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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Hi to all
Just thought to post my activated mods - as we have a comparativly small suite of mods dealing with the same or similar aspects of the game I thought to post a list below so folks can get an idea what they have or are missing and for the various Subsim members or modders to flag as Unnecassary since the latest patch Obsolete or replcaced with a later version Competing or conflicting I hope this might be helpful for every one, please refer below AilSmoke 1.7 AilBubbles 1.0 EngineSoundsImproved_v1.0 Dooms Decks for VIIC 1.2 Detailed Caustics 1.0 Damage assessment Enhanced FunelSmoke_by HanSolo78 Goodbye Pac-Man v1.01 ImprovedWaves_Improved Pitch&Roll MightyFine Crew Mod 1.2.1 Alt faces Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1 No Umark North Atlantic Green 1.0 Old Style Explosions V1.1 Player Guidance Icons Removed v1.0 Reboot's Hot Soup 1.0 Reboot's Water Drips 1.0 sobers hatch mod sobers multi color mod sobers no shoe sound mod Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 Sub_Exhaust_1_0_0_byTheDarkWraith BRF 1.1 HP balance BRF 1.3 full Feared Hunters 2.1 Environment MOD_2.0 NDB,NDH OM#1 - No Dialog Indicator No Damn Bubbles, No Damn Halo Mod Reaper7 HiRes UI Beta V1.0 & Recognition Manual V2.0 Environment 1.2_MOD Environmental 2.1 MOD fix U-boat Historical Specifications 1.4 Wamphyri's Plane Mod 1.01 Digital UI Clock 1.2 for SH5-1.2 Grossdeutscher Rundfunk WoGaDi Mod BetaSix The Elite Campaign 1.1 Environmental 2.3 MOD sobers talking conning crew mod sobers base wave mechanics for SH5 v3 AilClimateZones 1.0 AilClouds 3.0 Environmental 2.2 MOD Haramirs Escorts Self Awareness Mod 1.1 Haramirs Sensor Mod 1.1 MightyFine Crew Mod 1.2.1 Stock w beards Periscope Rework For Darkwraiths UI mods. by Emtguf Realistic ammo amount for AA and deck guns Reduced Mission Tonnage v01 Sh5EnvMod3.3 Sh5EnvMod3.3Multi Stormys DBSM SH5 v1.1 |
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#2 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
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these are obsolete mods?? Im like running of all these lol. So confused need a megamod
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#3 |
Ace of the deep .
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What is this list ? is it your activated mods in order or what ?
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#4 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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My mods look up to date.
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#5 |
XO
![]() Join Date: Apr 2005
Posts: 410
Downloads: 18
Uploads: 0
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Confused too , is that a list of good mods or is it the ones that are now obsolete or corrupt after the official update patch ?
Becuase I took out Grossdeutscher Rundfunk thinking it was obsolete after the patch but without it there is no radio, or is it supposed to be corrupting other files? About Grossdeutscher Rundfunk I'll have to reinstall to double check unless I was dreaming, I had it on , new years eve 1940 the following day I moved it onto 1941 after I think about an hour of listening I'm sure the radio report it was relaying was about 1945 and Lord HawHaw and I think the fall of Berlin??? |
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#6 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Its a simple list of downloaded mods - some of them are old and no longer necassary, others have been made redundant after the second patch - some are duplicated as is the case with the Environmental mods though now there are so many and so many versions and patches to versions its almost impossible to tell which envirnment mod to use and which has still got problems - other mods have been made redundant by the second patch - while others are fine
SO this is not a list of what I think is good, or a wish list it's simply a representative list of whats around - the idea is for people to say which are duplicated in other mods, which are old and unnecassary and which can bve deleted as no longer relevent I really didnt trhink it was that hard Sorry and best wishes to all at Subsim Rascal |
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