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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: May 2006
Posts: 110
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can we put the ap and star shells back into GWX3 and see the shells when manning the deck gun?If so, how?
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#2 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
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The ammo loads are in your basic cfg. (Back it up first please! Or make a JSGME friendly mod of it)
In it you'll see an entry that looks something like this for each gun. [AMMO_TYPE0];10.5cm SK C/32 Idx=0 Year=1939 Month=1 AP=0 HE=60 SS=0 Noye: It may not look exactly like this. I copied this from my SH4 basic cfg, but the principal is the same. |
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#3 |
Helmsman
![]() Join Date: May 2006
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so you think if i do that, when i man the deck gun , i'll see the the shells in which i can choose from.For example, if i want ap shells instead of hp shells i can click on the graphics menu.I ask this cause i think i tried that before and i saw no shells appear from which i can click on for loading the deck gun.I was thinking that the GWX team changed some other file so no matter what you did in the basic cfg file they still would not appear.
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#4 | |
SUBSIM Newsman
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why..
Quote:
__________________
Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#5 |
Helmsman
![]() Join Date: May 2006
Posts: 110
Downloads: 498
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no, i want all shells to show up when operating the deck gun.By changing the cfg file will this happen.If not what file needs to be changed or altered?
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#6 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
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Sorry kaizerkat, I thought that would work
![]() Don't know what else you have to change. |
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#7 |
Helmsman
![]() Join Date: May 2006
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Thats ok, thanks for your input & time.Do you think by asking the GWX team, they'll give me an answer?
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#8 |
Chief of the Boat
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I honestly don't recall who removed them initially but try sending a PM tp privateer, it may have been him or Ref.
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#9 |
Stowaway
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In the Library,
Guns_Sub.sim, All Amounts were set to 0 for AP and SS shells. You need to reset those Amounts. Someone did a fix for this. But I don't remember who did it. ![]() And I don't know if that will allow the shells to show as selectable. I'd think the basic.cfg change would do that. (I didn't do the changes) |
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#10 |
Helmsman
![]() Join Date: May 2006
Posts: 110
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thanks i'll try it
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#11 |
Frogman
![]() Join Date: Apr 2010
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maybein silent huter 6, we will be able to choose our munitions in port. eg, 40 star shells, 20 incendiarys, 80 AP, 100 HE, and they add up to 240.
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#12 |
Helmsman
![]() Join Date: May 2006
Posts: 110
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one last thing. What tool or program do i need to open a sim file?
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#13 |
Stowaway
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#14 |
Helmsman
![]() Join Date: May 2006
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Downloads: 498
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thanks again.When i changed the load value, will i have to start a new patrol?
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#15 |
Chief of the Boat
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Only make the change in port.
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