SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-27-10, 06:59 AM   #1
Tamaris
Swabbie
 
Join Date: May 2010
Location: Croatia
Posts: 10
Downloads: 66
Uploads: 0
Default No sonar ping visible?

It took a while before I encountered some escort ships in campaign and realized there are no enemy sonar ping/signature direction sources visible on the map? I am pretty sure it was the case in stock game?

I use patched RFB and RSRD campaign.

Please help!

Andy
Tamaris is offline   Reply With Quote
Old 06-27-10, 09:09 AM   #2
Fish40
The Old Man
 
Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
Default

If I'm not mistaken, RFB removes the Sonar lines ect.. for realism purposes. There is a mod/update to RFB which puts them back in the game.
Fish40 is offline   Reply With Quote
Old 06-27-10, 01:22 PM   #3
Tamaris
Swabbie
 
Join Date: May 2010
Location: Croatia
Posts: 10
Downloads: 66
Uploads: 0
Default

Thanks - it works, but it seems there are some problems as it is designed for RFB 2.0 and I got it patched...In the future I'l install it in regular order...
Tamaris is offline   Reply With Quote
Old 06-27-10, 01:50 PM   #4
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
Downloads: 135
Uploads: 52


Default

That makes sense. [/sarcasm] Certainly World War II active sonar had no directional detection capability. It just bugs me how certain people think that not only should you operate with a paper bag over your head, but with earplugs as well for "100% realism." Hogwash.

You can install TMOplot to get TMO's great plotting system that is as close to real as SH4 is capable of producing. It's not perfect, but it beats the paper bag and earplugs.
Rockin Robbins is offline   Reply With Quote
Old 06-27-10, 02:20 PM   #5
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
Default

The display for FM scanning sonar was certainly interesting to see. It sort of looked like radar, but with a swirl.
__________________
--------------------------------
This space left intentionally blank.
Nisgeis is offline   Reply With Quote
Old 06-27-10, 03:32 PM   #6
Tamaris
Swabbie
 
Join Date: May 2010
Location: Croatia
Posts: 10
Downloads: 66
Uploads: 0
Default

Dear RR, I like realism but since I left the game aside for some time after patching and installing mods, I was confused with deleted sonar traces of ships when submerged. As a matter of fact - I salute it considering modest AI of enemy escort ships. Besides graphics, I liked original SH CE more and run it from time to time...Cheers and thanks chaps!
Tamaris is offline   Reply With Quote
Old 06-27-10, 09:42 PM   #7
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
Downloads: 135
Uploads: 52


Default

Seems like we've modded so much we're quite willing to toss the baby with the bathwater and then somehow call it realistic. This game is hard-wired in some really unfortunate ways. When the price of eliminating GPS perfect visual sightings is losing aircraft radar and slowing the game so much that you have to pause the game to plot everything by hand you've taken a reasonable compromise and made it into a debacle.

When you're so obsessed about the length of sonar lines fixing the position of targets that you eliminate the lines, you lose the ability to tell the direction of the target. Again, you've taken a defect and converted it into a farce. Of COURSE real subs could determine the direction of sounds. If you can't, you lose the ability to claim realism.

Just don't plot positions based on the length of the sonar lines. Just don't plot positions of visual targets. Take independent sightings, use active sonar and use those. But to lose all senses in the name of realism is a very unfunny joke. Real is isn't.
Rockin Robbins is offline   Reply With Quote
Old 06-29-10, 11:56 AM   #8
I'm goin' down
Ocean Warrior
 
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
Default insignificant question

Tell me one thing, please. How is a sonar "ping" visible? (I have "heard" the ping, but I have never seen one. I even looked in my garden, but could not see one.)
I'm goin' down is offline   Reply With Quote
Old 06-29-10, 12:44 PM   #9
Fish40
The Old Man
 
Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
Default

Quote:
Originally Posted by I'm goin' down View Post
Tell me one thing, please. How is a sonar "ping" visible? (I have "heard" the ping, but I have never seen one. I even looked in my garden, but could not see one.)


It's not. At least to my knowlege. I can't see the big deal with removeing the lines. There was no such thing that I recall in WWII where sonar lines were plotted and measured on a map to determine range. Unless I'm missing something here.
Fish40 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:08 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.