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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watchdog
![]() Join Date: Jan 2007
Location: Hampshire UK
Posts: 971
Downloads: 152
Uploads: 0
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Hi folks,I downloaded a few mods today and put them in the MODS folder for JSGME to deal with, and started adding one at a time. All was going well, I had Darkwraith's oldstyle instruments - can't remember which version I stuck with but I tried two or three
also his compass, Church's key commands SteelVikings Interior Sobers wave mechanics Simple Fixes and Shadow Improvement. all seemed fine, but time was getting on, so I put a few more on all at once - and the game ctd'd. I wasn't bothered as I figured if I removed all the unknowns, it would be OK, but it wasn't, and even when I took every mod off, it still ctd'd. So, started a new career and this time I only put on Church's keyboard and DarkWraith's compass, and that was ok - but I recalled that there was one mod which gave me a useful little click-on to return to course, down the bottom of the navigation map,and I wanted it back, so I plumped for DW's NewUI 3, to see if that was the one. Crashed again, and even when I disabled the mod, and even leaving only Church's Keyboard active, still crashed ( sigh). So I thought I had best ask you who know about these things - is it best to add certain mods first and what might be happening that stops the game righting itself after I have removed the problem mod? |
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