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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Mar 2010
Posts: 43
Downloads: 19
Uploads: 0
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So, this may be an extraordinarily dumb question, but I'm currently using TMO, having just started getting into the whole mod thing, and I'm wondering what the difference between it and RFB is, other than RFB's damage model. The changelogs for both mods are rather long, and rather than poring over them, just wondering if there's a quick summary available.
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#2 |
Eternal Patrol
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WELCOME ABOARD!
![]() I'm certainly no expert, but people say that RFB makes it more realistic, while TMO makes it harder. I'm sure that's an oversimplification, because TMO has a very large number of hardcore adherents. One thing to watch for is the aircraft, because they can quite a ways underwater. One option is MultiSH4 and running both, at least until you decide which you prefer. And don't forget the RSRD campaign.
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Sailor man
![]() Join Date: Mar 2010
Posts: 43
Downloads: 19
Uploads: 0
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So essentially TMO's more difficult, while RFB aims for more realism?
RFB, if I'm not mistaken, also uses a historical crew...not sure some little OCD part of my mind would like that. Basically, I've been using TMO, and enjoy it, but I wanted to make sure it wasn't wildly unrealistic or something, as I've seen a lot of folks around here talking up RFB lately. Thanks for the reply. |
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#4 |
Ace of the Deep
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#5 |
Sailor man
![]() Join Date: Mar 2010
Posts: 43
Downloads: 19
Uploads: 0
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As advised, I played a patrol with each. TMO enemy AI seems...much tougher. RFB crew management seems much more tedious.
I have to be missing a lot if that's all I'm getting out of the experiences, right? Contact Updates are handled differently in each, of course, and the UIs are different, but...that's really all I'm seeing. |
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