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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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![]() Join Date: Mar 2010
Posts: 17
Downloads: 24
Uploads: 0
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[REL] Azs_Retextures_Plus_Mods_V1_PROPER_PATCH
Greetings,
This is a collection of a few mods I've made since my last one. Nothing too special since most of what I've done here is probably already available by another modder. However there's nothing wrong with more choices for players right? So in that spirit here are my contribution. -------------------------- 1. Az's Sky Mod: --------------------------- -Reworked all textures used by the 3D Cloud system. Also modified cloud systems to work best with my texture. -Retextured parallax cloud layer, both top and bottom. Scarier looking storms. ![]() ![]() ![]() SORRY COULDN"T FIND A STORM INGAME WHILE TAKING SHOTS. SO CANT SHOW THE PARALLAX CLOUDS TEXTURES FOR NOW. 2: Az's Underwater Mod: --------------------------- -Reduced Underwater Visibility considerably across all weather types. -In deep water you won't see the bottom, and if you dive deep enough visiblity will be zero like the earlier games. How bad the visiblility gets depends on how bad the weather is topside. ![]() ![]() Az's Caustics Mod: --------------------------- -Reworked caustics textures making them larger and doubling detail for every effect that uses it. Also made the animated caustic effect have more detail, more pronounced but still subtle compared to the effect seen on previous games. ![]() Az's Lighting\Sun Shafts Mod: --------------------------- -A few tweaks I made for my self but decided might as well as include them, might not be to everyones preferences: -Some lighting, HDR/Bloom tweaks on bridge and inside the subs. -Increase the strength of the sun shaft effect. ![]() ![]() Instructions: -------------------------- Each small mod is in it's own folder so you can choose which ones you want. As ever simply extract to JSGME mod folder and use that app to install. After downloading the main mod please download the patches and apply with JSGME. Conflicts: -------------------------- Will ofcourse conflict with any mods that edits the following files: Lights.cfg Clouds.cfg FogDistances.cfg hdr_underwater.cfg Caustics Assets 3D Cloud Assets Parallax Sky Assets I disabled the daft halo on interactive object function also, so conflict with mods that does disable it as well will not be an issue. DOWNLOAD: ------------------------- MAIN DOWNLOAD: http://www.mediafire.com/download.php?tnejzcyumzd ![]() http://www.mediafire.com/download.php?wdzmhiwxmll ![]() http://www.mediafire.com/download.php?m2nq4tynjmt ![]() http://www.mediafire.com/download.php?h5lmj1wkzym ![]() http://www.mediafire.com/download.php?zzfuago2nzd UNDERWATER PATCH: -File folder error where "filters" I named "filter". JSGME would have a fit. -Added new tweaks to the underwater filter. -Fixed purple screen issue of earlier patch. SKY MOD PARALLAX FIX: -Fixed alpha artefact on prallax sky layer. It created some weird double/triple images on the edges of clouds. This patch fixes it. Download and overide with JSGME. UNDERWATE CLOUD FIX: -Mitigates the cloud underwater issue by increasing underwater draw distance. It still happens but at a greater depth, therefore less noticable. For a complete fix, revert to vanilla files. RECOLOR DEMO: -Added a "demo" patch to show my recolor mod progress. For screenshot and further info find one of my post below of read the Leetme File. THIS IS JUST A DEMO, DONE IN A "CHEAP" WAY. OUTSTANDING ISSUES: -Sometimes on game load my underwater fog setting would just revert back to vanilla. Certain geographic locationr and/or weather seems to trigger this on load. Could well be a game bug (we would never notice before since the unmodded underwater draw distance is so HUGE). -Sometimes rocks and grasses seems to float in mid space on game load. To fix it simply go to nav mode and X time. This I think is due to me using such large images for the caustic effects. It messes up the game's streaming in those rocks and grass. ------------------------- Enjoy, Az. ![]() Last edited by az; 03-28-10 at 07:03 AM. Reason: PROPER PATCH + DEMO PATCH |
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