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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soundman
![]() Join Date: May 2007
Location: Near Lyon, France
Posts: 141
Downloads: 14
Uploads: 0
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[REQ] no one wants a working stadimeter?...
Hi, I have find several interesting mods over here but none for a working stadimeter... In my opinion it is THE most important bug of the game wich force us to only use ruler to find all the distances...
I don't know how to mod unfortunatly, ![]() ![]() ![]() "we" just have to correct the wrong value of every ships height doesn't it? ![]() Somebody intersting by?
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#2 | |
Black Magic
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I'm working on bringing back the old-style SH3 notepad. This should solve the problem. |
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#3 |
Soundman
![]() Join Date: May 2007
Location: Near Lyon, France
Posts: 141
Downloads: 14
Uploads: 0
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Note pad? I don't understand how does it works but I thank you! I am impatient to try your mod...
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#4 |
Swabbie
![]() Join Date: Jul 2007
Location: 55°23'16N 10°23'50E
Posts: 13
Downloads: 44
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I too found the stadimeter bugged...always came up short on distance to target. A mate of mine did it 'wrong', he used top of funnel in stadimeter instead of mastheight and got correct distance every time.
Just tried it out and it works!
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#5 |
Watch
![]() Join Date: Mar 2010
Posts: 28
Downloads: 60
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mast or funnel at range of 9km it failed for 1.5km
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#6 |
Soundman
![]() Join Date: May 2007
Location: Near Lyon, France
Posts: 141
Downloads: 14
Uploads: 0
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there is actually no way to know where stop the stadimeter to have good result.
I made some experiences : Paused the game and picked up with the ruler the distance beetween me and my target (for example: 1050 meters). Then I set stadimeter to find 1050 m and look at the ennemy ship to find a point of retrait... But there is no rule. It depend of the ship: for Petrolier, valid point would be near the middle of the funnel, for Bulk Carrier it seems to be the top of funnel and other differents means for warships... Ships heights looks rights in the file of the game, so what is the matter?... ![]()
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#7 |
The Old Man
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Well, it might be that ships now have draught based on the load. Empty ships sit higher in the water but not by much, as they're ballasted for added stability.
The devs should fix this. |
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#8 |
Frogman
![]() Join Date: Sep 2005
Location: Oslo, Norway
Posts: 306
Downloads: 24
Uploads: 0
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I do not understand the stadimeter. Wouldn't it be more accurate to compare the bow/stern instead of waterline/masts?
Quick edit: Aaah, that wouldn't work that well unless the target is viewed at a straight angle of 90 degrees. ![]() |
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#9 | |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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DEATH TO THE NOTEPAD LOL!!!!!!! ![]() |
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#10 |
Black Magic
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why? It has it's purpose. I'm trying to bring it back to see if the SH3 version of the stadimeter will work or not. I also see that the SH4 style TDC is available so it could be possible to implement the SH4 style TDC into my UIs.
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#11 | |
Soundman
![]() Join Date: May 2007
Location: Near Lyon, France
Posts: 141
Downloads: 14
Uploads: 0
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![]() Quote:
If you succed, you would have brought back all the SH4 interface... ![]() ![]() ![]()
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#12 | |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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Would be a million times better IMO. What would be even better, is if there was alittle faint stopwatch next to it as well. So you could access the course/speed estimation after two readings. I dunno maybe it's just me.. but whats the point of the notepad? Other than being in the way (even if it WERE a sliedout) What i hated about the notepad (especially the SHIV notepad, SH3's was slightly better) was that it forced you to enter everything. You couldn't just enter one thing and pass it onto the TDC. Maybe i dont want to compute a new AOB, or get a speed.. maybe i just want to get the range? I already have the convoy's AOB and speed set.. i just need to get the range to each ship. Notepad sucks for that. Last edited by gutted; 03-14-10 at 07:15 AM. |
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#13 |
Watch
![]() Join Date: Aug 2005
Location: Perth, Australia
Posts: 29
Downloads: 4
Uploads: 0
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OK, so just editing the "mast height" in the CFG files is not a temporary work around?
I was hoping a quick mod could be made based on the length/funnel height ratios for enemy ships. Updated map contacts just doesn't seem right even when factoring in the Dev's fark ups. |
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#14 | |
Lieutenant
![]() Join Date: Mar 2005
Location: Seneca, SC, USA
Posts: 251
Downloads: 64
Uploads: 0
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#15 |
Black Magic
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well I see it this way: by bringing back the SH3 interface we stay with the german sub theme. By bringing back some of the SH4 interface (the buttons on the new UI) we still stay with the german sub theme. If I were to bring back the TDC used in SH4 then we have strayed into an american sub theme and that's not realistic. The TDC used currently most accurately portrays the german sub.
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