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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jun 2010
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I have a patrol area mission , off the coast of japan - but it does not seem to
End! Help! What do I do? |
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#2 |
Navy Seal
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draw a circle about 50 NM if you are running stock(out of the box) and stay in it for 96 hours I believe it is, if you go outside of it, it resets.
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#3 |
Eternal Patrol
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The required radius and time are always stated in the mission orders, which are on the clipboard.
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“Never do anything you can't take back.” —Rocky Russo |
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#4 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
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You are right for some mods but not stock, the stock game does not give you that info. I looked at a lot of them a long time ago and most are 100 KM radius and 48 hours. Peabody
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#5 |
Swabbie
![]() Join Date: Jun 2010
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Thanks guys will use that info
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#6 |
Watch
![]() Join Date: Dec 2009
Posts: 17
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Some missions require a certain Merchant tonnage to be sunk
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#7 |
Stowaway
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Normally I just stay on the star till the 24-96 hours pass then I hunt...
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#8 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
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Downloads: 126
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If you arrive at the star and it immediately turns grey, then it is usually a "Sink" mission and the first part is complete and they give you a new Objective to sink enemy ships. (In stock that is usually about 10.000 tons) and you do not have to stay near the star to sink them, you can go anywhere to sink them. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#9 | |
Stowaway
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#10 |
Commodore
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#11 |
Navy Seal
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yea in stock game the orders are not detailed, which isnt fair and what were they thinking 50 NM?
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#12 | ||
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
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Just a work of advise, check to see what your settings are. I know a lot of people have the game set for Metric so if the orders say 100 nautical miles, you can set 185 KM when you do the circle. And if your orders say 100 Nautical miles and you are set to Imperial, you have a little bit of extra room since 100 miles is only 86 NM. So anyone that writes single mission remember to take that into account when you write your briefing. The mission editor is set up for KM. So don't enter 100 and then write a briefing to stay within 100 miles. So when you think about it that is quite a large area (not for TC) but to go from the star to the edge of the circle back through the star to the other edge and back to the star is 200 nautical miles. So for Imperial users (as fleet boats were) is 230 miles, at 10 knots(about 11 mph, most fuel efficient), is a whole day trip. (I don't think the game uses Nautical miles.) Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. Last edited by peabody; 07-19-10 at 02:14 PM. |
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#13 |
Swabbie
![]() Join Date: Jun 2010
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thanks guys met the conditions for the patrol area aspect, now i need to ace a tonnage of merchants, but it does not say how much, any idea where that information is located?
B |
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#14 | ||
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
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