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View Poll Results: Are you play with or without "No mape update"?
With "No mape update. (hard) 28 41.18%
Without "No mape update".(easy) 40 58.82%
Voters: 68. You may not vote on this poll

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Old 03-15-10, 10:52 AM   #1
Michal788
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Default No map update

Who plays the game without "No map update" and who with?
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Old 03-15-10, 10:55 AM   #2
SteamWake
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While the game can be sucessfully played with no map contacts there are some glaring issues with it.

Namely lack of adaquate information to be able to plot them yourself. Simple things like ships bearing, speed, and so forth can be difficult to find.
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Old 03-15-10, 11:17 AM   #3
kylania
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Quote:
Originally Posted by SteamWake View Post
While the game can be sucessfully played with no map contacts there are some glaring issues with it.

Namely lack of adaquate information to be able to plot them yourself. Simple things like ships bearing, speed, and so forth can be difficult to find.
This. Once we have the tools I'll probably try a no map contact mission, but till then I'm happy with contacts on.
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Old 03-15-10, 11:22 AM   #4
charognard
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debug stadimeter and i ll play without map contact. In the actual state, it s impossible to get range information !!!!
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Old 03-15-10, 11:57 AM   #5
karamazovnew
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The stadimeter isn't as critical as the blind deck crew. Without Map contacts you can pass through the center of a convoy and they won't see anything. Map Contacts are the only way to enjoy the game at the moment. Although I feel so silly using it. Might as well have an autofire button
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Old 03-15-10, 11:59 AM   #6
SabreHawk
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I play with them on, and no I dont think this is all that unrealistic. It's well known that just like the British, the SS had spies and such that monitored British shipping, and ports and like the Captain in Das Boot said of this sort of espionage "they know exactly we ship out". So too the Germans did the same, and these reports would produce knowlege of when ships left ports and what ports and where they were going. And then infomation on this would be radioed to the warships at sea. The navaigator could then from this info put possible ships and thier likely locations at any given time on the map. It wouldnt always be accurate though for sure, but it was a good idea of where the Captain should be looking.

Adn so it is that this is what in my mind this map contact updating is attempting to simulate.
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Old 03-15-10, 12:03 PM   #7
gutted
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No contacts on my map.

Whats the point of manual TDC if the info is given to you? I may as well just go to bed and let the game play itself.

Most of my enjoyement of the game is using an AOBWheel and visually trying to sort out his course as i approach.
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Old 03-15-10, 12:31 PM   #8
Juliano
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Quote:
Originally Posted by gutted View Post
No contacts on my map.

Whats the point of manual TDC if the info is given to you? I may as well just go to bed and let the game play itself.

Most of my enjoyement of the game is using an AOBWheel and visually trying to sort out his course as i approach.
Agreed
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Old 03-15-10, 12:39 PM   #9
Georg_Unterberg
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no map contacts.

as gutted said, finding the solution yourself is the fun part.

Ship's speed is most important, gutted has some excellent tools for finding it (speed solver).
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Old 03-15-10, 01:17 PM   #10
141st_Alper
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Tryed without map update, but nobody warn me for any ship while travelling the long-distances. Just one time i was patrolling in the patrol area with 4000x faster time. I just passed near a well-protected convoy. And they take me down 4000x more faster than normal. My sonar guy better to warn me for any contact at least next time. Else its not fun to watch over sea to much. It makes me more tired than i am. Its just a game we arent real sub captains anyway.
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Old 03-15-10, 03:32 PM   #11
The General
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I think the way the A.I. sensors of enemy vessels are displayed graphically is brilliant. I love how he 'range of detection' increases and decreases, depending upon your noise signature and visibility.

However, there is a very strong case for switching this feature off, so there is a more realistic level of uncertainty as to what you can get away with. When the game has been improved, via Mods and patches, to a level I am satisfied with, then I will again take a look at playing it in 100% realistic mode.
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Old 03-15-10, 04:27 PM   #12
jwilliams
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I tried with No Map Contacts (100% realism). but while under high time compression, my sub struck a ship and sank. Seems to be serious issues with Watch crew and sensors durring time compression.

Theres also problems with the stadimeter and lack of tools to get distance and bearings. (No compass)

So now im playing with map contacts on (88% realism) until these issue gets fixed.
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Old 03-15-10, 04:46 PM   #13
SabreHawk
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Quote:
Originally Posted by The General View Post
I think the way the A.I. sensors of enemy vessels are displayed graphically is brilliant. I love how he 'range of detection' increases and decreases, depending upon your noise signature and visibility.

However, there is a very strong case for switching this feature off, so there is a more realistic level of uncertainty as to what you can get away with. When the game has been improved, via Mods and patches, to a level I am satisfied with, then I will again take a look at playing it in 100% realistic mode.
Aye, this be true. But ya know I thnk they employed ths kind of thing to replace the SH3 "stealth meter" which so many back then didnt like.
And it still give some playability to a larger audience.
In fact I think a great deal of things in SH5 are for the sole purpose of widening the audience of this series.
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Old 03-15-10, 06:27 PM   #14
Frederf
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I still find it a cakewalk to sink tonnage to be in the top %5 of U-boat captains without map contacts, off stadimeter, 100% difficulty, etc. The most annoying thing is putting 2-3 torpedoes in a civilian ship and it limps off with 1% health into the sunset at full speed.
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