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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Jul 2006
Location: The Netherlands
Posts: 556
Downloads: 113
Uploads: 1
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[REQ] extended dialog with chief eng.
Hi,
Maybe some modder want to look in the dialog with the chief engineer, herr Erdmann, to have not only the option of his special abilities, but to bring for example some orders to there, as surface the boat, or dive etc.. Like now we have : 1 - special ability 2 - another special 3 - how is your grandmothers cat ? 4 - never mind Wouldnt this be handier ? 1 - never mind 2 - surface the boat 3 - dive 4 - hold depth 5 - special ability 6 - how is your grandmothers cat ? If this is possible, then depth under keel could also be added to the navigator.. a whole lot better roleplay I think.. And I euh.. want an editable captains log.. ![]() |
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#2 |
Commodore
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Browsing through the Dialog AI scripts, I found the function Dialog:GameCommand(command, var, var), which looks like it activates the commands from Commands.cfg
So I think it would be possible. All it'd take was someone motivated enough to figure out how to do it.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#3 |
Samurai Navy
![]() Join Date: Jul 2006
Location: The Netherlands
Posts: 556
Downloads: 113
Uploads: 1
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Then sir, I will patientily wait abit.
Looked at the scripting, but without a proper reference its more than a puzzle to me. |
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#4 |
Watch
![]() Join Date: Feb 2010
Location: Barcelona, SPAIN
Posts: 27
Downloads: 38
Uploads: 0
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Yes, yes, yes, please, we need REAL and USEFUL conversations, we're not interested on grandmothers of anyone.
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#5 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
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You do realize that a very real responsiblility of a ship's master, be it a sailing vessle to the largest oil tanker out ther, is to keep the crew and ship "ship shape"
I for one like the baby steps the devs did as far as crew interaction. It is in serious need of improvement that is for certain. But giving a care about your crew is a big part of being the captain of the ship. |
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#6 | |
Watch Officer
![]() Join Date: Jul 2007
Location: Blackpool, England
Posts: 347
Downloads: 23
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![]() Quote:
Totally agree. In addition talking about their kids or wife (WO) or their dead brother (radio guy) increases or decreases their morale. Indeed, I would think if the crew were constantly miserable and their captain very remote and unapproachable, they wouldn't last on patrol for a month |
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#7 | |||||
Chief
![]() Join Date: Apr 2005
Location: France
Posts: 311
Downloads: 51
Uploads: 2
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I've tried to add a "Give me depth under keel" dialog to the navigator officer : -adding the text dialog line : OK -make it clickable : OK -running a script or animation : OK but -executing a command in Commands.cfg file : NO LUCK here is my code : in "data\Scripts\AI\Dialogs_Default\DT_Nav_all.ai x" file : added this line to the rootdialog strategy : Quote:
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Any help would be appreciated ^^
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________________________ Gimme tons of patches ! Athlonic's MCCD "More Crew Commands by Dialog" MOD for Silent Hunter 5 Version 1.04 SH5 1.2.0 Ready Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC ![]() |
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#8 |
Samurai Navy
![]() Join Date: Jul 2006
Location: The Netherlands
Posts: 556
Downloads: 113
Uploads: 1
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Lets hope HERETIC comes to the rescue, he understands a lot of this..
fingers crossed! ![]() |
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#9 |
Bilge Rat
![]() Join Date: Aug 2009
Posts: 1
Downloads: 226
Uploads: 0
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How to make that on alarm watertight doors between bulk holds automatically would be covered. It is necessary to cover them manually. (It is very inconvenient in time attacks to a boat when it is occupied by management of a boat). And second how to make, what when the captain rests a boat did not go strictly at the rate, and nevertheless bypassed obstacles. (Watch as-as if on the bridge)
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#10 | |
Chief
![]() Join Date: Apr 2005
Location: France
Posts: 311
Downloads: 51
Uploads: 2
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Ok,
Maybe I have something here : Adding a script file named "Get_depth_under_sub_keel.aix" in "data\Scripts\AI\Crew" which contain this : Quote:
Will do asap, but if someone wants to ...
__________________
________________________ Gimme tons of patches ! Athlonic's MCCD "More Crew Commands by Dialog" MOD for Silent Hunter 5 Version 1.04 SH5 1.2.0 Ready Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC ![]() |
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#11 | |
Commodore
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I added: Get_depth_under_sub_keel 1 1 1 ( CR_NAV = Get_depth_under_sub_keel ) to assign it to the navigator and used your script as written. Good job ![]()
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#12 | |
Chief
![]() Join Date: Apr 2005
Location: France
Posts: 311
Downloads: 51
Uploads: 2
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Time to add some dialogs now !!!!!!!!! Thank for your testing Heretic, I have free time at work tomorrow ^^ So I will be scripting like mad.
__________________
________________________ Gimme tons of patches ! Athlonic's MCCD "More Crew Commands by Dialog" MOD for Silent Hunter 5 Version 1.04 SH5 1.2.0 Ready Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC ![]() |
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#13 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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good work
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#14 |
Commodore
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Athlonic,
You're definitely on the right track. I copied your code, substituted the "Dive" command, and it worked. The dialog executed the command. No idea why the other command didn't work, but you have everything else working great.
__________________
- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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