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Old 05-07-10, 03:17 PM   #1
Arclight
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Default Another piracy article

But worth the read:

Another View Of Video Game Piracy
Quote:
...

Let's consider the following scenario. Because game pirates can get apps for free, they download a couple new games every day — or about 500 games in a year. On the other hand, normal gamers tend to play the same game for a longer time — buying an average of 5 games per year. If this seems low to you, then consider that you are also reading a post on an indie game developer blog. You are probably more hardcore than the average gamer. Anyway, given these statistics, if the market consists of 10 million gamers, then there are 500 million pirated game copies, and 90 million purchased game copies, From the perspective of every individual game, 80% of its users are using pirated copies. However, only 10% of the market consists of pirates.

...
Just skip to the last topic for the short answer, in a tl;dr scenario.
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Old 05-07-10, 07:32 PM   #2
NeonSamurai
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Well I certainly would agree that the overall quality level of PC games has been dropping steadily, and we have been a ton more shoddy console ports. I don't mind console ports as I do not have a console nor do I plan to ever get one. But they have to at least be ported properly, not some half assed job that shows xbox or ps3 controller icons during cut scene events, or insists on showing keyboard commands when I am using a 360 controller. Worse still is when they show the default key commands rather than the actual commands you set.

The only recent console port that was fairly decent was Just Cause 2. It is actually smart enough to recognize when you are using mouse and keyboard and when you are using a xbox controller, and show appropriate key hints as appropriate and changing on the fly. Though the driving is too twitchy to drive easily with using a keyboard.

The thing I hate more than anything else is ****ing forced mouse acceleration from a console port. If I wanted my mouse to act like a joystick, I would use a fricking joystick like my x360 controller. Follow that by lack of graphics options (or worse lack of full screen resolution support).


Most of the gendres that made PC gaming great are either dead or are dying off, and are being replaced by over simplified versions for the consoles.
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Old 05-07-10, 07:34 PM   #3
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Hmm, Main reason I dont buy alot of games is that most are s***...
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Old 05-07-10, 09:14 PM   #4
Castout
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Quote:
Originally Posted by Task Force View Post
Hmm, Main reason I dont buy alot of games is that most are s***...

AGREE


On the other hand in places like where I live it's very very hard to find a genuine game(I've found 4 places so far). For one I'm still waiting for my bloody Napoleon Total War (I have lost all the excitement of waiting).

At the other hand it's quite hard to buy a genuine game which has been out for some time here especially if they are good game. It's better to fetch the game early. And the price of genuine game never drop over prolong shelves time too.
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Old 05-08-10, 07:25 AM   #5
Nordmann
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An interesting article, which hits on some key points. Piracy is not as big a problem as the industry would have us believe; poor sales are generally the signs of a poor game, and it's about time they realised this. Blaming piracy, sadly, is all too easy an excuse for lazy game development.

If developers continue to produce half finished, over-priced rubbish, then they can continue to expect poor sales figures.
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Old 05-15-10, 02:55 PM   #6
krashkart
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Anyone ever play Kudos or Democracy? The author of those games has some interesting things to say (at least, I think so). He opened a discussion on his personal blog and beckoned pirates to tell him why they snarf games. Here are some of the conclusions he came to:

http://positech.co.uk/talkingtopirates.html



Here is the original blog entry:


http://positech.co.uk/cliffsblog/?p=76


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Old 05-16-10, 12:28 AM   #7
Arclight
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Oh my, talk to the pirates? Listen to why they pirate? Who would have ever thought of that?

It amazes me a lot of consumers are aware of the issues and are up to speed, while every single (big) publisher seems to be stumbling around in the dark, driving customers away.
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