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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Feb 2004
Location: ME
Posts: 84
Downloads: 74
Uploads: 0
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#2 |
Watch Officer
![]() Join Date: Jul 2007
Location: Blackpool, England
Posts: 347
Downloads: 23
Uploads: 0
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It looks like it died the death a long time ago. If you have a look at the last forum post and Captain of the month, both were in 2007
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Freedom of the press is guaranteed only to those who own one. ------------------------------------------------------------------------------ Cry 'Havoc,' and let slip the dogs of war; |
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#3 |
Loader
![]() Join Date: Feb 2004
Location: ME
Posts: 84
Downloads: 74
Uploads: 0
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Yeah, I saw that but thought there might be a chance that the original owner might have renewed his/her interest. He's got a link to this site.
The virtual fleets are becoming scarce, I think most those links from this site are dead. |
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#4 |
Fleet Admiral
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If you really are interested in who owns this, or any other site, use http://www.alexa.com/
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#5 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Wolves At War is still going strong. They are however rather anti-SH5, being stuck in the bugs + DRM stage of internet rage and not being able to see past that.
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#6 | |
Watch
![]() Join Date: Apr 2010
Location: Costa Rica
Posts: 30
Downloads: 13
Uploads: 0
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As naive as this may seem, I am STILL optimistic that Ubi could reverse a lot of the negativity concerning this implementation by putting something beneficial into this online-connect requirement. Sophisticated AI is one possibility, in my opinion. Imagine escorts, all sorts of surface vehicles for that matter, spawned with variable capabilities and AI instruction originating outside of your own PC-resident game code. Never knowing exactly what you would be up against when scoping out a convoy, and no longer having the capability to globally control the enemy's abilities with mods. That would go a long way toward putting the thrill (terror?) factor into SH5 that was never achieved with prior releases. Let's not burn the witches. Why not instead encourage them to create something really spectacular? |
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#7 |
Frogman
![]() Join Date: Jan 2005
Posts: 302
Downloads: 72
Uploads: 0
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Registered through: Blue Razor Domains, Inc.
Domain Name: RAIDERS-OF-THE-DEEP.COM Created on: 09-Jan-06 Expires on: 09-Jan-12 Last Updated on: 10-Jan-10
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#8 |
Loader
![]() Join Date: Feb 2004
Location: ME
Posts: 84
Downloads: 74
Uploads: 0
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Hmmm, 6 year contract? Too bad the owner seems to have lost interest, I'm looking for something offline using SH5. Maybe meeting up online once a week or so.
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#9 | |
Ace of the Deep
![]() Join Date: Dec 2007
Location: Portugal
Posts: 1,093
Downloads: 267
Uploads: 0
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![]() Quote:
Actually i was active member for long time...we start to play first with sh2 and later with sh3 and we continued to play with both games. We are organize in flotillas and witch flotilla ad a Flotilla cmdt. and a executive officer. We all so had a enigma machine programe with we are able to send coded messages to the forum for more realism. I was registed as Otto Kretschmer...it wasnt allowed to choose unreal names or not historical names as ex: torpedo34! P.S. Today "Riders of the Deep" are death... ![]() P.S1 Wolves at war i was all so a active member but not for long time...but in my opinion it is the best line of U-boot combat for the internet!
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"There is three kinds of man: the living, the death, and those who are at Sea." Plato |
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