SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-12-10, 01:42 PM   #1
convoy hunter
Samurai Navy
 
Join Date: Nov 2009
Location: kapandriti, Greece
Posts: 576
Downloads: 103
Uploads: 0
Default DW vs sh series

Hello all
if you have seen sh5 it is perfect. But why ubisoft doesn't make a series of modern subs like sh5. To make them more famous.
convoy hunter is offline   Reply With Quote
Old 04-12-10, 03:02 PM   #2
Dr.Sid
The Old Man
 
Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
Default

Maybe because they are Russian and they don't want to be the bad guys ?
__________________
Dr.Sid is offline   Reply With Quote
Old 04-12-10, 04:39 PM   #3
TLAM Strike
Navy Seal
 
Join Date: Apr 2002
Location: Rochester, New York
Posts: 8,633
Downloads: 29
Uploads: 6


Default

Because Ubisoft doesn't have access to the data and talent that SCS has.

Sonalysts makes simulations for the US Navy!
__________________


TLAM Strike is offline   Reply With Quote
Old 04-12-10, 05:06 PM   #4
Bilge_Rat
Silent Hunter
 
Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
Default

I reinstalled DW w. LWAMI 3.09 over the weekend. DW is still a great subsim, much more realistic than any of the SH series. I had forgotten how much staring at a green waterfall display could hold my interest...

Different philosophy however.

I would love to see a next gen DW, with graphics and a full 3d interior as in SH5, but I am not holding my breath...
__________________
Bilge_Rat is offline   Reply With Quote
Old 04-12-10, 05:32 PM   #5
TLAM Strike
Navy Seal
 
Join Date: Apr 2002
Location: Rochester, New York
Posts: 8,633
Downloads: 29
Uploads: 6


Default

Quote:
Originally Posted by Bilge_Rat View Post
I reinstalled DW w. LWAMI 3.09 over the weekend. DW is still a great subsim, much more realistic than any of the SH series. I had forgotten how much staring at a green waterfall display could hold my interest...
Keep it installed. 3.10 should be out in a few weeks.

Quote:
I would love to see a next gen DW, with graphics and a full 3d interior as in SH5, but I am not holding my breath...
Unfortunately some of the compartments you see in full 3d in SH5, if the same treatment was done to modern subs in DW2 SCS would need to shoot anyone who played the game.
__________________


TLAM Strike is offline   Reply With Quote
Old 04-12-10, 05:35 PM   #6
Bilge_Rat
Silent Hunter
 
Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
Default

Quote:
Originally Posted by TLAM Strike View Post
Unfortunately some of the compartments you see in full 3d in SH5, if the same treatment was done to modern subs in DW2 SCS would need to shoot anyone who played the game.
so true...
__________________
Bilge_Rat is offline   Reply With Quote
Old 04-13-10, 06:13 AM   #7
convoy hunter
Samurai Navy
 
Join Date: Nov 2009
Location: kapandriti, Greece
Posts: 576
Downloads: 103
Uploads: 0
Default

Quote:
Originally Posted by Bilge_Rat View Post
I reinstalled DW w. LWAMI 3.09 over the weekend. DW is still a great subsim, much more realistic than any of the SH series. I had forgotten how much staring at a green waterfall display could hold my interest...

Different philosophy however.

I would love to see a next gen DW, with graphics and a full 3d interior as in SH5, but I am not holding my breath...
That's what I mean
convoy hunter is offline   Reply With Quote
Old 04-13-10, 06:15 AM   #8
convoy hunter
Samurai Navy
 
Join Date: Nov 2009
Location: kapandriti, Greece
Posts: 576
Downloads: 103
Uploads: 0
Default

Quote:
Originally Posted by TLAM Strike View Post
Keep it installed. 3.10 should be out in a few weeks.

Unfortunately some of the compartments you see in full 3d in SH5, if the same treatment was done to modern subs in DW2 SCS would need to shoot anyone who played the game.
They could do it less real in the 3d
convoy hunter is offline   Reply With Quote
Old 04-13-10, 08:07 AM   #9
Delareon
Planesman
 
Join Date: Dec 2006
Posts: 192
Downloads: 77
Uploads: 0
Default

Would be very nice to have interiors in a Modern Subsim. I miss the feeling of "sitting inside the submarine". However, regardless of full interiors or old fashioned graphics, we can be happy IF some company will produce any modern subsim at all, no matter which graphics or what kind of "realism".
Delareon is offline   Reply With Quote
Old 04-13-10, 08:47 AM   #10
Bilge_Rat
Silent Hunter
 
Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
Default

Quote:
Originally Posted by convoy hunter View Post
They could do it less real in the 3d
I think the issue with modeling the full boat is that certain sections, like the reactor section, are still classified.

Modeling the command room only, as in sh3/4, should not be an issue, since many photos are available. For example, USS Seawolf:

__________________
Bilge_Rat is offline   Reply With Quote
Old 04-13-10, 09:56 AM   #11
convoy hunter
Samurai Navy
 
Join Date: Nov 2009
Location: kapandriti, Greece
Posts: 576
Downloads: 103
Uploads: 0
Default

As in sh5 they could leave some compartments out.
convoy hunter is offline   Reply With Quote
Old 04-13-10, 10:29 AM   #12
Frying Tiger
Sonalysts Man
 
Join Date: Sep 2005
Location: Waterford, CT
Posts: 113
Downloads: 0
Uploads: 0
Default

668i had a 3D control room where you could "move" from station to station.

What kind of gameplay purpose would the interior serve? I can think of a few things beyond "this is cool!", but it would be very costly to create. I don't have SH5 (yet) but I gather they have an RPG/special crew abilities thing going on with the 3D interior. Would that be something desirable in a modern sim? Would that make it less "hard-core", and is that a good or a bad thing?

I suppose in DW being able to slap the Sonar Sup upside the head when he can't ID a contact would be a feature I'd like... (grin)

A Wii version of the CSS Hunley would be cool... gotta crank the prop with your Wiimote, and hand pump the ballast tanks dry... now THAT's a reason to have an interior in a sub!
__________________
Roger "Frying Tiger" Long
Art Lead
Sonalysts Combat Simulations

"the atom-powered submarine: Her engines were to be a miracle of speed and power, her sides strong enough to withstand any blow... The mind of man had thought of everything - except that which was beyond his comprehension!"
Frying Tiger is offline   Reply With Quote
Old 04-13-10, 01:29 PM   #13
Bilge_Rat
Silent Hunter
 
Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
Default

Quote:
Originally Posted by Frying Tiger View Post

What kind of gameplay purpose would the interior serve? I can think of a few things beyond "this is cool!", but it would be very costly to create. I don't have SH5 (yet) but I gather they have an RPG/special crew abilities thing going on with the 3D interior. Would that be something desirable in a modern sim? Would that make it less "hard-core", and is that a good or a bad thing?
From a pure realism point of view, a 3d interior is just fluff. Traditionally, flight sims, sub sims, land combat sims were all 2d and no one complained that the results were not true to life.

What 3d gives you is greater immersion, a feeling that you are there. That is why flight sims have moved to a full 3d environment.

In a 2d subsim like DW, you will spend most of your time at the NAV map collating the reports. In a 3d subsim like SH5, you will spend most of your time in the 3d command room collating the reports. It adds nothing to the realism, but adds immensely to the game play experience.

However its clear that creating even one 3d command room for a modern sub would be a major project. You just have to compare the photo of the Seawolf Helm station above with this screenshot of the helm station in a 1940 U-Boat to see how far technology has come in 70 years:



On the other hand, how cool would it be if this was what the sonar station looked like...



"Conn, Sonar, I have a new contact bearing..."
__________________
Bilge_Rat is offline   Reply With Quote
Old 04-13-10, 01:30 PM   #14
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

Quote:
Originally Posted by Frying Tiger View Post
668i had a 3D control room where you could "move" from station to station.

What kind of gameplay purpose would the interior serve? I can think of a few things beyond "this is cool!", but it would be very costly to create. I don't have SH5 (yet) but I gather they have an RPG/special crew abilities thing going on with the 3D interior. Would that be something desirable in a modern sim? Would that make it less "hard-core", and is that a good or a bad thing?

I suppose in DW being able to slap the Sonar Sup upside the head when he can't ID a contact would be a feature I'd like... (grin)

A Wii version of the CSS Hunley would be cool... gotta crank the prop with your Wiimote, and hand pump the ballast tanks dry... now THAT's a reason to have an interior in a sub!
I wouldn't be opposed to the idea of having some sort of accounting of crew proficiency from platform to platform, but it's definitely a "step down" for this to take the form of upgrades that can be won or purchased (like the 40-knot-prop of 688I, e.g.). I'd prefer something more along the lines of Combat Mission where units have a level of proficiency that can be set in the editor. In the DW/FC context, you could break it down by warfare area (and damage control), and that level could be indicative of where a ship/crew is on its training/deployment cycle or just where it's from and how well that country trains, or just that some crews (Battle E) are better than others (Hartford).

I'm trying to think of a way a 3D interior would be useful, but I'm scratching my head. I guess you could use it to "check on" the progress of individual crew training, but that would require an entirely new campaign engine (and concept!) and even if you did it, it would only be "so" interesting. But I guess that's the difference between the "tactical" customer and the "RPG/Cinematic" customer.

Love the Hunley idea though.


EDIT: Just saw Bilge Rat's reply, and it's a great point--more visually/aurally realistic stations would definitely ratchet up the intensity and immersion and make for a better experience.. Again, the difference in thinking between the customer types.... I'm thinking in terms of features and accuracy of the simulation, Bilge is thinking of the "feel" of the experience.
__________________
Molon Labe is offline   Reply With Quote
Old 04-13-10, 02:18 PM   #15
Frying Tiger
Sonalysts Man
 
Join Date: Sep 2005
Location: Waterford, CT
Posts: 113
Downloads: 0
Uploads: 0
Default

I love the immersion of having 3D interiors and crew in combat vehicles... We had an animated pilot in the original Spitfire model I built for World War II Online, but we ended up removing him because we didn't have the financial resources to put something that complicated in all our vehicles. It's a HUGE cost added to a simulation game, especially one with multiple vehicles and stations. You also need to do a good job of modeling and animating the crew to stay out of the "uncanny valley". I find the guys in SH4 a bit creepy at times, even though they're very well done!

So what I'm trying to get at is I think modeling the interior points towards a different kind of game than a straight simulation. The interior modeling and animation, if done realistically, would likely end up being the single biggest cost of developing the game, so it would need to have a gameplay importance equal to that effort. I've given this quite a bit of thought over the years in my various jobs, and it's interesting to see games like SH5 and the design decisions the dev team made.
__________________
Roger "Frying Tiger" Long
Art Lead
Sonalysts Combat Simulations

"the atom-powered submarine: Her engines were to be a miracle of speed and power, her sides strong enough to withstand any blow... The mind of man had thought of everything - except that which was beyond his comprehension!"
Frying Tiger is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:24 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.