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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
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taking down original post due to copyright.
Last edited by Feuer Frei!; 10-13-11 at 04:59 AM. Reason: infringement copy right. |
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#2 |
Silent Hunter
![]() Join Date: Jun 2007
Location: Estland
Posts: 4,330
Downloads: 3
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Item of Value: Recon infantry reservist papers
Luxury Item: A can of beer Weapons: AK4 Bayonet and AK4 battle rifle Transport: VW Iltis Basically the plan is to form up with the htree privates that were under my command and to go from there. probably take to the swamps and forrests, we are all trained to survive there, we know our equipment and there is no population there thus no zombies. |
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#3 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
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It's moot, if only 78% of the world's population are zombies, most chances are the humans aren't in such a bad condition at all. It's the world after the outbreak is dealt with you should be concerned about...
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Current Eastern Front status: Probable Victory |
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#4 |
Rear Admiral
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Item of Value: my necklace (a small version of iron cross)
Luxury Item: a 1.5l bottle of La Chouffe (beer from the Ardennes) Melee Weapon: Chainsaw Ranged Weapons - Weapon#1: Pump action shotgun Weapon#2: Desert Eagle Transport: most likely a 4x4 of some sort, or I hotwire whatever I can while on journey I would probally live day by day and just survive...if I meet others on the way we'll stick together till for whatever reason we go apart. HunterICX
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#5 |
Navy Seal
![]() Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
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deleted due to infringement.
Last edited by Feuer Frei!; 10-13-11 at 05:00 AM. |
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#6 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
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But 78% zombies means that there are 22% humans, a ratio of barely 3.5:1, so there shouldn't be a reason why the humans couldn't with it in time...
EDIT: Oh, yeah, zombies can't ressurect humans who are already dead, at least in most interpertations of a zombie apocalypse. Hmph, alright, assuming the humans are classicaly screwed then. Item of value: No idea, actually. Luxury item: A board wargame of some manner, I suppose. Weapons: 1. A knife, not as a melee weapon but more as a utility (Since if you're in close-combat with zombies you are quite dead anyway). For a ranged weapon, a battle rifle of some type, like the FN FAL (Assuming I'm not allowed to lodge around a HMG, that is), and hope that it has the stopping power to deal with zombies beyond point-blank range. Transportation: A Ural-4320 truck. If I could, I'd round up a group of survivors and go up into the mountains, where the zombies would be rarer due to the disparity of the former population and handicapped by their lack of dexterity, so we wouldn't be overrun. For supplies, I'd take my group in raids on nearby (former) population centers with the Ural.
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Current Eastern Front status: Probable Victory Last edited by Raptor1; 04-30-10 at 11:22 AM. |
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#7 |
Wayfaring Stranger
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What kind of Zombies are we talking about? Dawn of the Dead slow and stupid Zombies or Omega man fast and scheming Zombies?
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![]() Flanked by life and the funeral pyre. Putting on a show for you to see. |
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#8 |
Captain
![]() Join Date: May 2007
Posts: 518
Downloads: 62
Uploads: 0
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Item of Value: Gold and Silver nuggets for barter
Luxury Item: Book of Human History Melee Weapon: Cricket bat (Chainsaws are too messy and prone to get stuck) Weapon#1: Ak-47 (can't break them easily and ammo is plentiful) Weapon#2: Riot Shotgun for close encounters of the worst kind Transport: Harley Davidson with side car.
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NASA's budget in 2011... $19 billion. Result: Hi-resolution images from 127 million miles away. AT&T's budget in 2011... $20 billion. Result: Still can't get any signal from my bathroom. |
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#9 | |
Rear Admiral
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![]() Quote:
![]() HunterICX
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#10 |
Royal Kinotropist
Join Date: Mar 2007
Location: Sheffield, UK
Posts: 987
Downloads: 18
Uploads: 0
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Item of Value: GPS
Luxury Item: a packet of cheese & onion crisps ![]() Melee Weapon: shovel Weapon#1: L85 w/ silencer and aimpoint Weapon#2: Spas 12, for those sticky situations Transport: UAZ
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Alex Don't judge a ship by the number of it's guns, but by the skill of it's crew. |
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#11 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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Item of Value: not sure
Luxury Item: computer with games (for when We get to a safe place) Sword, to chop off some heads. weapon 1 some kind of shot gun. weapon 2 hmm, maby a assult rifle/ machine gun Transprot:Id steal a plane from the airport/Military truck/Toyota Hilux, hey topgear couldnt kill one after it had been Put in salt water/droven through a shed/hit with a wrecking ball/ had a caravan dropped on it/set on fire/ and put on top of a highrise when it was being demolished, and it still worked... kinda .
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Task Force industries "Taking control of the world, one mind at a time" Last edited by Task Force; 04-30-10 at 04:19 PM. |
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#12 |
Lucky Jack
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Item of Value: Petrol or Diesel
Luxury Item: Family photos Melee Weapon: Katana Weapon#1: AK-47 Weapon#2: Benelli M3 Transport: Toyota Prius with a few mods, like grills across the windows and rugged tyres, and a horse! Location: A castle with a well and wall enclosed grounds. Strategy: Set up base, raid surrounding territory for supplies in the first few months. Focus on agricultural tools and equipment. Attempt to grow food in the castle grounds, livestock to be collected as well. LOTS of bedding to survive the cold winter months. Allow survivors to join as long as they agree to help keep things running. Set up a local militia, and attempt to enforce the castle and its grounds as a safe zone. Last edited by Oberon; 04-30-10 at 04:56 PM. |
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#13 |
Navy Seal
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Zombies should be slow and dumb...
Item of value - Gold sovereigns Luxury Item - Terry's chocolate Orange... Weapon 1 - Baseball bat with a blade welded down one side to allow clubbing and slicing. Weapon 2 - semi auto shotgun with rotary feeder Transport - Landrover 110 Defender with grilles on window Location - Ruined castle near where I live which is on an island in a lake. |
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#14 |
Navy Seal
![]() Join Date: Apr 2008
Location: Banana Republic of Germany
Posts: 6,170
Downloads: 62
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The question is:
If a Zombie can survive being a rotten carcase, how are bullets supposed to defeat it? Item of value: travelling pharmacy with first aid kit Luxury Item: Girl (if I can find one that is ![]() Weapon one (depending on whether Zombies can be killed by bullets y/n): Bayonet for H&K G3 / none (if bullets can't stop them no melee weapon will) Weapon 2 (depending on whether Zombies can be killed by bullets y/n): H&K G3 with scope (there should still be some around in reserve in Germany and they have a bigger calibre than the newer G36) / Flame-thrower ( It can do what bullets can't) Transport: motor glider from our air-club I think I would try to get to Oberon's castle. Seems like he has a plan. (hope he prepares a makeshift runway for me....otherwise I have to take a field)
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Putting Germ back into Germany. ![]() |
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#15 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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Dont you know all zombies die when shot in the head. (brain)
but... ya know, a flamethrower would be way more fun.
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Task Force industries "Taking control of the world, one mind at a time" |
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