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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Apr 2010
Posts: 288
Downloads: 162
Uploads: 0
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They keep exploding mid way to the target....dont get reported as duds?
Whats going on |
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#2 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
Downloads: 69
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Premature explosions - happened IRL during the war, especially in the initial years
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#3 |
Frogman
![]() Join Date: Apr 2010
Posts: 288
Downloads: 162
Uploads: 0
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God.....Now I am having premature problems in a GAME.....
![]() ![]() Ok cheers for that, least I now know its not something I am doing wrong |
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#4 |
Fleet Admiral
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If a torpedo detonates at the "wrong" time, it is not considered a dud, but a malfunction. Not that this makes any practical difference. But that's why they are not reported as duds.
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#5 |
XO
![]() Join Date: Jan 2010
Location: Penzance
Posts: 428
Downloads: 272
Uploads: 0
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Seems to happen more with steam torps as oppsed to electric ones. I tend to set the speed no more than medium and use impact pistols on steam torps but they still go sometimes.
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#6 |
XO
![]() Join Date: May 2009
Location: Guam, I think
Posts: 420
Downloads: 80
Uploads: 0
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The cure for premature explosions. Reset torp from influence to contact. Also for contact reset torp depth to run shallow since they also had a problem of running to deep.
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#7 |
Sailbad the Sinner
Join Date: Mar 2010
Posts: 106
Downloads: 126
Uploads: 0
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The game, especially with the good mods, is frustratingly historically accurate regarding the torpedo issues experienced during a good part of the war.
You really want to scream after doing a long run around something, setting up a perfect position, firing 3 and hearing "clunk...clunk....clunk" on the sonar. After that you get to watch a nice fat merchant sail off in to the sunset while you chew on the handles of your periscope. |
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#8 |
Seasoned Skipper
Join Date: Jan 2002
Location: Freeman Missouri
Posts: 1,784
Downloads: 1405
Uploads: 0
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also dont shoot them off right after the other cause the wake can set them off
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#9 |
Watch Officer
![]() Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
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Or set your game settings to not allow for duds, not historically correct but certainly makes the game more fun for me. If I work for the perfect setup using manual targetting I want the kill darn it!
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#10 |
Ace of the Deep
![]() Join Date: Jul 2008
Location: Athens, the original one.
Posts: 1,226
Downloads: 9
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And who are you gonna blame for all the torps that missed?
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