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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
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Getting the deck gunners to use AP rds instead of HE all the time!
Now I know when you man the gun yourself (I dont do this,I command the attack from the bridge and let the gunners do the rest) you can switch between AP and HE rds,but what do you do if for some reason you are unable to man the gun (a possible mod conflict,F10 no longer works for me) and the gunners still insist on using HE rds all the time when trying to penetrate a ship's hull? Naturally,the gunners will fare better when hitting cargo or oil tanks on the deck with HE,but not a steel hull!
![]() Thanks for any insight into this.
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes Last edited by Paul Riley; 04-13-10 at 07:14 AM. |
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#2 |
中国水兵
![]() Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
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Can't you do it under weapons management 'I' somewhere?
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#3 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
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I've never tried that,I will have to give it a try ,hmmm.
Thanks for the idea.
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#4 |
Rear Admiral
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There's also an icon for manning the deck gun yourself in the left-hand slideout stations panel - that's what I use to get there. Is that kaput along with your F10 shortcut?
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#5 |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
Downloads: 334
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IIRC-Didn't GWX remove AP and star-shells?
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“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
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#6 |
Rear Admiral
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It does, but they can be added back into the mix by editing the basic.cfg.
I just tried it, added 1 round of AP for the deck guns to overcome the problem of the crew not automatically loading the guns when I've ordered them to be manned. http://www.subsim.com/radioroom/show...0&postcount=33 The 1 round of AP ammo shows up in game but I haven't had an opportunity to use the gun yet to see if the "auto-load" issue got fixed. Nevertheless it is possible to put the SS and AP ammo back into your loadout. |
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#7 |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
Downloads: 334
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Thanks frau kaleun.
![]() I might have to try that. The crew not loading the gun when ordered to man guns has irritated me at the most inopportune times. ![]()
__________________
“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
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#8 | |
Rear Admiral
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![]() Quote:
That's why I only added one round of AP, since in theory that's all it should take to get the party started automatically. I too find it very annoying to order "Feuer frei" and have nothing happen because the crew is waiting for me to climb down there myself and show them what ammo we DO have. ![]() |
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#9 | |
Chief of the Boat
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That is correct.
Quote:
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#10 | |
Rear Admiral
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I should be back in the game on a combat patrol tonight so I will look at what shows up when I "man the gun" personally. I hope I'll find something to shoot at too, then I'll know if the crew will start loading it automatically when I order them to begin firing. |
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#11 | |
Chief of the Boat
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#12 | |
Rear Admiral
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![]() Quote:
![]() We shall know soon enough. EDIT: ![]() ![]() ![]() Yeah, it shows up in Weps Mgmt but NOT when you access the gun station. And I fired two rounds and they were both deducted from the HE total. Is there a way to get the AP ammo back in the game? What other files would have to be edited? Last edited by frau kaleun; 04-13-10 at 05:00 PM. |
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#13 | |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Canada
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![]() Quote:
But There were still 220HE left after the 20 AP I fired and thats the ammount I set it for I guess ill return it to normal now but damn I wish I had some 5 Star shells per patrol (I know they were not issued but damn would it help ![]() |
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#14 |
Eternal Patrol
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Real life? An HE round will penetrate into any cargo ship, or destroyer for that matter. AP rounds are made to penetrate the 4" armor on cruisers.
In-game? I sink ships with GWX's HE loadout all the time. I don't see what the problem is.
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“Never do anything you can't take back.” —Rocky Russo |
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#15 |
The Old Man
Join Date: Feb 2005
Location: Connecticut
Posts: 1,658
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Considering that the thickest shell plating on an average destroyer or merchant is no more than 1/2" thick, you shouldn't need an AP shell to penetrate, anyway.
Now, if you want to fight an armored warship on the surface...well, that's your prerogative, not mine! ![]() |
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