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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Officer
![]() Join Date: Jul 2009
Posts: 238
Downloads: 119
Uploads: 5
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I just want to know why the submarine skin is always messed up when I swap the coning towers... The conning tower skin is right but the submarine one is all messed up.
The result of the swap: ![]() It's like the skin of my XVIII is mixed with the O01 of the IX9D2 What I don't understand is why is the tower skin is okay and not the sub because both skins lightmaps and T01 are separate files. What do I do now? Any help is welcome. Thanks for fast replies. EDIT: I think that by putting the tower of the XVIII on the IXD2, the XVIII automatically imported the texture of it's sub. I also think that we are seeing the O01 of the IXD2 but it could be the XVIII one, I'm not sure... I think that the XVIII tower and the XVIII textures are connected, maybe there's a way to diconnect them somehow. Last edited by Royale-Adio; 04-04-10 at 08:35 PM. |
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#2 |
Officer
![]() Join Date: Jul 2009
Posts: 241
Downloads: 21
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When you edited the IXD2 unit parts .upc file did you only replace this line with the tower you wanted?
ExternalLinkName3D= data/objects/Turm_9d2_1 Cause if you mess with anything below the line the texture changes. |
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#3 | |
Officer
![]() Join Date: Jul 2009
Posts: 238
Downloads: 119
Uploads: 5
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EDIT: I actually edited the UPC file in Submarine folder ;************************************************* *********** ; ; SUBMARINE TYPE DEFINITION ; ;************************************************* *********** ;------------------------------------------------------------ ; Crew Evolutions ;------------------------------------------------------------ ;Evolution= Normal ;Evolution= Battle_Stations [UserPlayerUnit 1] ID=IXD2 NameDisplayable=Type IX D2 U-boat UnitName= U-179 Type=IXD2 UpgradeClass=1 UnitInterval= 1941-12-31, 1967-06-01 ExternalClassName=SSTypeIXD2 Nationality=German CrewRanks=15 Evolution= Normal Damage= 0 TextureName=data/Submarine/NSS_Uboat9d2/NSS_Uboat9d2_T01.tga LightmapTextureName=data/Submarine/NSS_Uboat9d2/NSS_Uboat9d2_O01.tga NormalmapTextureName= NULL MenuSilhouetteTextureName= Typ_9_1.tga MaxPettyOfficers=32 ; max number of crewmembers over rank 4 MaxOfficers=6 ; max number of crewmembers over rank 7 [UserPlayerUnit 1.UnitPartSlot 1] ID=IXD2ConningSlot NameDisplayable=Conning Tower Mount Type=NULL AcceptedTypes=XVIIIConningTower ;Only UnitParts of this type could be placed here IDLinkUnitPartIntervalDefault1= 1939-01-01, 1945-12-31, XVIIITower ExternalNodeName3D= Z01 Last edited by Royale-Adio; 04-04-10 at 09:49 PM. |
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#4 |
Officer
![]() Join Date: Jul 2009
Posts: 238
Downloads: 119
Uploads: 5
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It works!
Only problem now: ![]() Where are my Flak guns? How do I put the originals back on? Last edited by Royale-Adio; 04-04-10 at 10:19 PM. |
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#5 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
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euh.
now that you got your IXD2 tower to look like a type XVIII tower ( ![]() you have to edit your IXD2 flak guns to be XVIII flak guns. I do believe that would require editing the UnitParts1IXD2.upc file in Data/UPCDataGE/UPCUnitsData it's an educated guess and I'm a little busy with other things to instruct you further. I hope it ends up working for ya! ![]()
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#6 |
Officer
![]() Join Date: Jul 2009
Posts: 238
Downloads: 119
Uploads: 5
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Thanks slege, but I have no results so far. At least, I made the new skin (Hi-Res). To anybody willing to help, please do so, it will be very appreciated as I now intend to make it a download.
The result so far, without the turrets ![]() ![]() I hope to hear from you all soon. Thanks! |
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#7 | |
Officer
![]() Join Date: Jul 2009
Posts: 238
Downloads: 119
Uploads: 5
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