | |
Best Admiral in the USN
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#8 |
Eternal Patrol
![]() |
![]()
Sorry, no clue on my part.
![]()
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
|
|