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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Mar 2002
Location: Spain
Posts: 431
Downloads: 22
Uploads: 1
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Maybe this is more a topic for mission editor, but as it maybe involve tactics I will put it here.
Admins, feel free to change it. Trying some tests myself sneaking with my sub behind a ship (not cavitating, at speeds about 8 to 15 knots) with a counter-detected trigger, I saw that the counter-detection range for the AI is more or less the same with or without ship. Am I right or am I doing something wrong? ![]() Searching in the forum (there are really great discussions, is always interesting dig in the threads) I found that the AI detects you, but can't classify you as a submarine in the mix of frequencies. Well, this is good, but doesn't serve to make missions... ![]() If I want to make a mission about crossing a strait and one possible choice is to hide behind a ship, is no important whether you are detected or not by an "enemy" sub, but not being ID as a sub. How could this be done if it can be? ![]()
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Hay dos tipos de buques: los submarinos... y los blancos. There are two types of ships: the subs... and the targets. |
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