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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
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Hi guys,
Yesterday I had some dud torpedos although I disabled this function in the realism menu. I heard about two kind of ships. "Dat" Ships and "GR2" Ships and bugs with the magnetic detection of the torpedos. For the GR2 ships there is a fix in the Generic Patcher so the magnetic torpedos are working. Is there something similar for the Dat ships? I'd like to have working magnetic torpedos on any kind of ship in the game. (Yes I know it is unrealistic and the dud torpedo rate was big that time) My list of installed Mods: - Wolves of Steel (optional Realistic Hydrophone) - Naights Submaine Textures - NOZAURIO'S SKIN - Fifis Scope - Lifeboats by Rongel |
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