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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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I finished all objectives exept the one were you must sink the 2 carriers and sink 50.000 tons of shipping. I got the carriers but there i cant seem to find a single merchant to sink after that. Anyone care to help me out?
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#2 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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Noone completed this?
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#3 |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
Downloads: 126
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To be honest I've not got too far in the campaign. I tend to get so far then see a mod I want lol.
Plus with the patch coming out soon I've not been too worried about completing the missions , I just go out and sink stuff . Someone will help you I'm sure - consider this a free bump till then ![]() |
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#4 |
Swabbie
![]() Join Date: Mar 2010
Posts: 13
Downloads: 177
Uploads: 0
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I am at the same place you are found lot's of DD's CA's NO merchants ???? 0 out of 50,000? but i have not bothered with the game since i found out that the update thing i will have to start again
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#5 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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Seems that nobody has any awnsers. But i,m sure some have completed the objective.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#6 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
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havent been on this mission, but i would just broaden my searches till i did find a merchant, and if i sank it and saw the bar for the objective fill a little, id know i was in the right hunting grounds.
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#7 |
Grey Wolf
![]() Join Date: Jul 2008
Location: Sweden
Posts: 831
Downloads: 101
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asked the same question some time ago, got the answers from ELanaiba that there werent many merchants going that route, its Historical. Didnt get any merchants either for that matter.
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#8 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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So i can asume this objective is broken then?
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#9 | |
Soundman
![]() Join Date: Apr 2005
Location: Arizona, USA
Posts: 142
Downloads: 93
Uploads: 0
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![]() Quote:
>>"...there werent many merchants going that route, its Historical." ...Although being required to sink 50k tons in a patrol is not even close to historical. I find it interesting how we can accept the "historical" accuracy of the lack of merchant shipping in the area, but are expected to completely ignore the rather obvious gorilla in the corner that is the tonnage requirement....(or for that matter, the non-historical abundance of enemy naval units in the area that somehow do not count towards that same tonnage requirement) (by the way, this is not directed at you or your comment....just at the game design in general) ![]()
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....and on the eight day, god created merchant ships to ply the waters between the lands, and unto which was created a weakness to the holy torpedo so that man could blow thy living snot out of them. ...And all was good. "Making a decision to not make a decision would still involve a decision-making process and such a thing has not happened." -sorlim, UBIsoft Community Developer |
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