SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-11-10, 06:56 PM   #1
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default Works in Progress thread

1st,
I'm sorry I was not around for the last 3/4 of a year or so.
Sometimes being Self-Employed means tough decisions.

I never quit working on things for SH3 though!
And became better at doing somethings with all that spare time to burn!

I have 2 major projects at the moment.
Then a trunk full of minor thingys.

The Majors 1st.

The Bathurst!
A proper 3D model is down to the detail work!
Thanks to many Good Friends, I have a collection of images
that has allowed me to do what I think is a great general 3D
presentation of the Bathurst Class.

I've also created new DC Racks,
fully animated,
that look great on this Unit.

Along with several 'Special' animations.
Adrian, My Good Friend, Can be seen if you know where to look!

2nd,
The 9c/40 Schnelltauchback for Kurfürst.

This one took my fancy, then became more important to do
as I learned more about this Sub modification.
The more images I got?
The more work I had to do!
And I've managed to keep file sizes very tight!
So it should cause no strain on older systems!

On to the Minor stuff.

The 9C Turms are close to done.
9C_1 will be sent to Tarjak this weekend for his
evil purposes.
The 9C_2 is nearly done.

An SH4 thing I never finished but does a fairly good job.
Don't have Photoshop to do Normals Mapping?
I wrote a tool that does it for you.
It does the conversion and renames the file for you.
This is a beta version and if interest is high enuff?
I have planned future improvements.
Oddly enuff,
I call it "GWX_Normalizer".


I have several versions of Source Code for Tools
written for SH 3 and 4.
Until I can contact the Original Programmers of the Tools?
I must hold on to any modifications to those Tools.
But they have shown me how to write a few things on my own.
The conversion from thier Source to C++ has been a fun treat.
I greatly enjoyed the mind exercise.
And have a few new Tools planned as time permits.
I want to see a Ship with all Gun and Weapons Nodes
active in a view so I can move them and preview them.
Nuff said.

Now one of my favorites!!

Thunder created the base animations for the Life Boats stuff we did.
He also taught me the basics of doing those animations.
I've been very busy doing animations every since!
I've created a base Skeleton Rig that is scaled and ready to go for
SH3 and SH4!
S3D has made it possible for anyone to import and adjust animation stuff.
I'm giveing you the Rig you need to move the models.
It will come complete with a 3D Model I use, with some adjustments,
to play with.
It's for Mesh animations.
Not KeyFrame.
Though you combine the 2 as is done on DC Racks.

There's also the Kolibri, Corsair, Widgeon, and a few other unfinished Mods
laying about!


I'll be updateing this post with links and images ASAP.


Regards All!
Privateer
  Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:23 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.