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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
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Monkey see, monkey do...Seems EA are to adopt a Ubi style DRM system for all future releases, doesn't worry me too much as they never release anything worth buying anyway!
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#2 | |
Chief
![]() Join Date: Mar 2010
Posts: 325
Downloads: 42
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Well, time to start supporting smaller independent developers because the big corps are going to strangle the market. I liked old Bioware titles when they were not part of EA, but they sure have changed in the last couple years. |
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#3 |
Watch
![]() Join Date: Apr 2007
Posts: 29
Downloads: 46
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this is probably going to become a way of life from now on, they cant stop people from stealing the software therefore we all have to pay the price.
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#4 |
Officer
![]() Join Date: Dec 2009
Location: British Waters
Posts: 243
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If it actually worked properly, at least that would be something.
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#5 |
Swabbie
![]() Join Date: Mar 2010
Posts: 11
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hm.. dont mind the DRM as such as long as it is functional in a sense that it does not lock out the paying customers. Perhaps EA can do better job of implementing their version... although I'm not betting on this one.
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#6 |
Planesman
![]() Join Date: Mar 2010
Posts: 191
Downloads: 90
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Man, I am glad my fascination for games is not anymore what it used to be.
Appears it's time to concentrate on more important things in life.
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#7 | |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
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^^This.
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#8 | |
Seer of visions
Join Date: Mar 2005
Location: Under the surface
Posts: 2,315
Downloads: 31
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Well, I'm (edit: I was) a paying customer. Now I'm no longer a UBI customer. As a matter of fact, I do feel locked out.
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#9 |
Engineer
![]() Join Date: Mar 2005
Posts: 218
Downloads: 14
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Ok, it looks like I won't buy the next Dragon Age game, after all...
![]() Good thing that, between The Witcher 2 and Drakensang, I won't lack my yearly RPG fix ![]()
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...Sinking deeper into the cold, dark oceans of life ![]() |
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#10 | |
Chief
![]() Join Date: Mar 2010
Posts: 325
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I thought DAo was okay, but when they started releasing tiny DLC content at $5 a pop i uninstalled and likley wont go back. |
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#11 | |
Chief
![]() Join Date: Mar 2010
Posts: 325
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How many folks bothered pirating F4 when without the manual it was practically like learning chinese? So in effect the digitisation/dumbing down of manuals which is down to their cheapness is a major reason getting an illegal copy of a game is more viable today than it use to be. People who might be tempted to illegally aquire a game like SH5 would be far more inclined to purchase the retail version if it came with a substantial manual. EA and Ubisoft are just full-o-crap. I'm a free marketeer and certainly no anti-capitalist but these bastards are ruining one of the few pleasures in my life. |
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#12 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
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You cannot steal software unless you're picking the boxed product from the retail shelf without paying. To steal is to deprive physically something from someone. Copying a software without authorization is called copyright infrigement. Just saying eh, words are important. |
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#13 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
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Why is this in the SH5 forum? This is the SH5 forum, not the "DRM systems of various game companies" forum.
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#14 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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It looks like EA is not really paying attention or in their arrogance think they can do it better.
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#15 |
Stinking drunk in Trinidad
![]() Join Date: Jan 2010
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I find it an important extension of the OSP DRM issue introduced with SHV. And since SHV still suffers from DRM, I am happy that other people post useful information on this topic.
This is pretty much as expected and I agree that it will lead to a pay-per-play scheme for the major publishers games, giving them at least a more steady cash-flow, if not even an increased revenue per player per game. Whether it will affect contents positively I would question. Some companies have a history of listening well to their community, and implementing wishes and improvements -- without a pay-per-play concept. Other didn't listen without it, and what reason would there be that their valuing of customers would suddenly change? This is really bad, but I am happy that my gaming interests are mostly niche-type areas and products such as detailed and realistic strategy and simulations. Those are luckily mostly supplied by small companies like Matrix, and to my experience such small but realism and detail-dedicated studios perform their developments much better than the bigger ones. They still rely on publishing bug-free quality on the release day, and providing the customer with the feeling to be personally valued.
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