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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Apr 2007
Location: Canada
Posts: 185
Downloads: 223
Uploads: 0
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hello
maybe i'm doing something wrong,but i can't get my torp doors to work properly,no matter what i do the selected tube will open when i select another tube,so i can never get all tubes closed is there a mod for this....or am i doing something wrong? thanks for any help p.s. i am using "Advanced Shift Keys 1.2" mod |
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#2 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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It's really just cosmetic in SH5. There's no firing delay like there was in other games from what I can tell.
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#3 |
Planesman
![]() Join Date: Apr 2007
Location: Canada
Posts: 185
Downloads: 223
Uploads: 0
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yes i believe your correct the doors are just cosmetic in the stock version
but i think the DEV's had more in mind during the development stage they added flooding ,so my guess is that you were supposed to select tube, flood it....open doors....fire....then close doors....pump water out then reload torpedo. i found that after i fired,then played around with the flooding tube key, i wasn't able to reload tube...only when the door was open would it let me reload the tube....they have it backwards....lol so what we need is a modder that can fix this,so it works properly |
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#4 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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The non-opening doors is part of a fix in the upcoming patch, but it's still unknown if it's simply a graphics change where the doors now LOOK open or a gameplay change where if they weren't open in the first place it'll be slower launch.
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#5 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Possibly this could be done by scripting. Place another button over the Torpedo fire button via the Editor, than script it so when clicked - check if the torpedo door is open :
(a) if it is fire, (b) if its not delay by x many seconds then fire. Still I'm no scripter so maybe not. ![]() |
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#6 |
Officer
![]() Join Date: Apr 2005
Location: patrolling CN-69
Posts: 244
Downloads: 181
Uploads: 0
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It's one of the fixes of the new patch...
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#7 |
Frogman
![]() Join Date: Sep 2005
Location: Oslo, Norway
Posts: 306
Downloads: 24
Uploads: 0
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I wonder if the patch will make the torp door slide open, and not just flip open like now.
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