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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jul 2010
Posts: 7
Downloads: 4
Uploads: 0
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Hello all.
I'm trying to depart Brisbane on my fourth patrol. Telegraph orders are met with, "Cannot Comply". This is beginning of the patrol. I have a full ship's compliment of fully rested men with officers at each station for each shift, full fuel, no damage. I am not rigged for silent running and calling general quarters and then securing again has no effect. I am modded from 1.5 only with TMO 2.0. I am trying to take out a Salmon class boat; I can rearrange some files to start the patrol in the earlier S boat but the Salmon class boat won't respond. Any help would be appreciated. Kevin
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#2 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
Uploads: 0
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Welcome to the boat mate.
![]() Now all we got to do is get you going. ![]() The "can not comply " replay comes up when you have a fatigued crew which is obviously not your problem. Only thing I can think of is to plot a course out of the port and than hit the return to course button. Like your siggy by the way. Magic
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Reported lost 11 Feb. 1942 Signature by depthtok33l |
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#3 |
Samurai Navy
![]() Join Date: Mar 2010
Location: somewhere in the Past.
Posts: 582
Downloads: 541
Uploads: 0
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I like S-boat fans, im a big one, even made a fan club about them but honestly I don't know what to do with it since all my members are always doing things.
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"Diesel Pig" Not so long ago... |
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#4 |
A-ganger
![]() Join Date: Jun 2010
Location: Germany
Posts: 77
Downloads: 7
Uploads: 0
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Do as I do, use Sargo instead. They're like the sister line of the Salmon, but got more attention from devs and modders to erase bugs out of them.
One particular was a problem with the conning tower upgrade and the bow mounted cannon was another one. This could as well be another Salmon related flaw. |
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#5 | |
Swabbie
![]() Join Date: Jul 2010
Posts: 7
Downloads: 4
Uploads: 0
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![]() Quote:
I was really hoping that there was a way to fix this and continue on in my career.
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#6 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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Try putting them to Battlestations and then standing them down. I seem to recall from way back that this worked sometimes.
JCC |
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#7 | |
A-ganger
![]() Join Date: Jun 2010
Location: Germany
Posts: 77
Downloads: 7
Uploads: 0
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![]() Quote:
Try this.. go to SH4\Data\Submarines\NSS_Salmon and open the Salmon's NSS_Salmon.upc (Note: Make a backup of it first) Replace all that's in it with this: Code:
;************************************************************ ; ; SUBMARINE TYPE DEFINITION ; ;************************************************************ ;------------------------------------------------------------ ; Crew Evolutions ;------------------------------------------------------------ ;Evolution= Normal ;Evolution= Battle_Stations [UserPlayerUnit 1] ID=Salmon NameDisplayable=Salmon UnitName= USS Salmon Type=Salmon UpgradeClass=1 UnitInterval= 1937-12-15, 1946-08-28 ExternalClassName=SSSalmon Nationality=American CrewRanks=12 Evolution= Normal Damage= 0 TextureName=data/Submarine/NSS_Salmon/NSS_SalmonClass_T01.tga LightmapTextureName=data/Submarine/NSS_Salmon/NSS_SalmonClass_O01.tga NormalmapTextureName= NULL MenuSilhouetteTextureName= Salmon_Class_01.tga MaxPettyOfficers=25 ; max number of crewmembers over rank 4 MaxOfficers=11 ; max number of crewmembers over rank 7 [UserPlayerUnit 1.UnitPartSlot 1] ID=SalmonConningSlot NameDisplayable=Conning Tower Mount Type=NULL AcceptedTypes=SalmonConningTower ;Only UnitParts of this type could be placed here IDLinkUnitPartIntervalDefault1= NULL, 1941-11-31, SalmonConningEarlyWar IDLinkUnitPartIntervalDefault2= 1941-12-01, 1943-05-15, SalmonConningMedWar IDLinkUnitPartIntervalDefault3= 1943-05-16, NULL, SalmonConningLateWar ExternalNodeName3D= Z01 ;------------------------------------------------------------ ; STATUS OF EQUIPMENTS & WEAPONS ;------------------------------------------------------------ ; Functional ; Damaged ; Disabled ; Destroyed ;------------------------------------------------------------ ; COMPARTMENTS STRUCTURE ;------------------------------------------------------------ ; Compartments Functional Types ; ; FunctionalType= BowTorpedoRoom ; FunctionalType= SternTorpedoRoom ; FunctionalType= PropulsionRoom ; FunctionalType= SensorsRoom ; FunctionalType= CommandRoom ; FunctionalType= DamageControlRoom ; FunctionalType= ObservationRoom - Do we need this separate from SensorsRoom? ; FunctionalType= ArtilleryRoom ; FunctionalType= FlakRoom [UserPlayerUnit 1.Compartment 1] CompartmentType= 1 StatusActive= Yes ID= SalmonSternTorpedo NameDisplayable= After Torpedo Room Type=NULL FunctionalType= SternTorpedoRoom MechanicalCoef= 0.5 ;0..1 ElectricsCoef= 0 ;0..1 GunsCoef= 0.5 WatchmanCoef= 0 ;0..1 WatchStandingCoef= 0.048 MaintenanceCoef= 0.0144 RepairsCoef= 0.072 ReloadingweaponCoef= 0.072 SleepCoef= -0.12 LeadersSlots= 3 CrewMembersSlots= 6 EffciencyDenominator=6 EffciencyDenominatorBS=6 Hitpoints=200 CrewExposure=0.1 EquipmentsExposure=0.1 WeaponsExposure=0.1 ExternalDamageZoneTypeID3D= 200 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Minor Leak, 0, 0, NULL, 0, 0.2, 0.2 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Large hole, 0, 0, NULL, 0, 0.2, 0.5 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Wall breached, 0, 0, NULL, 0, 0.2, 1 [UserPlayerUnit 1.Compartment 2] CompartmentType= 1 StatusActive= Yes ID= SalmonEnginesRoom NameDisplayable= Engine Rooms Type=NULL FunctionalType= PropulsionRoom MechanicalCoef= 0.6 ;0..1 ElectricsCoef= 0.4 ;0..1 GunsCoef= 0 ;0..1 WatchmanCoef= 0 ;0..1 WatchStandingCoef= 0.048 MaintenanceCoef= 0.0144 RepairsCoef= 0.072 ReloadingweaponCoef= 0.072 SleepCoef= -0.12 LeadersSlots=3 CrewMembersSlots= 18 EffciencyDenominator=5 EffciencyDenominatorBS=10 Hitpoints=200 CrewExposure=0.1 EquipmentsExposure=0.1 WeaponsExposure=0.1 ExternalDamageZoneTypeID3D= 201 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Minor Leak, 0, 0, NULL, 0, 0.2, 0.2 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Large hole, 0, 0, NULL, 0, 0.2, 0.5 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Wall breached, 0, 0, NULL, 0, 0.2, 1 [UserPlayerUnit 1.Compartment 3] CompartmentType= 1 StatusActive= Yes ID= SalmonCommandRoom NameDisplayable= Control Room Type=NULL FunctionalType= CommandRoom MechanicalCoef= 0.4 ;0..1 ElectricsCoef= 0.2 ;0..1 GunsCoef= 0 ;0..1 WatchmanCoef= 0.4 ;0..1 WatchStandingCoef= 0.048 MaintenanceCoef= 0.0144 RepairsCoef= 0.072 ReloadingweaponCoef= 0.072 SleepCoef= -0.12 LeadersSlots=3 CrewMembersSlots= 9 EffciencyDenominator=4 EffciencyDenominatorBS=8 Hitpoints=200 CrewExposure=0.1 EquipmentsExposure=0.1 WeaponsExposure=0.1 ExternalDamageZoneTypeID3D= 202 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Minor Leak, 0, 0, NULL, 0, 0.2, 0.2 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Large hole, 0, 0, NULL, 0, 0.2, 0.5 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Wall breached, 0, 0, NULL, 0, 0.2, 1 [UserPlayerUnit 1.Compartment 4] CompartmentType= 1 StatusActive= Yes ID= SalmonAttackCenter NameDisplayable= Conning Tower Type=NULL FunctionalType= SensorsRoom MechanicalCoef= 0 ElectricsCoef= 0.5 ;0..1 GunsCoef= 0 ;0..1 WatchmanCoef= 0.5 ;0..1 WatchStandingCoef= 0.048 MaintenanceCoef= 0.0144 RepairsCoef= 0.072 ReloadingweaponCoef= 0.072 SleepCoef= -0.12 LeadersSlots= 3 CrewMembersSlots= 3 EffciencyDenominator=2 EffciencyDenominatorBS=3 Hitpoints=200 CrewExposure=0.1 EquipmentsExposure=0.1 WeaponsExposure=0.1 ExternalDamageZoneTypeID3D= 192 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Minor Leak, 0, 0, NULL, 0, 0.2, 0.2 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Large hole, 0, 0, NULL, 0, 0.2, 0.5 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Wall breached, 0, 0, NULL, 0, 0.2, 1 [UserPlayerUnit 1.Compartment 5] CompartmentType= 1 StatusActive= Yes ID= SalmonBowTorpedo NameDisplayable= Forward Torpedo Room Type=NULL FunctionalType= BowTorpedoRoom MechanicalCoef= 0.5 ;0..1 ElectricsCoef= 0 ;0..1 GunsCoef= 0.5 ;0..1 WatchmanCoef= 0 ;0..1 WatchStandingCoef= 0.048 MaintenanceCoef= 0.0144 RepairsCoef= 0.072 ReloadingweaponCoef= 0.072 SleepCoef= -0.12 LeadersSlots=3 CrewMembersSlots= 6 EffciencyDenominator=6 EffciencyDenominatorBS=6 Hitpoints=200 CrewExposure=0.1 EquipmentsExposure=0.1 WeaponsExposure=0.1 ExternalDamageZoneTypeID3D= 199 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Minor Leak, 0, 0, NULL, 0, 0.2, 0.2 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Large hole, 0, 0, NULL, 0, 0.2, 0.5 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Wall breached, 0, 0, NULL, 0, 0.2, 1 [UserPlayerUnit 1.Compartment 6] CompartmentType= 2 StatusActive= No ID= SalmonRepairTeam NameDisplayable= Damage Control Team Type=Damage Control FunctionalType= DamageControlRoom MechanicalCoef= 0.4 ;0..1 ElectricsCoef= 0.4 ;0..1 GunsCoef= 0.2 ;0..1 WatchmanCoef= 0 ;0..1 WatchStandingCoef= 0.048 MaintenanceCoef= 0.0144 RepairsCoef= 0.072 ReloadingweaponCoef= 0.072 SleepCoef= -0.12 LeadersSlots=1 CrewMembersSlots= 9 EffciencyDenominator=5 EffciencyDenominatorBS=5 Hitpoints=200 CrewExposure=0 EquipmentsExposure=0 WeaponsExposure=0 ExternalDamageZoneTypeID3D= -1 DamageDescription1= NULL, 0, 1, 0, 1, 1, No Damage, 0, 0, NULL, 0, 0, 0 [UserPlayerUnit 1.Compartment 7] CompartmentType= 2 StatusActive= No ID= SalmonConnGunS NameDisplayable= Aft Gun Deck Type=NULL FunctionalType= ArtilleryRoom MechanicalCoef= 0.5 ElectricsCoef= 0.5 GunsCoef= 0.2 ;0..1 WatchmanCoef= 0.5 WatchStandingCoef= 0.048 MaintenanceCoef= 0.0144 RepairsCoef= 0.072 ReloadingweaponCoef= 0.072 SleepCoef= -0.12 LeadersSlots=0 CrewMembersSlots= 0 EffciencyDenominator=2 EffciencyDenominatorBS=2 Hitpoints=200 CrewExposure=0.7 EquipmentsExposure=0.1 WeaponsExposure=0.1 ExternalDamageZoneTypeID3D= 198 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Minor damage, 0, 0, NULL, 0, 0.2, 0.2 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Medium damage, 0, 0, NULL, 0, 0.2, 0.5 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Heavy damage, 0, 0, NULL, 0, 0.2, 1 [UserPlayerUnit 1.Compartment 8] CompartmentType= 2 StatusActive= No ID= SalmonConnGunB NameDisplayable= Fore Gun Deck Type=NULL FunctionalType= ArtilleryRoom MechanicalCoef= 0.5 ElectricsCoef= 0.5 GunsCoef= 0.2 ;0..1 WatchmanCoef= 0.5 WatchStandingCoef= 0.048 MaintenanceCoef= 0.0144 RepairsCoef= 0.072 ReloadingweaponCoef= 0.072 SleepCoef= -0.12 LeadersSlots=0 CrewMembersSlots= 0 EffciencyDenominator=2 EffciencyDenominatorBS=2 Hitpoints=200 CrewExposure=0.7 EquipmentsExposure=0.1 WeaponsExposure=0.1 ExternalDamageZoneTypeID3D= 43 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Minor damage, 0, 0, NULL, 0, 0.2, 0.2 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Medium damage, 0, 0, NULL, 0, 0.2, 0.5 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Heavy damage, 0, 0, NULL, 0, 0.2, 1 ;------------------------------------------------------------ ; CREWMEMBER SLOTS ; ; ;Type= Officer ;for Officers slots, which should be located in the Command Room and give bonus to the entire unit ;Type= Leader ;for Leaders slots, which give bonus to the compartment ;Type= Crewman ;for crewmember slots, which work and get poor pay :D ; ; ;------------------------------------------------------------ ; ******** STERN TORPEDO ********* [UserPlayerUnit 1.Compartment 1.CrewMemberSlot 1] ID=CrewMemberSlot_SternTorpW1L NameDisplayable= Aft Torpedo 1st Section Leader Type= Leader WatchIndex= 1 IDLinkCrewMember= HPOTorp WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 1.CrewMemberSlot 2] ID=CrewMemberSlot_SternTorpW2L NameDisplayable= Aft Torpedo 2nd Section Leader Type= Leader WatchIndex= 2 IDLinkCrewMember= HPOTorp WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 1.CrewMemberSlot 3] ID=CrewMemberSlot_SternTorpW3L NameDisplayable= Aft Torpedo 3rd Section Leader Type= Leader WatchIndex= 3 IDLinkCrewMember= POTorp WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 1.CrewMemberSlot 4] ID=CrewMemberSlot_SternTorpW1C1 NameDisplayable= Aft Torpedo Crew Type= Crewman WatchIndex= 1 IDLinkCrewMember= NRTorp WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 1.CrewMemberSlot 5] ID=CrewMemberSlot_SternTorpW2C1 NameDisplayable= Aft Torpedo Crew Type= Crewman WatchIndex= 2 IDLinkCrewMember= NRTorp WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 1.CrewMemberSlot 6] ID=CrewMemberSlot_SternTorpW3C1 NameDisplayable= Aft Torpedo Crew Type= Crewman WatchIndex= 3 IDLinkCrewMember= NRTorp WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 1.CrewMemberSlot 7] ID=CrewMemberSlot_SternTorpW1C2 NameDisplayable= Aft Torpedo Crew Type= Crewman WatchIndex= 1 IDLinkCrewMember= NR WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 1.CrewMemberSlot 8] ID=CrewMemberSlot_SternTorpW2C2 NameDisplayable= Aft Torpedo Crew Type= Crewman WatchIndex= 2 IDLinkCrewMember= NR WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 1.CrewMemberSlot 9] ID=CrewMemberSlot_SternTorpW3C2 NameDisplayable= Aft Torpedo Crew Type= Crewman WatchIndex= 3 IDLinkCrewMember= NR WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL ; ******** ENGINE ROOM ********* [UserPlayerUnit 1.Compartment 2.CrewMemberSlot 1] ID=CrewMemberSlot_EngineW1L NameDisplayable= Engine Rooms 1st Section Leader Type= Leader WatchIndex= 1 IDLinkCrewMember= CPOEng WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 2.CrewMemberSlot 2] ID=CrewMemberSlot_EngineW2L NameDisplayable= Engine Rooms 2nd Section Leader Type= Leader WatchIndex= 2 IDLinkCrewMember= CPOEng WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 2.CrewMemberSlot 3] ID=CrewMemberSlot_EngineW3L NameDisplayable= Engine Rooms 3rd Section Leader Type= Leader WatchIndex= 3 IDLinkCrewMember= CPOEng WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 2.CrewMemberSlot 4] ID=CrewMemberSlot_EngineW1C1 NameDisplayable= Engine Rooms Crew Type= Crewman WatchIndex= 1 IDLinkCrewMember= POEng WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 2.CrewMemberSlot 5] ID=CrewMemberSlot_EngineW2C1 NameDisplayable= Engine Rooms Crew Type= Crewman WatchIndex= 2 IDLinkCrewMember= POEng WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 2.CrewMemberSlot 6] ID=CrewMemberSlot_EngineW3C1 NameDisplayable= Engine Rooms Crew Type= Crewman WatchIndex= 3 IDLinkCrewMember= POEng WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 2.CrewMemberSlot 7] ID=CrewMemberSlot_EngineW1C2 NameDisplayable= Engine Rooms Crew Type= Crewman WatchIndex= 1 IDLinkCrewMember= NR17 WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 2.CrewMemberSlot 8] ID=CrewMemberSlot_EngineW2C2 NameDisplayable= Engine Rooms Crew Type= Crewman WatchIndex= 2 IDLinkCrewMember= NR17 WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 2.CrewMemberSlot 9] ID=CrewMemberSlot_EngineW3C2 NameDisplayable= Engine Rooms Crew Type= Crewman WatchIndex= 3 IDLinkCrewMember= NR17 WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 2.CrewMemberSlot 10] ID=CrewMemberSlot_EngineW1C3 NameDisplayable= Engine Rooms Crew Type= Crewman WatchIndex= 1 IDLinkCrewMember= NR17 WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 2.CrewMemberSlot 11] ID=CrewMemberSlot_EngineW2C3 NameDisplayable= Engine Rooms Crew Type= Crewman WatchIndex= 2 IDLinkCrewMember= NR17 WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 2.CrewMemberSlot 12] ID=CrewMemberSlot_EngineW3C3 NameDisplayable= Engine Rooms Crew Type= Crewman WatchIndex= 3 IDLinkCrewMember= NR17 WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 2.CrewMemberSlot 13] ID=CrewMemberSlot_EngineW1C4 NameDisplayable= Engine Rooms Crew Type= Crewman WatchIndex= 1 IDLinkCrewMember= NR WatchCrewMemberSlot3D= SA2_dummy BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 2.CrewMemberSlot 14] ID=CrewMemberSlot_EngineW2C4 NameDisplayable= Engine Rooms Crew Type= Crewman WatchIndex= 2 IDLinkCrewMember= NR WatchCrewMemberSlot3D= SA2_dummy BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 2.CrewMemberSlot 15] ID=CrewMemberSlot_EngineW3C4 NameDisplayable= Engine Rooms Crew Type= Crewman WatchIndex= 3 IDLinkCrewMember= NR WatchCrewMemberSlot3D= SA2_dummy BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 2.CrewMemberSlot 16] ID=CrewMemberSlot_EngineW1C5 NameDisplayable= Engine Rooms Crew Type= Crewman WatchIndex= 1 IDLinkCrewMember= NR WatchCrewMemberSlot3D= PL_dummy BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 2.CrewMemberSlot 17] ID=CrewMemberSlot_EngineW2C5 NameDisplayable= Engine Rooms Crew Type= Crewman WatchIndex= 2 IDLinkCrewMember= NR WatchCrewMemberSlot3D= PL_dummy BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 2.CrewMemberSlot 18] ID=CrewMemberSlot_EngineW3C5 NameDisplayable= Engine Rooms Crew Type= Crewman WatchIndex= 3 IDLinkCrewMember= NR WatchCrewMemberSlot3D= PL_dummy BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL ; ******** COMMAND ROOM ********* [UserPlayerUnit 1.Compartment 3.CrewMemberSlot 1] ID=CrewMemberSlot_CommandW1L NameDisplayable= 1st Section Officer On The Deck Type= Officer WatchIndex= 1 IDLinkCrewMember= HOFFComm WatchCrewMemberSlot3D= NA_dummy BattleStationsCrewMemberSlot3D= NA_dummy WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 3.CrewMemberSlot 2] ID=CrewMemberSlot_CommandW2L NameDisplayable= 2nd Section Officer On The Deck Type= Officer WatchIndex= 2 IDLinkCrewMember= OFFComm WatchCrewMemberSlot3D= NA_dummy BattleStationsCrewMemberSlot3D= TDC WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 3.CrewMemberSlot 3] ID=CrewMemberSlot_CommandW3L NameDisplayable= 3rd Section Officer On The Deck Type= Officer WatchIndex= 3 IDLinkCrewMember= OFFComm WatchCrewMemberSlot3D= NA_dummy BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 3.CrewMemberSlot 4] ID=CrewMemberSlot_CommandW1C1 NameDisplayable= Command Room Crew Type= Crewman WatchIndex= 1 IDLinkCrewMember= CPOGuns WatchCrewMemberSlot3D= SO_dummy BattleStationsCrewMemberSlot3D= SO_dummy WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 3.CrewMemberSlot 5] ID=CrewMemberSlot_CommandW2C1 NameDisplayable= Command Room Crew Type= Crewman WatchIndex= 2 IDLinkCrewMember= HPOComm WatchCrewMemberSlot3D= SO_dummy BattleStationsCrewMemberSlot3D= SA2_dummy WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 3.CrewMemberSlot 6] ID=CrewMemberSlot_CommandW3C1 NameDisplayable= Command Room Crew Type= Crewman WatchIndex= 3 IDLinkCrewMember= POComm WatchCrewMemberSlot3D= SO_dummy BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 3.CrewMemberSlot 7] ID=CrewMemberSlot_CommandW1C2 NameDisplayable= Command Room Crew Type= Crewman WatchIndex= 1 IDLinkCrewMember= NR4 WatchCrewMemberSlot3D= HF_dummy BattleStationsCrewMemberSlot3D= HF_dummy WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 3.CrewMemberSlot 8] ID=CrewMemberSlot_CommandW2C2 NameDisplayable= Command Room Crew Type= Crewman WatchIndex= 2 IDLinkCrewMember= NR4 WatchCrewMemberSlot3D= HF_dummy BattleStationsCrewMemberSlot3D= PM_dummy WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 3.CrewMemberSlot 9] ID=CrewMemberSlot_CommandW3C2 NameDisplayable= Command Room Crew Type= Crewman WatchIndex= 3 IDLinkCrewMember= NR4 WatchCrewMemberSlot3D= HF_dummy BattleStationsCrewMemberSlot3D= SA1_dummy WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 3.CrewMemberSlot 10] ID=CrewMemberSlot_CommandW1C3 NameDisplayable= Command Room Crew Type= Crewman WatchIndex= 1 IDLinkCrewMember= NR12 WatchCrewMemberSlot3D= HA_dummy BattleStationsCrewMemberSlot3D= HA_dummy WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 3.CrewMemberSlot 11] ID=CrewMemberSlot_CommandW2C3 NameDisplayable= Command Room Crew Type= Crewman WatchIndex= 2 IDLinkCrewMember= NR12 WatchCrewMemberSlot3D= HA_dummy BattleStationsCrewMemberSlot3D= PL_dummy WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 3.CrewMemberSlot 12] ID=CrewMemberSlot_CommandW3C3 NameDisplayable= Command Room Crew Type= Crewman WatchIndex= 3 IDLinkCrewMember= NR12 WatchCrewMemberSlot3D= HA_dummy BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL ; ******** Attack Center ******* [UserPlayerUnit 1.Compartment 4.CrewMemberSlot 1] ID=CrewMemberSlot_AttackW1L NameDisplayable= Radio Room Crew Type= Leader WatchIndex= 1 IDLinkCrewMember= HPOSensor WatchCrewMemberSlot3D= SON BattleStationsCrewMemberSlot3D= SON WatchAccessoriesForAdding3DObjects= headphones#Head WatchAccessoriesForSubtracting3DObjects= sapca BattleAccessoriesForAdding3DObjects= headphones#Head BattleAccessoriesForSubtracting3DObjects= sapca [UserPlayerUnit 1.Compartment 4.CrewMemberSlot 2] ID=CrewMemberSlot_AttackW2L NameDisplayable= Radio Room Crew Type= Leader WatchIndex= 2 IDLinkCrewMember= POSensor WatchCrewMemberSlot3D= SON BattleStationsCrewMemberSlot3D= RAD WatchAccessoriesForAdding3DObjects= headphones#Head WatchAccessoriesForSubtracting3DObjects= sapca BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 4.CrewMemberSlot 3] ID=CrewMemberSlot_AttackW3L NameDisplayable= Radio Room Crew Type= Leader WatchIndex= 3 IDLinkCrewMember= POSensor WatchCrewMemberSlot3D= SON BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= headphones#Head WatchAccessoriesForSubtracting3DObjects= sapca BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 4.CrewMemberSlot 4] ID=CrewMemberSlot_AttackW1C1 NameDisplayable= Radio Room Crew Type= Crewman WatchIndex= 1 IDLinkCrewMember= NR9 WatchCrewMemberSlot3D= RAD BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 4.CrewMemberSlot 5] ID=CrewMemberSlot_AttackW2C1 NameDisplayable= Radio Room Crew Type= Crewman WatchIndex= 2 IDLinkCrewMember= NR2 WatchCrewMemberSlot3D= RAD BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 4.CrewMemberSlot 6] ID=CrewMemberSlot_AttackW3C1 NameDisplayable= Radio Room Crew Type= Crewman WatchIndex= 3 IDLinkCrewMember= NR2 WatchCrewMemberSlot3D= RAD BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL ; ******** BOW TORPEDO ********* [UserPlayerUnit 1.Compartment 5.CrewMemberSlot 1] ID=CrewMemberSlot_BowTorpW1L NameDisplayable= Fore Torpedo 1st Section Leader Type= Leader WatchIndex= 1 IDLinkCrewMember= CPOWatch WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 5.CrewMemberSlot 2] ID=CrewMemberSlot_BowTorpW2L NameDisplayable= Fore Torpedo 2nd Section Leader Type= Leader WatchIndex= 2 IDLinkCrewMember= HPOTorp WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 5.CrewMemberSlot 3] ID=CrewMemberSlot_BowTorpW3L NameDisplayable= Fore Torpedo 3rd Section Leader Type= Leader WatchIndex= 3 IDLinkCrewMember= POTorp WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 5.CrewMemberSlot 4] ID=CrewMemberSlot_BowTorpW1C1 NameDisplayable= Fore Torpedo Crew Type= Crewman WatchIndex= 1 IDLinkCrewMember= POTorp WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 5.CrewMemberSlot 5] ID=CrewMemberSlot_BowTorpW2C1 NameDisplayable= Fore Torpedo Crew Type= Crewman WatchIndex= 2 IDLinkCrewMember= POTorp WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 5.CrewMemberSlot 6] ID=CrewMemberSlot_BowTorpW3C1 NameDisplayable= Fore Torpedo Crew Type= Crewman WatchIndex= 3 IDLinkCrewMember= POTorp WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 5.CrewMemberSlot 7] ID=CrewMemberSlot_BowTorpW1C2 NameDisplayable= Fore Torpedo Crew Type= Crewman WatchIndex= 1 IDLinkCrewMember= NRTorp WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 5.CrewMemberSlot 8] ID=CrewMemberSlot_BowTorpW2C2 NameDisplayable= Fore Torpedo Crew Type= Crewman WatchIndex= 2 IDLinkCrewMember= NR WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 5.CrewMemberSlot 9] ID=CrewMemberSlot_BowTorpW3C2 NameDisplayable= Fore Torpedo Crew Type= Crewman WatchIndex= 3 IDLinkCrewMember= NR WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL ; ******** DAMAGE CONTROL ********* [UserPlayerUnit 1.Compartment 6.CrewMemberSlot 1] ID=CrewMemberSlot_DamageL1 NameDisplayable= Damage Control Team Leader Type= Leader WatchIndex= 0 IDLinkCrewMember= NULL WatchCrewMemberSlot3D= RT1_dummy BattleStationsCrewMemberSlot3D= RT1_dummy WatchAccessoriesForAdding3DObjects= WRENCH WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= WRENCH BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 6.CrewMemberSlot 2] ID=CrewMemberSlot_DamageC1 NameDisplayable= Damage Control Crew Type= Crewman WatchIndex= 0 IDLinkCrewMember= NULL WatchCrewMemberSlot3D= RT2_dummy BattleStationsCrewMemberSlot3D= RT2_dummy WatchAccessoriesForAdding3DObjects= WRENCH WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= WRENCH BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 6.CrewMemberSlot 3] ID=CrewMemberSlot_DamageC2 NameDisplayable= Damage Control Crew Type= Crewman WatchIndex= 0 IDLinkCrewMember= NULL WatchCrewMemberSlot3D= RT3_dummy BattleStationsCrewMemberSlot3D= RT3_dummy WatchAccessoriesForAdding3DObjects= WRENCH WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= WRENCH BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 6.CrewMemberSlot 4] ID=CrewMemberSlot_DamageC3 NameDisplayable= Damage Control Crew Type= Crewman WatchIndex= 0 IDLinkCrewMember= NULL WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 6.CrewMemberSlot 5] ID=CrewMemberSlot_DamageC4 NameDisplayable= Damage Control Crew Type= Crewman WatchIndex= 0 IDLinkCrewMember= NULL WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 6.CrewMemberSlot 6] ID=CrewMemberSlot_DamageC5 NameDisplayable= Damage Control Crew Type= Crewman WatchIndex= 0 IDLinkCrewMember= NULL WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 6.CrewMemberSlot 7] ID=CrewMemberSlot_DamageC6 NameDisplayable= Damage Control Crew Type= Crewman WatchIndex= 0 IDLinkCrewMember= NULL WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 6.CrewMemberSlot 8] ID=CrewMemberSlot_DamageC7 NameDisplayable= Damage Control Crew Type= Crewman WatchIndex= 0 IDLinkCrewMember= NULL WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 6.CrewMemberSlot 9] ID=CrewMemberSlot_DamageC8 NameDisplayable= Damage Control Crew Type= Crewman WatchIndex= 0 IDLinkCrewMember= NULL WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 6.CrewMemberSlot 10] ID=CrewMemberSlot_DamageC9 NameDisplayable= Damage Control Crew Type= Crewman WatchIndex= 0 IDLinkCrewMember= NULL WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL ; ******** DECK GUN ********* [UserPlayerUnit 1.Compartment 7.CrewMemberSlot 1] ID=CrewMemberSlot_DGunL NameDisplayable= Deck Gun Leader Type= Leader WatchIndex= 0 IDLinkCrewMember= POWatch WatchCrewMemberSlot3D= WM1@slot_M02 BattleStationsCrewMemberSlot3D= WM1@slot_M02 WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 7.CrewMemberSlot 2] ID=CrewMemberSlot_DGunC1 NameDisplayable= Deck Gun Crew Type= Crewman WatchIndex= 0 IDLinkCrewMember= NR WatchCrewMemberSlot3D= WM2@slot_M02 BattleStationsCrewMemberSlot3D= WM2@slot_M02 WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 8.CrewMemberSlot 1] ID=CrewMemberSlot_DGun2L NameDisplayable= Deck Gun Crew Type= Leader WatchIndex= 0 IDLinkCrewMember= POWatch WatchCrewMemberSlot3D= WM1@slot_M01 BattleStationsCrewMemberSlot3D= WM1@slot_M01 WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 8.CrewMemberSlot 2] ID=CrewMemberSlot_DGun2C1 NameDisplayable= Deck Gun Crew Type= Crewman WatchIndex= 0 IDLinkCrewMember= NR WatchCrewMemberSlot3D= WM2@slot_M01 BattleStationsCrewMemberSlot3D= WM2@slot_M01 WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL ;************************************************************ ; ; COMPARTMENT EQUIPMENT & WEAPS ; ;************************************************************ ;------------------------------------------------------------ ; STERN TORPEDO ;------------------------------------------------------------ [UserPlayerUnit 1.Compartment 1.EquipmentSlot 1] ID= EqSlotSternTorpWall NameDisplayable= After Torpedo Room Bulkhead Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, Bulkhead ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= 200 [UserPlayerUnit 1.Compartment 1.EquipmentSlot 2] ID= EqSlot11 NameDisplayable= Stern Dive Planes Transmission Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, DivePlanesTransmission ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= 60 [UserPlayerUnit 1.Compartment 1.EquipmentSlot 3] ID= EqSlot12 NameDisplayable= Rudder Transmission Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, RudderTransmission ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= 118 [UserPlayerUnit 1.Compartment 1.EquipmentSlot 4] ID= EqSlot13 NameDisplayable= Port Propeller Shaft Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, PropellerShaft ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= 72 [UserPlayerUnit 1.Compartment 1.EquipmentSlot 5] ID= EqSlot14 NameDisplayable= Starboard Propeller Shaft Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, PropellerShaft ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= 68 [UserPlayerUnit 1.Compartment 1.WeaponSlot 1] ID= TorpMountS1 NameDisplayable= Torpedo Tube 5 Type=NULL AcceptedTypes= TorpedoTube UserCustomizable=No IDLinkBunker=SternTorpedoRoom IDLinkWeaponIntervalDefault1= NULL, NULL, TorpedoTube21inUS, Mk14Torpedo ExternalNodeName3D= NULL ExternalObjectName3D= NSS_Salmon_Door02_BRU_anim01 ExternalDamageZoneTypeID3D= 61 [UserPlayerUnit 1.Compartment 1.WeaponSlot 2] ID= TorpMountS2 NameDisplayable= Torpedo Tube 6 Type=NULL AcceptedTypes= TorpedoTube UserCustomizable=No IDLinkBunker=SternTorpedoRoom IDLinkWeaponIntervalDefault1= NULL, NULL, TorpedoTube21inUS, Mk14Torpedo ExternalNodeName3D= NULL ExternalObjectName3D= NSS_Salmon_Door02_BLU_anim01 ExternalDamageZoneTypeID3D= 128 [UserPlayerUnit 1.Compartment 1.WeaponSlot 3] ID= TorpMountS3 NameDisplayable= Torpedo Tube 7 Type=NULL AcceptedTypes= TorpedoTube UserCustomizable=No IDLinkBunker=SternTorpedoRoom IDLinkWeaponIntervalDefault1= NULL, 1943-05-31, TorpedoTube21inUS, Mk14Torpedo IDLinkWeaponIntervalDefault2= 1943-06-01, NULL, TorpedoTube21inUS, Mk18Torpedo ExternalNodeName3D= NULL ExternalObjectName3D= NSS_Salmon_Door02_BRD_anim02 ExternalDamageZoneTypeID3D= 129 [UserPlayerUnit 1.Compartment 1.WeaponSlot 4] ID= TorpMountS4 NameDisplayable= Torpedo Tube 8 Type=NULL AcceptedTypes= TorpedoTube UserCustomizable=No IDLinkBunker=SternTorpedoRoom IDLinkWeaponIntervalDefault1= NULL, 1943-05-31, TorpedoTube21inUS, Mk14Torpedo IDLinkWeaponIntervalDefault2= 1943-06-01, NULL, TorpedoTube21inUS, Mk18Torpedo ExternalNodeName3D= NULL ExternalObjectName3D= NSS_Salmon_Door02_BLD_anim02 ExternalDamageZoneTypeID3D= 130 [UserPlayerUnit 1.Compartment 1.WeaponSlot 5] ID= DecoyLaunchMount NameDisplayable= Signal Ejector Type=NULL AcceptedTypes= USDecoyLaunchers UserCustomizable=No IDLinkBunker=SternDecoyReserve IDLinkWeaponIntervalDefault1= NULL, NULL, DecoyLaunchTube, BubbleGenerator ExternalNodeName3D= BLD ExternalObjectName3D= NULL ExternalDamageZoneTypeID3D= 138 [UserPlayerUnit 1.Compartment 1.Bunker 1] ; Stern Torpedo Room ID=SternTorpedoRoom Capacity=4 IDLinkAmmunitionIntervalDefault1= NULL, 1943-05-31, Mk14Torpedo, 4 IDLinkAmmunitionIntervalDefault2= 1943-06-01, NULL, Mk14Torpedo, 2, Mk18Torpedo, 2 [UserPlayerUnit 1.Compartment 1.Bunker 2] ID=SterDecoyReserve Capacity=1 IDLinkAmmunitionIntervalDefault1= NULL, NULL, BubbleGenerator, 4, SignalFlare, 4, FakeScopeHead, 4 ;------------------------------------------------------------ ; ENGINES ROOM ;------------------------------------------------------------ [UserPlayerUnit 1.Compartment 2.EquipmentSlot 1] ID= EqSlotEnginesWall NameDisplayable= Engine Rooms Bulkhead Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, Bulkhead ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= 201 [UserPlayerUnit 1.Compartment 2.EquipmentSlot 2] ID= EqSlotDEPF NameDisplayable= No 1 Main Engine Type=NULL AcceptedTypes=GatoDEngine UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, GatoDieselEngine ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= 21 [UserPlayerUnit 1.Compartment 2.EquipmentSlot 3] ID= EqSlotDESF NameDisplayable= No 2 Main Engine Type=NULL AcceptedTypes=GatoDEngine UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, GatoDieselEngine ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= 55 [UserPlayerUnit 1.Compartment 2.EquipmentSlot 4] ID= EqSlotDEPA NameDisplayable= No 3 Main Engine Type=NULL AcceptedTypes=GatoDEngine UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, GatoDieselEngine ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= -1 [UserPlayerUnit 1.Compartment 2.EquipmentSlot 5] ID= EqSlotDESA NameDisplayable= No 4 Main Engine Type=NULL AcceptedTypes=GatoDEngine UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, GatoDieselEngine ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= -1 [UserPlayerUnit 1.Compartment 2.EquipmentSlot 6] ID= EqSlotEEPF NameDisplayable= No 1 Electric Engine Type=NULL AcceptedTypes=GatoEEngine UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, GatoElectricEngine ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= 22 [UserPlayerUnit 1.Compartment 2.EquipmentSlot 7] ID= EqSlotEESF NameDisplayable= No 2 Electric Engine Type=NULL AcceptedTypes=GatoEEngine UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, GatoElectricEngine ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= 56 [UserPlayerUnit 1.Compartment 2.EquipmentSlot 8] ID= EqSlotEEPA NameDisplayable= No 3 Electric Engine Type=NULL AcceptedTypes=GatoEEngine UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, GatoElectricEngine ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= -1 [UserPlayerUnit 1.Compartment 2.EquipmentSlot 9] ID= EqSlotEESA NameDisplayable= No 4 Electric Engine Type=NULL AcceptedTypes=GatoEEngine UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, GatoElectricEngine ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= -1 [UserPlayerUnit 1.Compartment 2.EquipmentSlot 10] ID= GatoSternBattery NameDisplayable= Aft Battery Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, GatoSternBatteryBasic ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= 59 ;------------------------------------------------------------ ; CONTROL ROOM ;------------------------------------------------------------ [UserPlayerUnit 1.Compartment 3.EquipmentSlot 1] ID= EqSlotCommandWall NameDisplayable= Control Room Bulkhead Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, Bulkhead ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= 202 [UserPlayerUnit 1.Compartment 3.EquipmentSlot 2] ID= EqSlot31 NameDisplayable= Trim Pump Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, MainPump ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= 53 [UserPlayerUnit 1.Compartment 3.EquipmentSlot 3] ID= RWRAppMount NameDisplayable= RWR slot Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= -1 [UserPlayerUnit 1.Compartment 3.EquipmentSlot 4] ID= EqSlot33 NameDisplayable= Air Search Radar Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= -1 [UserPlayerUnit 1.Compartment 3.EquipmentSlot 5] ID= EqSlot34 NameDisplayable= Compressor Type=NULL AcceptedTypes=GatoComp UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, GatoCompressor ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= -1 [UserPlayerUnit 1.Compartment 3.EquipmentSlot 6] ID= EqSlot35 NameDisplayable= Bathytermograph Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, Bathytermograph ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= -1 [UserPlayerUnit 1.Compartment 3.EquipmentSlot 7] ID= EqSlot36 NameDisplayable= Hydraulic Pump Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, HydraulicPumpBasic ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= -1 [UserPlayerUnit 1.Compartment 3.EquipmentSlot 8] ID= FMSonarAppMount NameDisplayable= FM sonar Slot Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= -1 [UserPlayerUnit 1.Compartment 3.EquipmentSlot 9] ID= RadioAppMount NameDisplayable= Radio Apparatus Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, BasicRadio ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= 50 [UserPlayerUnit 1.Compartment 3.EquipmentSlot 10] ID= ScopeBase1 NameDisplayable= No 1 Periscope Type=NULL AcceptedTypes=USPeriscope UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, ObsPeriscope ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= -1 ;------------------------------------------------------------ ; CONNING TOWER ;------------------------------------------------------------ [UserPlayerUnit 1.Compartment 4.EquipmentSlot 1] ID= EqSlotConningTowerWall NameDisplayable= Conning Tower Bulkhead Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, Bulkhead ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= 192 [UserPlayerUnit 1.Compartment 4.EquipmentSlot 2] ID= EqSlot41 NameDisplayable= Sonar Stack Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, SonarWCAStack ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= -1 [UserPlayerUnit 1.Compartment 4.EquipmentSlot 3] ID= EqSlot42 NameDisplayable= Radar Console Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= -1 [UserPlayerUnit 1.Compartment 4.EquipmentSlot 4] ID= EqSlot43 NameDisplayable= PPI Radar Cabinet Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= -1 [UserPlayerUnit 1.Compartment 4.EquipmentSlot 5] ID= ConningTDC NameDisplayable= Torpedo Data Computer Type=NULL AcceptedTypes=USTDC UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, TDCMk3 ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= -1 [UserPlayerUnit 1.Compartment 4.EquipmentSlot 6] ID= ScopeBase2 NameDisplayable= No 2 Periscope Type=NULL AcceptedTypes=USPeriscope UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, AttackPeriscope ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= -1 ;------------------------------------------------------------ ; BOW TORPEDO ;------------------------------------------------------------ [UserPlayerUnit 1.Compartment 5.WeaponSlot 1] ID= TorpMountB1 NameDisplayable= Torpedo Tube 1 Type=NULL AcceptedTypes= TorpedoTube UserCustomizable=No IDLinkBunker=BowTorpedoRoom IDLinkWeaponIntervalDefault1= NULL, NULL, TorpedoTube21inUS, Mk14Torpedo ExternalNodeName3D= NULL ExternalObjectName3D= NSS_Salmon_Door02_FRU_anim01 ExternalDamageZoneTypeID3D= 58 [UserPlayerUnit 1.Compartment 5.WeaponSlot 2] ID= TorpMountB2 NameDisplayable= Torpedo Tube 2 Type=NULL AcceptedTypes= TorpedoTube UserCustomizable=No IDLinkBunker=BowTorpedoRoom IDLinkWeaponIntervalDefault1= NULL, NULL, TorpedoTube21inUS, Mk14Torpedo ExternalNodeName3D= NULL ExternalObjectName3D= NSS_Salmon_Door02_FLM_anim01 ExternalDamageZoneTypeID3D= 131 [UserPlayerUnit 1.Compartment 5.WeaponSlot 3] ID= TorpMountB3 NameDisplayable= Torpedo Tube 3 Type=NULL AcceptedTypes= TorpedoTube UserCustomizable=No IDLinkBunker=BowTorpedoRoom IDLinkWeaponIntervalDefault1= NULL, NULL, TorpedoTube21inUS, Mk14Torpedo ExternalNodeName3D= NULL ExternalObjectName3D= NSS_Salmon_Door02_FRD_anim01 ExternalDamageZoneTypeID3D= 132 [UserPlayerUnit 1.Compartment 5.WeaponSlot 4] ID= TorpMountB4 NameDisplayable= Torpedo Tube 4 Type=NULL AcceptedTypes= TorpedoTube UserCustomizable=No IDLinkBunker=BowTorpedoRoom IDLinkWeaponIntervalDefault1= NULL, NULL, TorpedoTube21inUS, Mk14Torpedo ExternalNodeName3D= NULL ExternalObjectName3D= NSS_Salmon_Door02_FLD_anim01 ExternalDamageZoneTypeID3D= 133 [UserPlayerUnit 1.Compartment 5.EquipmentSlot 1] ID= EqSlotBowTorpWall NameDisplayable= Forward Torpedo Room Bulkhead Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, Bulkhead ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= 199 [UserPlayerUnit 1.Compartment 5.EquipmentSlot 2] ID= EqSlot51 NameDisplayable= Bow Dive Planes Transmission Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, DivePlanesTransmission ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= 33 [UserPlayerUnit 1.Compartment 5.EquipmentSlot 3] ID= EqSlot52 NameDisplayable= Port Sonar Heads Hoist Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, SonarHeadsHoist ExternalNodeName3D= H01 ExternalDamageZoneTypeID3D= 195 [UserPlayerUnit 1.Compartment 5.EquipmentSlot 4] ID= GatoBowBattery NameDisplayable= Forward Battery Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, GatoBowBatteryBasic ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= -1 [UserPlayerUnit 1.Compartment 5.EquipmentSlot 5] ID= EqSlot54 NameDisplayable= Stb Sonar Head Hoist Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, SonarHeadsHoist ExternalNodeName3D= H04 ExternalDamageZoneTypeID3D= 196 [UserPlayerUnit 1.Compartment 5.EquipmentSlot 6] ID= HydrophoneStationSlot NameDisplayable= FM Sonar Head Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= -1 [UserPlayerUnit 1.Compartment 5.Bunker 1] ; Forward Torpedo Room ID=BowTorpedoRoom Capacity=10 IDLinkAmmunitionIntervalDefault1= NULL, 1942-12-31, Mk14Torpedo, 10 IDLinkAmmunitionIntervalDefault2= 1943-01-01, NULL, Mk14Torpedo, 8, Mk23Torpedo, 2 ;------------------------------------------------------------ ; DECK GUNS ;------------------------------------------------------------ [UserPlayerUnit 1.Compartment 7.WeaponSlot 1] ID= SternDeckGun NameDisplayable= Aft Deck Gun Mount Type=NULL AcceptedTypes= NULL UserCustomizable=No IDLinkBunker= GunsAmmoBunker IDLinkWeaponIntervalDefault1= NULL, NULL, NULL, NULL ExternalNodeName3D= M02 ExternalObjectName3D= NULL ExternalDamageZoneTypeID3D= -1 [UserPlayerUnit 1.Compartment 8.WeaponSlot 1] ID= BowDeckGun NameDisplayable= Fore Deck Gun Mount Type=NULL AcceptedTypes= NULL UserCustomizable=No IDLinkBunker= GunsAmmoBunker ;Only UnitParts of this type could be placed here IDLinkWeaponIntervalDefault1= NULL, NULL, NULL, NULL ExternalNodeName3D= M01 ExternalObjectName3D= NULL ExternalDamageZoneTypeID3D= -1 [UserPlayerUnit 1.Compartment 8.EquipmentSlot 1] ID= HydrophoneHeadSlot NameDisplayable= Hydrophone Head Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= -1 [UserPlayerUnit 1.Compartment 8.EquipmentSlot 2] ID= SpecialSonarHeadSlot NameDisplayable= FM Sonar Head Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= -1 [UserPlayerUnit 1.Compartment 3.Bunker 1] ; Deck Gun and Flak guns ammo ID=GunsAmmoBunker Capacity=10 IDLinkAmmunitionIntervalDefault1= NULL, NULL, NULL, 0 ;Link1=Buncar 2, LinkType, Time ;************************************************************ ; ; UpgradePackSlot ; ;************************************************************ [UserPlayerUnit 1.UpgradePackSlot 1] ID= UpgSurfaceSearchRadar NameDisplayable= Surface Search Radar Type=NULL AcceptedTypes=SalmonSurfaceRadars UserCustomizable=Yes IDLinkUpgradePackSlots= EqSlot42, EqSlot43, SurfRadarAntenna, SurfRadarAntennaMed, SurfRadarAntennaLate IDLinkUpgradePackSlotsIntervalDefault1= 1942-06-01, 1943-06-30, UpackSalmonSJRadar IDLinkUpgradePackSlotsIntervalDefault2= 1943-07-01, NULL, UpackSalmonSJ1Radar [UserPlayerUnit 1.UpgradePackSlot 2] ID= UpgAirSearchRadar NameDisplayable= Air Search Radar Type=NULL AcceptedTypes=AirRadars UserCustomizable=Yes IDLinkUpgradePackSlots= EqSlot33, AirRadarAntenna IDLinkUpgradePackSlotsIntervalDefault1= 1941-12-07, 1943-03-10, UpackGatoSDRadar IDLinkUpgradePackSlotsIntervalDefault2= 1943-03-11, NULL, UpackGatoImpSDRadar [UserPlayerUnit 1.UpgradePackSlot 3] ID= UpgDeckGun NameDisplayable= Deck Gun Type=NULL AcceptedTypes=USDeckGunBasic UserCustomizable=Yes IDLinkUpgradePackSlots= BowDeckGun, SternDeckGun IDLinkUpgradePackSlotsIntervalDefault1= NULL, 1943-05-31, Upack3in50calDGStern IDLinkUpgradePackSlotsIntervalDefault2= 1943-06-01, NULL, Upack3in50calDGBow [UserPlayerUnit 1.UpgradePackSlot 4] ID= UpgHydrophone NameDisplayable= Hydrophone Type=NULL AcceptedTypes= FleetBoatHydrophones UserCustomizable=Yes IDLinkUpgradePackSlots= HydrophoneStationSlot, HydrophoneHeadSlot IDLinkUpgradePackSlotsIntervalDefault1= NULL, NULL, UpackJPHydrophone [UserPlayerUnit 1.UpgradePackSlot 5] ID= UpgSonar NameDisplayable= SONAR Type=NULL AcceptedTypes= FleetBoatSonar UserCustomizable=Yes IDLinkUpgradePackSlots= EqSlot41, EqSlot52, EqSlot54 IDLinkUpgradePackSlotsIntervalDefault1= NULL, NULL, UpackWCASonar ;************************************************************ ; ; FunctionalSubsystem ; ;************************************************************ ; ;Weapons and Equipments Subsystems: ; FunctionalType= PropulsionSurface ; FunctionalType= PropulsionUnderwater ; FunctionalType= PropulsionSilent ; FunctionalType= SteeringHorizontal ; FunctionalType= SteeringVertical ; FunctionalType= SensorHydrophone ; FunctionalType= SensorSonar ; FunctionalType= SensorRWR ; FunctionalType= SensorRadio ; FunctionalType= SensorRadar ; FunctionalType= SensorMAD ; FunctionalType= SensorPeriscope ; FunctionalType= SensorEyeball ; FunctionalType= SensorDF ; FunctionalType= WeaponDecoy ; FunctionalType= WeaponTorpedo ; FunctionalType= WeaponMainCannon ; FunctionalType= WeaponSecondaryCannon ; FunctionalType= WeaponFlak ; FunctionalType= ResourceCompressedAir ; FunctionalType= ResourceFuel ; FunctionalType= ResourceElectricity ; ;Human Resources: ; FunctionalType= CrewMembersGrouping ; ; IDs taken directly into account by programming (DO NOT CHANGE THEM!): ; ID= CrewWatch1 ; ID= CrewWatch2 ; ID= CrewWatch3 ; ID= CrewFlak ; ID= CrewDeckGun ; ID= CrewDamage [UserPlayerUnit 1.FunctionalSubsystem 1] ID= DieselPropulsionPort NameDisplayable= Port Side Surface Propulsion FunctionalType= PropulsionSurface IDLinkFunctionalSubsystemSlots= EqSlot13, 0, EqSlotEEPA, 1, EqSlotEEPF, 1, EqSlotDEPA, 1, EqSlotDEPF, 1 [UserPlayerUnit 1.FunctionalSubsystem 2] ID= DieselPropulsionStb NameDisplayable= Starboard Side Surface Propulsion FunctionalType= PropulsionSurface IDLinkFunctionalSubsystemSlots= EqSlot14, 0, EqSlotEESA, 1, EqSlotEESF, 1, EqSlotDESA, 1, EqSlotDESF, 1 [UserPlayerUnit 1.FunctionalSubsystem 3] ID= ElectricPropulsionPort NameDisplayable= Port Side Submerged Propulsion FunctionalType= PropulsionUnderwater IDLinkFunctionalSubsystemSlots= EqSlot13, 0, EqSlotEEPA, 1, EqSlotEEPF, 1, GatoSternBattery, 0, GatoBowBattery, 0 [UserPlayerUnit 1.FunctionalSubsystem 4] ID= ElectricPropulsionStb NameDisplayable= Starboard Side Electric Propulsion FunctionalType= PropulsionUnderwater IDLinkFunctionalSubsystemSlots= EqSlot14, 0, EqSlotEESA, 1, EqSlotEESF, 1, GatoSternBattery, 0, GatoBowBattery, 0 [UserPlayerUnit 1.FunctionalSubsystem 5] ID= DiveControls NameDisplayable= Dive Control Systems FunctionalType= SteeringVertical IDLinkFunctionalSubsystemSlots= EqSlot31, 1 [UserPlayerUnit 1.FunctionalSubsystem 6] ID= DiveControls NameDisplayable= Dynamic Dive Control Systems FunctionalType= SteeringVertical IDLinkFunctionalSubsystemSlots= EqSlot11, 0, EqSlot51, 0, EqSlot36, 1 [UserPlayerUnit 1.FunctionalSubsystem 7] ID= SteeringControls NameDisplayable= Steering Control Systems FunctionalType= SteeringHorizontal IDLinkFunctionalSubsystemSlots= EqSlot12, 0, EqSlot36, 1 [UserPlayerUnit 1.FunctionalSubsystem 8] ID= CompressedAir NameDisplayable= Compressor FunctionalType= ResourceCompressedAir IDLinkFunctionalSubsystemSlots= EqSlot34, 1 [UserPlayerUnit 1.FunctionalSubsystem 9] ID= ListeningGear NameDisplayable= Hydrophone FunctionalType= SensorHydrophone IDLinkFunctionalSubsystemSlots= EqSlot41, 1, EqSlot52, 0 [UserPlayerUnit 1.FunctionalSubsystem 10] ID= UnderwaterNavigationGear NameDisplayable= FM Sonar Mount FunctionalType= SensorSonar IDLinkFunctionalSubsystemSlots= FMSonarAppMount, 1, SpecialSonarHead, 0 [UserPlayerUnit 1.FunctionalSubsystem 11] ID= Radio NameDisplayable= Radio FunctionalType= SensorRadio IDLinkFunctionalSubsystemSlots= RadioAppMount, 1, RadioAntenna, 0 [UserPlayerUnit 1.FunctionalSubsystem 12] ID= Radar NameDisplayable= Surface Search Radar FunctionalType= SensorRadar IDLinkFunctionalSubsystemSlots= EqSlot42, 1, SurfRadarAntenna, 0, SurfRadarAntennaMed, 0, SurfRadarAntennaLate, 0 [UserPlayerUnit 1.FunctionalSubsystem 13] ID= Radar NameDisplayable= Air Warning Radar FunctionalType= SensorRadar IDLinkFunctionalSubsystemSlots= EqSlot33, 1, AirRadarAntenna, 0 [UserPlayerUnit 1.FunctionalSubsystem 14] ID= DecoyLauncher NameDisplayable= Decoy Launcher FunctionalType= WeaponDecoy IDLinkFunctionalSubsystemSlots= DecoyLaunchMount, 1 [UserPlayerUnit 1.FunctionalSubsystem 15] ID= RadarWarning NameDisplayable= Radar Warning Receiver FunctionalType= SensorRWR IDLinkFunctionalSubsystemSlots= RWRAppMount, 1, RWRAntenna, 0 [UserPlayerUnit 1.FunctionalSubsystem 16] ID= TorpedoTube1 NameDisplayable= Torpedo Tube 1 FunctionalType= WeaponTorpedo IDLinkFunctionalSubsystemSlots= ConningTDC, 0, TorpMountB1, 1 [UserPlayerUnit 1.FunctionalSubsystem 17] ID= TorpedoTube2 NameDisplayable= Torpedo Tube 2 FunctionalType= WeaponTorpedo IDLinkFunctionalSubsystemSlots= ConningTDC, 0, TorpMountB2, 1 [UserPlayerUnit 1.FunctionalSubsystem 18] ID= TorpedoTube3 NameDisplayable= Torpedo Tube 3 FunctionalType= WeaponTorpedo IDLinkFunctionalSubsystemSlots= ConningTDC, 0, TorpMountB3, 1 [UserPlayerUnit 1.FunctionalSubsystem 19] ID= TorpedoTube4 NameDisplayable= Torpedo Tube 4 FunctionalType= WeaponTorpedo IDLinkFunctionalSubsystemSlots= ConningTDC, 0, TorpMountB4, 1 [UserPlayerUnit 1.FunctionalSubsystem 20] ID= TorpedoTube5 NameDisplayable= Torpedo Tube 5 FunctionalType= WeaponTorpedo IDLinkFunctionalSubsystemSlots= ConningTDC, 0, TorpMountS1, 1 [UserPlayerUnit 1.FunctionalSubsystem 21] ID= TorpedoTube6 NameDisplayable= Torpedo Tube 6 FunctionalType= WeaponTorpedo IDLinkFunctionalSubsystemSlots= ConningTDC, 0, TorpMountS2, 1 [UserPlayerUnit 1.FunctionalSubsystem 22] ID= TorpedoTube7 NameDisplayable= Torpedo Tube 7 FunctionalType= WeaponTorpedo IDLinkFunctionalSubsystemSlots= ConningTDC, 0, TorpMountS3, 1 [UserPlayerUnit 1.FunctionalSubsystem 23] ID= TorpedoTube8 NameDisplayable= Torpedo Tube 8 FunctionalType= WeaponTorpedo IDLinkFunctionalSubsystemSlots= ConningTDC, 0, TorpMountS4, 1 [UserPlayerUnit 1.FunctionalSubsystem 24] ID= AttackPeriscope NameDisplayable= Attack Periscope FunctionalType= SensorPeriscope IDLinkFunctionalSubsystemSlots= AttackPeriscopeHeadSlot, 0, ScopeBase2, 1 [UserPlayerUnit 1.FunctionalSubsystem 25] ID= ObservPeriscope NameDisplayable= Observation Periscope FunctionalType= SensorPeriscope IDLinkFunctionalSubsystemSlots= ObsPeriscopeHeadSlot, 0, ScopeBase1, 1 [UserPlayerUnit 1.FunctionalSubsystem 26] ID= DeckGun1 NameDisplayable= Bow Deck Gun FunctionalType= WeaponMainCannon IDLinkFunctionalSubsystemSlots= BowDeckGun, 1 [UserPlayerUnit 1.FunctionalSubsystem 27] ID= DeckGun2 NameDisplayable= Stern Deck Gun FunctionalType= WeaponMainCannon IDLinkFunctionalSubsystemSlots= SternDeckGun, 1 [UserPlayerUnit 1.FunctionalSubsystem 28] ID= FlakGun1 NameDisplayable= 1st Flak Gun FunctionalType= WeaponFlak IDLinkFunctionalSubsystemSlots= CTBackAA, 1 [UserPlayerUnit 1.FunctionalSubsystem 29] ID= FlakGun2 NameDisplayable= 2nd Flak Gun FunctionalType= WeaponFlak IDLinkFunctionalSubsystemSlots= CTForeAA, 1 [UserPlayerUnit 1.FunctionalSubsystem 30] ID= CrewWatch1 NameDisplayable= 1st Watch FunctionalType= CrewMembersGrouping IDLinkFunctionalSubsystemSlots= CrewMemberSlot_SternTorpW1L, 0,CrewMemberSlot_SternTorpW1C1, 0,CrewMemberSlot_SternTorpW1C2, 0,CrewMemberSlot_EngineW1L, 0,CrewMemberSlot_EngineW1C1, 0,CrewMemberSlot_EngineW1C2, 0,CrewMemberSlot_EngineW1C3, 0,CrewMemberSlot_EngineW1C4, 0,CrewMemberSlot_EngineW1C5, 0, CrewMemberSlot_EngineW1C6, 0, CrewMemberSlot_CommandW1L, 0,CrewMemberSlot_CommandW1C1, 0,CrewMemberSlot_CommandW1C2, 0,CrewMemberSlot_CommandW1C3, 0, CrewMemberSlot_AttackW1L, 0,CrewMemberSlot_AttackW1C1, 0,CrewMemberSlot_BowTorpW1L, 0,CrewMemberSlot_BowTorpW1C1, 0,CrewMemberSlot_BowTorpW1C2, 0,CrewMemberSlot_WatchW1L, 0,CrewMemberSlot_WatchW1C1, 0,CrewMemberSlot_WatchW1C2, 0,CrewMemberSlot_WatchW1C3, 0 [UserPlayerUnit 1.FunctionalSubsystem 31] ID= CrewWatch2 NameDisplayable= 2nd Watch FunctionalType= CrewMembersGrouping IDLinkFunctionalSubsystemSlots= CrewMemberSlot_SternTorpW2L, 0,CrewMemberSlot_SternTorpW2C1, 0,CrewMemberSlot_SternTorpW2C2, 0,CrewMemberSlot_EngineW2L, 0,CrewMemberSlot_EngineW2C1, 0,CrewMemberSlot_EngineW2C2, 0,CrewMemberSlot_EngineW2C3, 0,CrewMemberSlot_EngineW2C4, 0,CrewMemberSlot_EngineW2C5, 0,CrewMemberSlot_EngineW2C6, 0, CrewMemberSlot_CommandW2L, 0,CrewMemberSlot_CommandW2C1, 0,CrewMemberSlot_CommandW2C2, 0,CrewMemberSlot_CommandW2C3, 0, CrewMemberSlot_AttackW2L, 0,CrewMemberSlot_AttackW2C1, 0,CrewMemberSlot_BowTorpW2L, 0,CrewMemberSlot_BowTorpW2C1, 0,CrewMemberSlot_BowTorpW2C2, 0,CrewMemberSlot_WatchW2L, 0,CrewMemberSlot_WatchW2C1, 0,CrewMemberSlot_WatchW2C2, 0,CrewMemberSlot_WatchW2C3, 0 [UserPlayerUnit 1.FunctionalSubsystem 32] ID= CrewWatch3 NameDisplayable= 3rd Watch FunctionalType= CrewMembersGrouping IDLinkFunctionalSubsystemSlots= CrewMemberSlot_SternTorpW3L, 0,CrewMemberSlot_SternTorpW3C1, 0,CrewMemberSlot_SternTorpW3C2, 0,CrewMemberSlot_EngineW3L, 0,CrewMemberSlot_EngineW3C1, 0,CrewMemberSlot_EngineW3C2, 0,CrewMemberSlot_EngineW3C3, 0,CrewMemberSlot_EngineW3C4, 0,CrewMemberSlot_EngineW3C5, 0,CrewMemberSlot_EngineW3C6, 0, CrewMemberSlot_CommandW3L, 0,CrewMemberSlot_CommandW3C1, 0,CrewMemberSlot_CommandW3C2, 0,CrewMemberSlot_CommandW3C3, 0, CrewMemberSlot_AttackW3L, 0,CrewMemberSlot_AttackW3C1, 0,CrewMemberSlot_BowTorpW3L, 0,CrewMemberSlot_BowTorpW3C1, 0,CrewMemberSlot_BowTorpW3C2, 0,CrewMemberSlot_WatchW3L, 0,CrewMemberSlot_WatchW3C1, 0,CrewMemberSlot_WatchW3C2, 0,CrewMemberSlot_WatchW3C3, 0 [UserPlayerUnit 1.FunctionalSubsystem 33] ID= CrewFlak NameDisplayable= Flak Guns FunctionalType= CrewMembersGrouping IDLinkFunctionalSubsystemSlots= CrewMemberSlot_FlakC1, 0,CrewMemberSlot_FlakC2, 0 [UserPlayerUnit 1.FunctionalSubsystem 34] ID= CrewDeckGun NameDisplayable= Deck Gun FunctionalType= CrewMembersGrouping IDLinkFunctionalSubsystemSlots= CrewMemberSlot_DGunL, 0,CrewMemberSlot_DGunC1, 0,CrewMemberSlot_DGun2L, 0,CrewMemberSlot_DGun2C1, 0 [UserPlayerUnit 1.FunctionalSubsystem 35] ID= CrewDamage NameDisplayable= Damage Repair Team FunctionalType= CrewMembersGrouping IDLinkFunctionalSubsystemSlots= CrewMemberSlot_DamageL1, 0,CrewMemberSlot_DamageC1, 0,CrewMemberSlot_DamageC2, 0,CrewMemberSlot_DamageC3, 0,CrewMemberSlot_DamageC4, 0,CrewMemberSlot_DamageC5, 0,CrewMemberSlot_DamageC6, 0,CrewMemberSlot_DamageC7, 0,CrewMemberSlot_DamageC8, 0,CrewMemberSlot_DamageC9, 0 ;************ The End ************ This could be enough, yet it could require you to load the savegame just before you could accept the new boat, so that it uses the new settings. If it's not that, I'll have to think harder. Try mounting a bow cannon while in port and see if the crew slots are there, though. If they aren't, I accidentally quoted the wrong file. I should name them differently in the future... |
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#8 | |
Swabbie
![]() Join Date: Jul 2010
Posts: 7
Downloads: 4
Uploads: 0
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I've switched over to RFB for now, hope I can get a fix for TMO.
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#9 | |
Swabbie
![]() Join Date: Jul 2010
Posts: 7
Downloads: 4
Uploads: 0
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I've tried everything to get going and nothing works. I've switched over to RFB for the time being. I sure wish I could get that TMO career going again.
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#10 |
Rear Admiral
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Did you try posting in the TMO mod forum. I haven't heard any complaints with the Salmon with 2.0, but Ducimas might can help ya. On the other forum someone else had same problem, but with the sargo, but mentioned seeing an engine patch..
Almost finished with my 1.9 career, then will start 2.0 and give it a try. |
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#11 | |
Swabbie
![]() Join Date: Jul 2010
Posts: 7
Downloads: 4
Uploads: 0
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#12 |
Rear Admiral
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Well, it's either a problem with his mod or you have some fubar files. I'm sure he would like to check it and maybe others have already used the Salmon without problems, then you know it's something to check on your end.
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#13 |
Ace of the Deep
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I've used the Salmon without problems.
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