SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-14-10, 08:11 AM   #1
TDK1044
Ocean Warrior
 
Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
Default What do you think?

So, a little more than a month after the release of Silent Hunter 5, is the consensus opinion here that if Ubisoft issues the usual three or four patches for this game, and if the modders then decide to really get stuck into it, that the game will eventually be a very good one....better than SHIII or SHIV? Or is the feeling that whatever the modders try and do with it, there are just too many things wrong with it and it will never be the game that many here had hoped for?

Please...no DRM posts in this thread. I'm interested in an assesment of the potential of the game itself.
TDK1044 is offline   Reply With Quote
Old 04-14-10, 08:44 AM   #2
Mick W
Swabbie
 
Join Date: May 2007
Posts: 8
Downloads: 80
Uploads: 0
Default

In my opinion, bearing in mind that i am not a modder yet! Silent Hunter 5 has great potential and i beleive it will, in time, be the best Sub sim yet.
Mick W is offline   Reply With Quote
Old 04-14-10, 08:59 AM   #3
mookiemookie
Navy Seal
 
mookiemookie's Avatar
 
Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
Default

I think gameplay-wise, it has the potential to be outstanding. From what I can see in the mods forum, it looks like people are just beginning to open up the secrets of scripting and how to use that. The campaign goals have already been adjusted. I am certain that someone will undertake a complete campaign re-write at some point. The coming patch is supposedly bringing the ability to add new ship types to the game. That's going to go a long way towards fixing my personal pet peeve of the game - lack of variety of merchants.

The crew management is a hole that I'm not sure can be fixed. After seeing some of the amazing things done to SH titles by people smarter than me, I've learned to never say never. But at this point, the ham handed attempt at an RPG system is a big flaw that doesn't have an easy solution that I personally can see.

But all in all, I think that yes, given the proper amount of attention by Ubi and the modders, we'll see SH5 take its place as a worthy successor to SH3/4
__________________
They don’t think it be like it is, but it do.

Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here.
mookiemookie is offline   Reply With Quote
Old 04-14-10, 09:04 AM   #4
robbo180265
Admiral
 
Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
Downloads: 126
Uploads: 0
Default

I agree with you guys - My only real gripe about SHV has been the awful AI and the lack of variety of targets. Both things should (hopefully) be taken care of in the upcoming patch.

My only worry is the bitch fights that keep breaking out on these forums might scare some of the potential modders away. Other than that I think SHV has the potential to be one of the best (if not the best) subsims out there.
robbo180265 is offline   Reply With Quote
Old 04-14-10, 09:08 AM   #5
IanC
Grey Wolf
 
Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
Uploads: 0
Default

Hopefully SH5 will one day have a supermod, if that's the case, then it can be a very serious subsim indeed. But that may take a while.
IanC is offline   Reply With Quote
Old 04-14-10, 09:13 AM   #6
Darkbluesky
Sparky
 
Join Date: Sep 2006
Posts: 155
Downloads: 61
Uploads: 0
Default

I think that at side of technical potential and will of modders to put time and effort on it, there is another very important factor, rarely mentioned. Is Ubi going to release a new uboat subsim in 1.5-2 years? If not, then SH5 has hope, if yes, then...well, probably it will remain half way or likely less than that, with some mods but using a very small fraction of its potential.

Although I like to see new subsim games released, if they release them too frequently it is a way of limiting mods. Look at GWX4, for example.
Darkbluesky is offline   Reply With Quote
Old 04-14-10, 09:26 AM   #7
TDK1044
Ocean Warrior
 
Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
Default

This is all good news.
TDK1044 is offline   Reply With Quote
Old 04-14-10, 09:29 AM   #8
Zedi
Sea Lord
 
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
Default

SH5 has huge potential and we all feel it. The game is just unfinished, but has the flavors already cooked in. I was very surprised to discover these days the Alberich camouflage implemented in the game. Is not really working, but at least is there. Moders are just beginning to learn how to mod this version, so we can expect a really great game in few months.
Zedi is offline   Reply With Quote
Old 04-14-10, 10:00 AM   #9
Feuer Frei!
Navy Seal
 
Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
Default

I quote the great Napoleon:
"Let the path be open to talent".


__________________
"History is the lies that the victors agree on"- Napoleon

LINK TO MY SH 3 MODS
Feuer Frei! is offline   Reply With Quote
Old 04-14-10, 10:57 AM   #10
Wilcke
The Old Man
 
Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
Default

Agreed, been playing it box stock since its release date. I really wanted to get a feel for it sans mods. It amazingly stands alone quite well after a while which just shows that for me I had become just a bit to comfortable with SH4.

I think its going to be a great sim!
__________________
Wilcke


For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php
Check out: A Brief Introduction to the Pacific Submarine War by Ducimus
http://www.subsim.com/radioroom/showthread.php?t=128185
Operation Monsun plus OMEGU, the #1 ATO Solution for SH4!

Signature Art by Gunfighter
Wilcke is offline   Reply With Quote
Old 04-14-10, 11:00 AM   #11
Faamecanic
Ace of the Deep
 
Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
Default

Quote:
Originally Posted by mookiemookie View Post
I think gameplay-wise, it has the potential to be outstanding. From what I can see in the mods forum, it looks like people are just beginning to open up the secrets of scripting and how to use that. The campaign goals have already been adjusted. I am certain that someone will undertake a complete campaign re-write at some point. The coming patch is supposedly bringing the ability to add new ship types to the game. That's going to go a long way towards fixing my personal pet peeve of the game - lack of variety of merchants.

The crew management is a hole that I'm not sure can be fixed. After seeing some of the amazing things done to SH titles by people smarter than me, I've learned to never say never. But at this point, the ham handed attempt at an RPG system is a big flaw that doesn't have an easy solution that I personally can see.

But all in all, I think that yes, given the proper amount of attention by Ubi and the modders, we'll see SH5 take its place as a worthy successor to SH3/4
with all the above.

Without me knowing how to mod I too cannot comment on what can be modded and what cant. All I know is our modding community has pulled off some miracles on things that were "hard coded" with SH3 and 4.
Faamecanic is offline   Reply With Quote
Old 04-14-10, 11:05 AM   #12
Faamecanic
Ace of the Deep
 
Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
Default

Quote:
Originally Posted by robbo180265 View Post
I agree with you guys - My only real gripe about SHV has been the awful AI and the lack of variety of targets. Both things should (hopefully) be taken care of in the upcoming patch.

My only worry is the bitch fights that keep breaking out on these forums might scare some of the potential modders away. Other than that I think SHV has the potential to be one of the best (if not the best) subsims out there.
Dont worry the fights wont scare die hard modders away. The same fights broke out with SH3 and SH4.... SH5 is just especially "gifted" with fighting because of the dismal state it was released in. Those that feel very taken advantage of by Ubi have feelings that run very deep...just as those that like it for what it is.

One thing BOTH sides agree on is 1) Sh5 was released with LOTS of bugs 2) Our Modders kick a$$
Faamecanic is offline   Reply With Quote
Old 04-14-10, 11:17 AM   #13
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

IMO its all about what can be "undone"

sh5 has great potential "IF" the missing sh3 content and campaign years can be seamlessly reintroduced, then "IF" it can be returned to the sh3 or sh4 UI and the AI can be corrected to work flawlessly. yes i know theres a mod for that but its not fully functional and may not totally get there without dev help

lots of IF's and MAYBE's in there but it looks promissing as long as UBI doesnt walk away from it and not finish "required" bug fixes
  Reply With Quote
Old 04-14-10, 11:31 AM   #14
TDK1044
Ocean Warrior
 
Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
Default

My timeline to purchase the game has always been Christmas of this year. I figure Ubisoft will have issued their final patch by then, and the modders will be able to get stuck into the game knowing that it's as finished as Ubisoft is going to make it.

I will watch developments with interest.
TDK1044 is offline   Reply With Quote
Old 04-14-10, 12:02 PM   #15
Kptlt_Lynch
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

I was on the fence about SH5, I dicided the potential was there so I picked it up.

Happy I did. It's buggy and busted, but enough has been modded so far that it is playable and enjoyable.
  Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:59 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.