SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-13-10, 08:53 AM   #1
gouldjg
Grey Wolf
 
Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
Uploads: 0
Default Questions RE: Torpedo speed

Is there still a bug where the increased torpedo speeds via abilities are not calculated in the TDC or something similar?

I recall someone stating a while back that there was always going to be a problem due totopredo speeds but I have forgot the original problem and whether or not it was fixed via devs or modders?
gouldjg is offline   Reply With Quote
Old 05-13-10, 09:09 AM   #2
gouldjg
Grey Wolf
 
Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
Uploads: 0
Default

Ah got it in the search. It was the passive skills I presume.

Anyway, I take it this still needs to be removed from the passive abilitity upgrading or otherwise people have to self calculate as they did before?
gouldjg is offline   Reply With Quote
Old 05-13-10, 09:31 AM   #3
reaper7
sim2reality
 
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
Default

Yup still not fixed, messes up Manual Targeting if used.
reaper7 is offline   Reply With Quote
Old 05-13-10, 03:39 PM   #4
Athlonic
Chief
 
Join Date: Apr 2005
Location: France
Posts: 311
Downloads: 51
Uploads: 2
Default

Got it fixed here : http://www.subsim.com/radioroom/show...92#post1391492

Athlonic is offline   Reply With Quote
Old 05-13-10, 04:59 PM   #5
gouldjg
Grey Wolf
 
Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
Uploads: 0
Default

Quote:
Originally Posted by Athlonic View Post
Thanks,

As soon as I knew it was not fixed I have done the same as you in my own little mod.

You also need to look at the promotions / medals if I am not mistaken because one of them puts a increase on torpedo speed also. Not got to the file yet but I recall seeing it last time I played around in the files.

I am just working on a complete new crew ability system to get rid of all the WOW style stuff in there.

There are a number of potential things I am playing with but it will take some time to sort out.
gouldjg is offline   Reply With Quote
Old 05-13-10, 05:18 PM   #6
Athlonic
Chief
 
Join Date: Apr 2005
Location: France
Posts: 311
Downloads: 51
Uploads: 2
Default

Yes Gouldjg,

I remember your previous abilitie mod.
Personnaly I am happy with the stock system, but the thing that disappoint me is that even after the 1.2 patch we are still stuck at level 1 for all the CR officers.

For example :
You can see in the file things like this "reduces flooding time 20%, 40%, 60%" which means the Chief should have 3 levels to reduce flooding.
But we still can't upgrade him further than level 1 in game.
I've tried to add them but it resulted in a CTD.

Damn, 60% of flooding time reduction would have helped.

PS: While I think about it ... I think I will increase his ability value from 10 to 60 later so he will be at level 3 anyway ^^
Athlonic is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:09 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.