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#1 |
Mr. Bad Wolf
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Yes, the review is in Danish, but take a look anyway.
http://www.gamesector.dk/pc/review/s...attle-atlantic It gets the rating 4.0 out of 10 (I guess). Ouch ![]() If requested, I can try and make a translation to English later... The reviewer was not a happy gamer, rather a dissapointed gamer...
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#2 |
An able master
![]() Join Date: Jan 2010
Location: England
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I translated it, he hit it bad, mind you was right about many things, although 1 out of 10 is a wee bit harsh. But i do agree with many things in his review and sure many will do. Mabye if his internet connection was better he would of given it a 2.
![]() Used googles translator Carotio, not too bad i guess. can get most of it here........ Here at GameSector we have for many years been faithful Silent Hunter fans – we have previously notified (and praised) a number of these excellent and detailed ubådssimulationer, who just have become better and better with each release. Up until now. For with Silent Hunter 5 dives developers at UbiSoft Romania too quickly and the result is that the banging head over heels to the bottom. In other words, so that is the bottom now reached for silent Hunter series. In order to honour its memory we have thrown a potted plant in the fährhafen. What's gone wrong?Silent Hunter series has always been one of the absolute best ubådssimulationer – okay competition am limited, but it does not change to family level until now has been tremendous. With each release has come new functioning features to and especially the long quests where you could upgrade its submarine and its crew and command it through several missions during the war has really impressed us. The intensity of chasing an enemy convoy to navigated its submarine unnoticed into a favourable skudvinkel or the zigzagge deeply under The surface for sneaking away from destroyer, who attacks with dybdebomber is simply unmatched in Silent Hunter series. So what has gone wrong?
In principle, should Silent Hunter 5 be another cubits from the same paragraph as the previous games. The game offers: on a number of kampagnemuligheder (yea right campaigns – not just a large Sandpit) from 1939 to the end of the war. There are missions along the way, in the form of patrols against targets in the open sea, "blockade" tasks of English ports and free patrols. There are also a number of individual missions, which can satisfy itself with, if we do not bother the lengthy kampagnetogter and just want the "here and now" action or a good challenge. You decide when you want to start your campaign so you can jump straight into the early "happy days" before the Allied domination and presence was too large, or one can grapple with the last days of the war, where we really struggling with their backs against the wall against the overwhelming number of eskortefartøjer, patruljerende aircraft and a large presence of ASDIC equipped destroyer. As something new in Silent Hunter 5 has you full freedom of movement around in your submarine (almost since). You can climb up the ladder to the Tower, go around on the deck or climb through the tough times in the boat and greet your herd crew their records, relax or sleep. You can even stalk around in docked position when your submarine returns to port for sourcing after a trip. You can chat with your crew on loosely and solid, which is shown enough has an influence on their morals – but this is never really explained since the game has no tutorial and as you might have guessed, it is ass hamrende sad that run around and chat with bland hotel number 23 on his wife every second day. Freedom of movement may sound quite stunning, but in reality it is filler, for most of the game is controlled from your navigationskort – this can even be combined with that you are browsing through the periskopet, so you can constantly correcting submarine's course and set waypoints in order to achieve a favourable skudvinkel on a freighter. Last but not least offers Silent Hunter 5 multiplayer missions, where multiple players can collaborate online to attack the Allied convoys. In theory at least – because we have not received this feature to work yet. Why fails it so? It sounds good — and in many ways is Silent Hunter 5 also a fine game. But there are just so many bugs, problems, and not least a complete illness for copy protection system, the game experience is destroyed as a direct take of a depth charge. The game's bugs, as there are so many that I did not manage to list them up, is of course something which probably will be addressed continuously with patches. But as the game is now, it is close to uspilleligt. It goes for example down from time to time and the head of lenses, realism settings and other essential information "disappears" at regular intervals, when one loader game. But it is far from the only. Other design errors makes it close to impossible to use weapons — for example, dækkanonen, there seems to be under water most of the time, even when the submarine sail on the surface. And more urgent – why can't my crew not determine to attack a ship with dækkanonen, without I must both aim and shoot for them? Actually I had in a long time, trouble with at all to use dækkanonen. I could order the cannon manned, but it happened not in any way (besides a few crew members were placed by the cannon on the deck – the womb at least not with the). Then I tried to find a hotkey for itself to serve the cannon – without success. So I was looking for 10 minutes after a ladder down from the control tower, so that I could come down on the deck and serving Cannon himself-only after the 10 minutes I came by for an accident to back down the ladder and discovered why how well saved it was when I finally got. Cannon in operation was the crew on the Polish freighter I would shoot probably already died of old age (or also died of old age at the time it took the cannon to send the ship to the bottom) and I could still not get the crew to operate the cannon without my direct interference. I am impressed that developers not also ask me about of sweep floors in the galley and washing clothes for all crew members, for they seem all to be totally helpless. Silent Hunter 5 is close to having the world's worst tutorial – only marginally surpassed by games that don't have a tutorial. They are being thrown into the role of a young førsteofficer, that helps a captain on a submarine during an attack on three stationary Polish cargo ships. Then manages one boat home to Kiel – and congratulations! -so there is a captain with the command over own boat-no explanation about anything. Splendid. If it is, therefore, to torpedoaffyring and målfinding/tracing is so idiotic simple destroys a large portion of the realism I had expected in the game can I immediately reply. The worst thing about Silent Hunter 5 is, however, kedsomheden, which too early cropping up on the surface. The missions during the campaign is too repetitive and lack of automation (for example by dækanonen) gets some attacks on ships to take an eternity. If it takes a few minutes or three to demote a freighter with dækkanonen and you attack a convoy of 10 vessels can you even figure out how long you must have the "fun" with cannon. The game is too sad and monotonous – AI is so miserable that you often can get away from the whole fleets of warships completely unharmed, just by sail away in a straight line and torpedoerne is simplistic to such a level that the game is similar to a skydetelt of the sea, besætningsmoralen seems to jump up and down without any impact on anything (or ways in which I can affect the). It is simply something designmæssigt rush job. In addition to the game is a serious heavyweight, when it comes to system requirements. Silent Hunter 5 's favorite food is RAM and ingested in large mundfuldt of several gigabytes each. At the highest graphical setting will even a proper grandfather of a new PC is forced to its knees and any attempt to gain time to accelerate (when we will sail long distances on the course) get the game to hoe as a slideshow. Having said so, is actually quite nice game on the highest graphical settings – if your PC is otherwise equal to the task. Last but not least there Ubisoft's new copy protection – add a sucks because they have committed here. The concept is simple: the game must constantly be complete up to the Internet and a server that can confirm that you now have done nothing illegal. Okay because – at first sight, the SIN for people without Internet. But in reality it is more SIN for the rest of us, for the servers, the game must be approved by the Act, it may take to be down – happens even very often or they are congested and throw you in the middle of a game (after which the game will think you are doing something illegal and closes down). It is simply an embarrassment to introduce a copy protection system as this actually stops paying customers from playing. Silent Hunter 5 had never been released in the form it is in now. It is pouring out of varnish with bugs, problems or just stupid design errors. There are a number of patches that are trying to correct all the errors – but this does unfortunately still not on the Silent Hunter 5 in its current form is close to uspilleligt — at least if we want something near the gaming experience that is intended. Unfortunately – for there are some things that promises quite good — graphic is handsome, (although the pulling teeth out of most PCs), and the ability to train and develop its crew with new skills seems quite promising. We give the Silent Hunter 5, a character in the deep end of the ocean and hope that UbiSoft gets things around in upright soon. |
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#3 | |
Sea Lord
![]() Join Date: Mar 2010
Location: Republiken Finland
Posts: 1,803
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BTW do your school books state that WW2 ended in 1943? EDIT: Damn it! I'm too slow.
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#4 |
Mr. Bad Wolf
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Okay, Google translate, yes, well, I did think about using it for a second, but as a professional working with foreign languages I know the faults of this translation engine. The former Danish minister of defense was recently blamed, because one of the employees in the Danish defense used it to translate an infamous book to arabic, but several Danes of Arab descendance said it was poor language.
But as a hint about what goes on, i guess it's okay. Maybe I could run the text though the engine and then correct the most gravitating errors... Okay, I'll do that then. EDIT - corrected the Google translation to a more correct English: Here at GameSector we have for many years faithfully been fans of the Silent Hunter serie - we have previously reported (and praised) a number of these excellent and detailed submarine simulations which just got better and better with each release. Right up until now. For the Silent Hunter 5 developers at UbiSoft Romania dive too soon and the result is that they smack to the bottom with a bang. In other words, the bottom of the Silent Hunter series has now been reached. To honor their memory, we have thrown a potted plant in the ferry port. What went wrong? The Silent Hunter serie has always been one of the very best submarine simulations - okay competition has gradually been restricted, but it does not change the level of the series so far as being fantastic. Each release has brought forward new features to the functioning and especially the long trip where you could upgrade the submarine and its crew, and command it through several missions during the war has really impressed us. The intensity of chasing an enemy convoy and to navigate the submarine silently into a favorable angle shot or to zigzag beneath the surface of the Atlantic to sneak away from the destroyers, attack with depth charges, is simply unmatched in Silent Hunter series. So what has gone wrong? In principle, Silent Hunter 5 ought to be another edge from the same piece as the previous games. The game features for a number of campaign opportunities (yes real campaigns - not just a big sandbox) from 1939 to the end of the war. There are missions underway in the form of patrols against targets in high seas, "blockade" tasks of UK ports and free patrols. There are also a number of individual missions, which can be fun if you do not have the energy for the protracted campaign trips and just want "here and now" action or a good challenge. You choose when to start your campaign so you can jump right into the early "Happy Days" before the Allied dominance and presence was too much or you can try out the last days of the war, which really makes you struggling with the back against the wall against the overwhelming number of escort vessels, patrolling aircraft and a large presence of ASDIC-equipped destroyers. As a new feature in Silent Hunter 5, you have full freedom of movement around your submarine (almost). You can climb up the ladder to the tower, walk around on deck or crawl through the narrow areas in the boat and say hello to your crew who man their posts, relax or sleep. You can even strut around in the dock when your submarine is in port to get supplies after a trip. You can gossip with your crew, which should have an impact on their morale - but this is never really explained as the game has no tutorial and you might have guessed, it's boring ass pounding, running around and talk with bland gastric number 23 about his wife every other day. Freedom of movement may sound fantastic, but in reality it is a filler for most of the game still managed from your navigation map - this can even be combined with that you look through periscopes, so you can always correct the submarine's course and set waypoints to achieve a favorable angle shot on a freighter. Last but not least, Silent Hunter 5 offers multiplayer missions where multiple players can collaborate online to attack Allied convoys. In theory at least - because we have not gotten this feature to work yet. So why does it fail? It sounds good - and in many ways, Silent Hunter 5 is also a good game. But there are just so many errors, problems, and not least a complete retarded copy protection system to the gaming experience ruined by a direct hit by a depth bomb. The game's bugs, as there are so many that I can not manage to list them, are obviously something that probably will be rectified on the go with patches. But as the game is now, it is close to be unplayable. It CTDs for example from time to time and mission goals, realism settings and other essential information "disappear" on a regular basis when you reload the game. But it is far from being the only problems. Another design error makes it nearly impossible to use weapons - for example the deck gun, there seems to be under water most of the time, even when the submarine sailing on the surface. And most urgent - why can my crew not figure out how to attack a ship with the deck gun without that I should both aim and shoot for them? Actually, I had a long time trouble whatsoever using the deck gun. I could order the gun manned, but nothing happend (except for a few crew members being located at the deck gun - at least they don't shoot with it). Then I tried to find a hotkey for themselves to operate the gun - without success. So I searched for 10 minutes after stepping down from the control tower so I could come down on the deck and use the gun myself - only after the 10 minutes I accidently discovered to back down the ladder and therefore discovered how well hidden it was. When I finally got the gun crew to operate on the Polish freighter, the Polish crew probably already died of old age (or even died of old age at the time it took the cannon to send the ship to the bottom) and I still could not get the crew to operate gun without my direct involvement. I am impressed that the developers do not even ask me to sweep the floors in the galley and laundry for all the crew for leaving everyone to be completely helpless. Silent Hunter 5 is close to having the world's worst tutorial - only marginally surpassed by games that do not have a tutorial. You throw into the role of a young first officer who helps a captain of a submarine during an attack on three Polish stationary cargo ships. Then manages both to return to Kiel - and congratulations! - Then you're captain in command of your own boat - no explanation on anything. Beautiful. Whether it's because the torpedo firing and target finding / tracking is so idiotically simple that it destroys a large part of the realism I had expected in the game, I can not manage to answer. The worst thing about Silent Hunter 5 is boredom, which emerges far too early on the surface. Emissions during the campaign is too monotonous and lack of automation (for example, by the deck gun) get some attacks on ships to take an eternity. If it takes a few minutes or three to lower a cargo ship with the deck gun and you attack a convoy of 10 vessels of course you can easily figure out how long you have to have "fun" with the gun. The game is too sad and monotonous - the AI is so miserable that you can often get away from the entire fleet of warships completely unharmed, just by sailing away in a straight line and torpedoes is simplistic to a level that the game resembles a shooting frenzy at sea, crew morale seems to jump up and down without any impact on anything (or means I can affect in any way). It is simply something design-wise botch. In addition, the game receives a serious punch when it comes to system requirements. Silent Hunter 5's favorite food is RAM and ingested in large mouthful of several gigabytes. At the highest graphical setting, even a proper giant of a new PC is forced to its knees, and attempted to get the time to accelerate (when you have to sail long distances on the chart) will have the game run like a slideshow. When that is said, the game is actually quite nice on the highest graphic settings - that is if your PC can handle the task. Last but not least, Ubisoft's new copy protection - what a stink they have committed here. The concept is simple: Players must constantly be connected to the Internet and a server that can verify that you now have done nothing illegal. Okay then - at first glance it is a shame for people without internet. But in reality it is more sad for the rest of us, the servers, which must approve the game to work, may be down - and which happens even very often or they are overloaded and throw you off in the middle of a game (whereafter the game think you are doing something illegal and shuts down). It is simply embarrassing to introduce a copy protection system such as this, which actually prevents paying customers from playing. Silent Hunter 5 should never have been released in the form it is now. Out of the woodwork, the bugs, problems, or just stupid design error keep on appearing. There are a number of patches that will attempt to rectify any errors - but it does unfortunately still not prevent that Silent Hunter 5 in its present form is close to be unplayable - at least if you want something close to the gaming experience that is intended. Unfortunately - because there are some things that promises some potential - the graphics are nice (although it uses most power out of most PCs) and the ability to train and develop its crew with new skills seems quite promising. But as things are now Silent Hunter 5 is not recommended - rather purchase something cheaper like Silent Hunter 4 or wait half a year until UbiSoft have put so many patches on this game that it can again hold water. We give Silent Hunter 5 a rating in the deep end of the ocean and hope that UbiSoft will get back on top soon again.
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![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano Last edited by Carotio; 03-25-10 at 04:22 PM. |
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#5 |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
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Seems a fair review to me - apart from:
"In principle, Silent Hunter 5 ought to be another edge from the same piece as the previous games. The game features for a number of campaign opportunities (yes real campaigns - not just a big sandbox) from 1939 to the end of the war. There are missions underway in the form of patrols against targets in high seas, "blockade" tasks of UK ports and free patrols. There are also a number of individual missions, which can be fun if you do not have the energy for the protracted campaign trips and just want "here and now" action or a good challenge. You choose when to start your campaign so you can jump right into the early "Happy Days" before the Allied dominance and presence was too much or you can try out the last days of the war, which really makes you struggling with the back against the wall against the overwhelming number of escort vessels, patrolling aircraft and a large presence of ASDIC-equipped destroyers." Which is untrue, the campaign runs from '39 - '43 Edit to add - wonder if he/she was thinking of the missions |
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