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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Greeting to all!
For my birthday present my son offer me Sh5 he was surprised i didn't bought it already(drm hater), so i decide to give it a try even knowing my internet connection is not very reliable. After a few hours of frustration and intermittent disconnection from the ubi server and random ctd plus horrible lag fest and Hollywood style pyrotechnic i simply open control panel and uninstall the offender. Then i reinstall SH3 and finally i was enjoying that breath of fresh salty breeze on my type IIa. Then i start looking at new mod like the new diesel engine room from Flakmonkey and Diving duck and i said to my self why not starting modding SH3 with all the knowledge i have being for the past 7 years teaching 3ds max and photoshop for gaming. Some might say everything has been done etc etc, but i don't think it's true many historical details are still to be ad as an example the type IIa deck is not accurate at all. I was following this forum from the day i bought Silent Hunter 3, but i never post since now because i was very busy with a big personal project involving the creation of a 3d virtual museum of the axis military weapons, tank, airplane, soldiers and theater of operation. All the models i made so far are very high end details as far as electric wire and company logo on instruments. It's been 5 years in the making and it's almost finish i will include in my album some pre renders so you can have and idea of the scope of that project. Ok, now to the point being teaching 3ds max and photoshop for game since the last 7 years i said to my self that after enjoying so much from this site it was time for me to give back. Unfortunately i cannot make donations because i have no credit card after a bad divorce and bankruptcy. But one thing i can do that worth a lot more than a simple donation is sharing my knowledge with the forum members and possibly making video tutorial for the members. Since i start a new modest mod to completely revamp the type IIa and i have a few questions to keep me going on this i have read all the sh3 mod workshop and shIV for answers on this and explanations are missing vital instructions maybe because of language barrier so here it is: So far i have install the wonderful Sh3 editor from skwasjer and start playing around whit it, first thing i did was to redo the uvw layout to make it more convenient to texture and add more detail to deck with no repeated half clone texture I'm aware that ubi done that to save memory and optimized for the game engine but for good system with plenty of ram that might work OK. So here my technical questions about my next step: Question 1: On post on import/export 3d model from skwasjer http://www.subsim.com/radioroom/showthread.php?t=119571 on step "4. After changing the map channel, you will be asked:" there is supposed to be a window prompt from sh3 editor to appear after i change the channel number but nothing happen on my machine and i can't import more than the first channel embed with the obj. format so i cannot add secondary channel for ambient occlusion map maybe Flakmonkey can answer this one cause he did it with is VIIC lightmap mod? Question 2 : Since uvw index vertices are not on par with mesh vertices will it conflict somewhere in game? question 3 : I saw a couple of post talking about enabling the unified render controler for ambient occlusion i found it in the sh3 controler but where am i suppose to put it in the node tree? Sorry for the lengthy first post but it was need to address what stopping me from going on. Thank in advanced for any answers. And please excuse my bad English it is not my native language. "If you can't beat them the first time, reincarnate, build your own 3d army and beat them with a mouse&keyboard" |
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