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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
![]() Join Date: Jul 2005
Posts: 320
Downloads: 508
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Does any one know of an easy way to alter the speed of fire of the deck gun ?
please? |
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#2 |
XO
![]() Join Date: Jan 2010
Location: Penzance
Posts: 428
Downloads: 272
Uploads: 0
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The reload time is set in the Deck_Gun_GE88mm.sim file.
To edit it, you need to use the Goblin editor application (in the SH5 install directory) To set up the Goblin Editor to be functional, read this post : http://www.subsim.com/radioroom/show...39&postcount=1 In the Goblin Editor [File Menu] >Open 'Deck_Gun_GE88mm.GR2' then [File Menu] >Merge 'Deck_Gun_GE88mm.sim' MAKE BACKUP COPIES OF BOTH THESE FILES BEFORE EDITING both are found in : SH5installdirectory\data\Objects\Guns\ In the 'Project Tree window' you should see :- Files | +Deck_Gun_88mm.GR2 - Deck_Gun_88mm.Sim ..+ StationController @ 88mm_UDeck_Gun_High ..+ wpn_Cannon @ 88mm_UDeck_Gun_High Double click 'wpn_Cannon @ 88mm_UDeck_Gun_High' in the project tree window to bring up the 'Edit Behaviour' window. In the Edit Behaviour window click 'wpn_Cannon' from the existing behaviours box. In the Edit Behaviour box on the right you should see a list of properties than can be changed - reload_time is the one you want. To be more realistic a reload time of 5-6 seconds is fairly accurate as the gunner can get faster with skill points. Fastest possible speed would be about 3.5 seconds. When you have made a change the .sim file and its contents will turn red in the Project Tree window. Close the edit behaviour window then go to [File Menu] >Save Job done. |
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#3 |
Chief
![]() Join Date: Jul 2005
Posts: 320
Downloads: 508
Uploads: 0
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Many thanks
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#4 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Can you make a little mod (JSGME ready) with this please?
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U-552 Tiger IDF |
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#5 |
XO
![]() Join Date: Jan 2010
Location: Penzance
Posts: 428
Downloads: 272
Uploads: 0
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@ Joseph
Yup, here you go. Probably doesn't need the GR2 file but is included anyway : http://www.filefront.com/17675381/DeckGunMod.rar Enjoy ![]() |
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#6 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
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What would really be nice is to get rid of that green bar that goes to the target and have a way to set the range like in SHIII. Plus a way for the range to show somewhere for the deck gun and TDC. I haven't found range to target anywhere in SH5.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#7 |
Black Magic
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Are you using any UIs mod? If not then yes, you won't find a TDC range to target dial anywhere in the stock game.
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#8 | |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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![]() Quote:
Great! Thank you very much Sammi79! ![]() ![]() Thank you! Josef
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U-552 Tiger IDF |
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#9 |
XO
![]() Join Date: Jan 2010
Location: Penzance
Posts: 428
Downloads: 272
Uploads: 0
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You are welcome, Josef (spelled your name right that time
![]() Happy hunting, Sam ![]() |
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#10 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
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DW, yes I have them installed. But... I don't have TDC or range. Still the stock SH5 crap.
I guess once I get back to base I'll have to uninstall my mods and reinstall them. They were all put in before I started but for whatever reason they didn't show up. Maybe I caused a conflict somewhere with another mod and that's the reason.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#11 | |
中国水兵
![]() Join Date: Oct 2009
Posts: 280
Downloads: 35
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As for killing the green line when you are using the deck gun, there is an option to do that in the realisum setings for the game. |
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#12 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
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Yeah I saw that in realism but was hoping I'd have a way for Range not using it. I'll check out that button in the top left corner of the deck gun UI with the Ammo selection. Thanks Dis.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#13 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
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This mod seems to be so far the only mod (that i know of) that reduces the overpowered deck gun, I have to try this, thanks! Just followed troop transportship in the middle of the night in a huge storm, and still managed to sink her with the deck gun! And it was pretty easy too!
![]() I think the deck gun crew acts somewhat realisticlly, but you can still use it yourself even if the sub is practically diving. It would be great to have this somehow corrected also! Oh, and the manual warned not to man the guns in a storm because theycould be washed away ![]() |
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#14 |
XO
![]() Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
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Does anybody know which shells are used by the deck gun? I can not find them in the shells.zon file, can you help me?
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"Memento Audere Semper"
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#15 |
XO
![]() Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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This stock deck gun IMO is too fast. If I remember in the main thread TDW (Mulitple UI). Thank you very much for this
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