SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-19-10, 08:30 PM   #1
rascal101
Grey Wolf
 
Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
Default Which mods conflict or are obsolete

Hi to all
Just thought to post my activated mods - as we have a comparativly small suite of mods dealing with the same or similar aspects of the game I thought to post a list below so folks can get an idea what they have or are missing and for the various Subsim members or modders to flag as

Unnecassary since the latest patch
Obsolete or replcaced with a later version
Competing or conflicting

I hope this might be helpful for every one, please refer below

AilSmoke 1.7
AilBubbles 1.0
EngineSoundsImproved_v1.0
Dooms Decks for VIIC 1.2
Detailed Caustics 1.0
Damage assessment
Enhanced FunelSmoke_by HanSolo78
Goodbye Pac-Man v1.01
ImprovedWaves_Improved Pitch&Roll
MightyFine Crew Mod 1.2.1 Alt faces
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1
No Umark
North Atlantic Green 1.0
Old Style Explosions V1.1
Player Guidance Icons Removed v1.0
Reboot's Hot Soup 1.0
Reboot's Water Drips 1.0
sobers hatch mod
sobers multi color mod
sobers no shoe sound mod
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
Sub_Exhaust_1_0_0_byTheDarkWraith
BRF 1.1 HP balance
BRF 1.3 full
Feared Hunters 2.1
Environment MOD_2.0
NDB,NDH OM#1 - No Dialog Indicator
No Damn Bubbles, No Damn Halo Mod
Reaper7 HiRes UI Beta V1.0 & Recognition Manual V2.0
Environment 1.2_MOD
Environmental 2.1 MOD fix
U-boat Historical Specifications 1.4
Wamphyri's Plane Mod 1.01
Digital UI Clock 1.2 for SH5-1.2
Grossdeutscher Rundfunk
WoGaDi Mod BetaSix
The Elite Campaign 1.1
Environmental 2.3 MOD
sobers talking conning crew mod
sobers base wave mechanics for SH5 v3
AilClimateZones 1.0
AilClouds 3.0
Environmental 2.2 MOD
Haramirs Escorts Self Awareness Mod 1.1
Haramirs Sensor Mod 1.1
MightyFine Crew Mod 1.2.1 Stock w beards
Periscope Rework For Darkwraiths UI mods. by Emtguf
Realistic ammo amount for AA and deck guns
Reduced Mission Tonnage v01
Sh5EnvMod3.3
Sh5EnvMod3.3Multi
Stormys DBSM SH5 v1.1
rascal101 is offline   Reply With Quote
Old 06-19-10, 08:37 PM   #2
Salvadoreno
Grey Wolf
 
Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
Default

these are obsolete mods?? Im like running of all these lol. So confused need a megamod
__________________
Salvadoreno is offline   Reply With Quote
Old 06-19-10, 08:51 PM   #3
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

What is this list ? is it your activated mods in order or what ?
THE_MASK is offline   Reply With Quote
Old 06-19-10, 09:17 PM   #4
ddrgn
Korvettenkapitän
 
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
Default

My mods look up to date.
ddrgn is offline   Reply With Quote
Old 06-19-10, 09:45 PM   #5
walsh2509
XO
 
Join Date: Apr 2005
Posts: 410
Downloads: 18
Uploads: 0
Default

Confused too , is that a list of good mods or is it the ones that are now obsolete or corrupt after the official update patch ?


Becuase I took out Grossdeutscher Rundfunk thinking it was obsolete after the patch but without it there is no radio, or is it supposed to be corrupting other files?




About Grossdeutscher Rundfunk I'll have to reinstall to double check unless I was dreaming, I had it on , new years eve 1940 the following day I moved it onto 1941 after I think about an hour of listening I'm sure the radio report it was relaying was about 1945 and Lord HawHaw and I think the fall of Berlin???
walsh2509 is offline   Reply With Quote
Old 06-20-10, 02:22 AM   #6
rascal101
Grey Wolf
 
Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
Default

Its a simple list of downloaded mods - some of them are old and no longer necassary, others have been made redundant after the second patch - some are duplicated as is the case with the Environmental mods though now there are so many and so many versions and patches to versions its almost impossible to tell which envirnment mod to use and which has still got problems - other mods have been made redundant by the second patch - while others are fine

SO this is not a list of what I think is good, or a wish list it's simply a representative list of whats around - the idea is for people to say which are duplicated in other mods, which are old and unnecassary and which can bve deleted as no longer relevent

I really didnt trhink it was that hard

Sorry and best wishes to all at Subsim

Rascal
rascal101 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:23 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.