![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Officer
![]() Join Date: Jul 2009
Posts: 238
Downloads: 119
Uploads: 5
|
![]()
Hi. I just need to know how to add torpedo reserves on a sub. I've seen a mod for SH5 (Unrealistic VIIA) which allowed the sub to carry 250 torpedoes in front room. Not that I want to cheat but just ease my life a bit instead of going back to refit all the time. I already tried to do it with S3D but no luck so far.
Thank you in advance. |
![]() |
![]() |
![]() |
#2 |
Sailor man
![]() Join Date: Jun 2009
Posts: 45
Downloads: 8
Uploads: 0
|
![]()
Hello.
First you need to open the submarine's sim file with s3d, and under wpn_SubTorpedoSys there are storage settings for each room. Right click and "add array item". No need to change torpedo type here. Then open the submarine's .upc file, and search for something like this: (just search for mk14torpedo) [UserPlayerUnit 1.Compartment 5.Bunker 1] ID=BowTorpedoRoom Capacity=8 IDLinkAmmunitionIntervalDefault1= NULL, NULL, Mk14Torpedo, 8 Change the capacity, and number behind the torpedo type. It should be the same number as the one you have in the sim file. These files are in data\submarine\[name]\ In the sim file you can also change reload time for each torpedo room. It is time in minutes to reload, when battle stations are active. It will take longer when battle stations is inactive. |
![]() |
![]() |
![]() |
#3 |
Officer
![]() Join Date: Jul 2009
Posts: 238
Downloads: 119
Uploads: 5
|
![]()
After some testing, is it normal that it CDT? I tested 32 torps into an S-Class and I think it crashed because of that.
|
![]() |
![]() |
![]() |
|
|