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Old 04-05-10, 06:32 AM   #1
Royale-Adio
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Default [WIP] Career Playable Type XXVIII (Fictional)

I'm in the process of making my first mod, the Type XXVIII, a fictional sub made in just 12 hours, playable in career mode.

It is basically a replacement of the stock Type IXD2 conning tower. I also included a Hi-Res skin that I made myself.

Take in note that this is a purely fictional submarine and is not aimed for realism.

Screens:


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Old 04-05-10, 06:42 AM   #2
Karle94
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High performance Type IX. Nice skin.
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Old 04-06-10, 04:07 AM   #3
Royale-Adio
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I need help for editing the 20mm_Turret .DAT file. I want the file to have two separate turret types, one that will have my skin, the other that will have the original skin.

I'm troubled as it doesn't seem to work after all.
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Old 04-06-10, 04:49 AM   #4
Karle94
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You will have to make two seperate weapons with two seperate textures. This is easily done. Clone the 20mm from the XVII and make the nesescerry changes.
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Old 04-06-10, 01:26 PM   #5
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Quote:
Originally Posted by Karle94 View Post
You will have to make two seperate weapons with two seperate textures. This is easily done. Clone the 20mm from the XVII and make the nesescerry changes.
I spent the whole night trying to do just that. What I tried to do was basically add another turret type (say 20mmTurret_Soclu_XXVIII instead of just 20mmTurret_Soclu ) in the same file, adding nodes, child nones ect... but it doesn't work. the result is that the aft turret is missing the barrels, but has the correct original skin, and the fore turret is okay but the texture is messed up.

I don't know if the problem comes from the textures I added...

See here:





I also edited the UPC units data , the upgrade packs and the weapons to fit the new turret name. I also edited the name of the new gun texture which I dumped in the tex folder
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Old 04-06-10, 01:53 PM   #6
conus00
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Funny thing that you would create such a mod because (I don't know if you now) the Germans actually experimented with Type XXI conning tower on type IX. I found just a snippet of information about it.

Here is what I posted on AMP website a while ago:

Type XXI conning tower on type IXA (U-37)
I have recently came across a drawing in Waldemar Trojca's U-bootwaffe 1939-1945 cz.4 (page 38) which shows a type XXI conning tower on type IXA.
The Polish captioning next to the drawing says: Doswiadczalna nadbudowka zamontowana na U 37 (typ "IX A").
I think it means "Experimental superstructure mounted on U 37"

Did anybody here heard about such a thing? Did Germans really tried to cross-platform project like this?
I have tried multiple Google searches but came up empty.

I just think that it might be an interesting idea for a conversion.

Here is the reference picture:


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Old 04-06-10, 01:59 PM   #7
Royale-Adio
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Quote:
Originally Posted by conus00 View Post
Funny thing that you would create such a mod because (I don't know if you now) the Germans actually experimented with Type XXI conning tower on type IX.
Well I'll be damned! I still might be doing semething realistic (more a ''what if'') after all!
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Old 04-06-10, 04:00 PM   #8
ElephantMemory
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Very cool. Love the skin. Would like to get a download link for this when your finished

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Old 04-07-10, 01:30 AM   #9
Royale-Adio
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I edited the .DAT of the turrets a bit (see below post) and the aft turret is complete now. But what I want to know now is why is my fore turret skin still messed up. It points to the correct texture file as well as the correct AO texture. I'm pretty confused right now as everything is right but not working properly.

EDIT: It looks like it's trying to load the turm texture.


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Old 04-07-10, 03:23 AM   #10
Karle94
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See if the Node in wich the forward turret is in and check if it has the right material id. If both turret has the same material id wich means it has the same textures, then change the material id of the forward turret.
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Old 04-07-10, 03:40 AM   #11
Royale-Adio
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Quote:
Originally Posted by Karle94 View Post
See if the Node in wich the forward turret is in and check if it has the right material id. If both turret has the same material id wich means it has the same textures, then change the material id of the forward turret.
They both have the right material ID. The problem is not there, it's something else.
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Old 04-07-10, 03:46 AM   #12
Karle94
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Do the turret have the same textures as the u-boat?
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Old 04-07-10, 04:19 AM   #13
Royale-Adio
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Quote:
Originally Posted by Karle94 View Post
Do the turret have the same textures as the u-boat?
Same color, no white stripes. But you can see there is white stripes on the turret.

EDIT: I checked, double checked and triple checked, all is right. It's as if the turret had the right AO but doesn't load the right texture. That would explain the white stripes on the messed up skin. The texture name is good, it's dumped in the tex folder with everything else, .DAT file points to the texture with correct name but seems to load my boat OR turm texture, I'm not sure.
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Old 04-07-10, 12:54 PM   #14
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I'm seriously considering leaving the as is because this is frustrating me more and more. It's sad because it really fitted nice with the green color.

If anyone here knows what to do with this, help is always a good thing.
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Old 04-08-10, 03:24 AM   #15
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The mod is now released!

Just go to the Downloads section.
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