SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-31-10, 03:24 AM   #1
gutted
The Old Man
 
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
Default [WIP] Hydrophone Tracker/Quick Plotter

[EDIT] If you want to test it out, read post #17 on page 2... then find the link in post #20.
Next version will have a friendlier UI and allow for you to do it while moving.



Nearing the completing of the latest tool slated for Solution Solver 2.0. I'm working on it as a standalone app, but the guts are contained in a custom control. Once it's done.. i can easily just drop it into Solution Solver 2.0's new tabbed interface.

Anyway, it's still a WIP... but it's cool as hell, provided you can feed it accurately. But then again, this is just a BVR estiamtion tool when you lack active sonar, and should never use it for TDC inputs. I tested it against Moboard's TMA plot, and i get the exact same results for ALOT less work.




Just follow along with the pictures to see how it works. (Timing interval is the minutes you used between readings)


Note: some controls are disabled until you complete the step before.....






Note: Be sure to draw the predicted bearing on your in-game map before you move. You need it for triangulation.



Once you plot your triangulation line on the in-game map (the green one above).. you can see what range he is on the predicted bearing where your two lines intersect. You need that range to calculate his speed. Enter it and the dashed red esitamtion line will turn solid and move to the correct location.... the speed will then show, because now we now the distance he's been travelling between the sighting lines every 15 minutes.

Note: The green line is a photoshop.. it's not part of the program. You should be drawing that one on your in-game map.



Currently you have to be stopped when grabbing the first three readings.. once i get this finished and figure out how to even calculate it while moving, i''ll give it a whack. Still cleaning up some of the code and need to add a special case for when some of your 1st and last sighting lines are on oppostie sides of the 350/000 bearing line.
__________________


Solution Solver 2.3.2 - Visual Targeting Tools & Aids

Last edited by gutted; 04-02-10 at 02:21 PM.
gutted is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:55 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.