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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Apr 2010
Posts: 306
Downloads: 17
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for example, i want the 20mm flak guns to be able to fire HE/FLAK rounds, but i dont think there are any explosion sizes that are small enough for that. the aircraft in gwx are tough and can be shot at by the bismarks guns without blowing up for some reason.
so i ask: is there a way to have a powerful flak gun (20mm) that is about twice the power of original, and the bullet hit is like a small version of the deck gun hit? |
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#2 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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You can add new weapons
Easier to up the power of the 20mm shell though Someone in the know will be along to tell you what to adjust |
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#3 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Can't remember the specific files ATM but it's easier to alter the damage potential of ammo rounds than it is to add completely new weapons to player subs.
If you can find the correct dat file for the rounds you want to alter, open it in S3D and change the damage radius modifier. Might even be something obvious like guns.dat. Remember doing something similar to the torpedoes a long time ago.
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#4 |
Fleet Admiral
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IIRC someone worked out how to place a Bismarck Turret on a Catalina PBY once before as a messabout so it can be done. If you are just after more powerful ammo then Dan and BBW's suggestions are probably easier.
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#5 |
Swabbie
![]() Join Date: Dec 2009
Posts: 14
Downloads: 22
Uploads: 0
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Just opened up S3D and checked; I think the file you want is data\Library\Shells.zon. You can change the AP value, min and max damage, and min and max radius for any item in that file. The real trick is - and I can't help you here - figuring out which item in there is the 20mm shell. If you figure that out let me know.
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#6 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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![]() Quote:
![]() http://www.subsim.com/radioroom/show...light=catafark |
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#7 | |
Silent Hunter
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#8 |
Frogman
![]() Join Date: Apr 2010
Posts: 306
Downloads: 17
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once i wrongly installed a mod and ended up with a huge bismark gun instead of my deck gun. was pretty cool. it fired 2 shells that had a huge impact on targets. sub could do everyting normally but the flak guns didnt work.
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#9 |
Swabbie
![]() Join Date: Dec 2009
Posts: 14
Downloads: 22
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Oh... thanks iambecomelife! That's easier than I thought it would be. Looks like it's time to have some fun with the old deckgeschutz!
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#10 | |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
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Ahoy Jankowski! With S3D You can create new shell only for Your guns.
You need to check correct shells ID's from Shells DAT file [Shells files are stored in the Library folder]. For example, like iambecomelife said before: Quote:
Now open these new files again in S3D and change Id's. First give new ID for the node in DAT file. Copy this ID and write it in the zon and sim file as parent ID. You must change also main ID in your new sim and zon file, but these ID's must be unique ![]() Save all 3 new shells files now. You have separate file for Your shell. Place this files in the Library folder. Now You can change the power of your new shell. Only one thing left. You must open also the GUNS SUB sim file from the Library folder and write Id off your new shell under the specific wpn_Cannon node. Open this node, open the ammo_storage sub node and write Id of your new shell under AP. HE, AA, or SS node. This is all. But buckup Your files first! ![]() You can download my XXI autocannon mod for better understand because also separate dsd file [sound file] and information about the shell sound must be written in files: http://www.subsim.com/radioroom/showthread.php?t=161841 Last edited by evan82; 05-07-10 at 05:00 AM. |
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#11 |
Frogman
![]() Join Date: Apr 2010
Posts: 306
Downloads: 17
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wow thanks evan! is there a way to add a new shell type? maybe if you could add rockets to your deck gun it could be like thoses rocket launchers they put on some uboats in the black sea.
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#12 |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
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Well. With this described method even large battleships shell can be fired from 88mm U-boat gun
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#13 |
Frogman
![]() Join Date: Apr 2010
Posts: 306
Downloads: 17
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good idea! i wonder if there are any 50. guns in the game, then i could make the flak guns fire it for extra damage maybe lol
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#14 |
Frogman
![]() Join Date: Apr 2010
Posts: 306
Downloads: 17
Uploads: 0
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hows this, i change the 2 cm flaks to have the damage of the 3.7, and the 3.7 has a higher damage then normal.
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