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Old 02-03-12, 04:53 AM   #1
Michael13
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My bugs, issues and glitches

Hello there! I accumulated quite big list of annoying things so I decided to create this topic.

First of all, here is my mod soup:
Generic Mod Enabler - v2.6.0.157
[D:\Games\Silent Hunter 5\MODS]
No Logo Intro Menu_Animation v. 01.00 by AvM
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04_MFCM_1.2.1_compatible
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
TDW_No_Contact_Colors_1_1_0
TDW_Waypoint_Contacts_No_Symbols_1_1_0
IRAI_0_0_30_ByTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
sobers see thru wake fix
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Lite Campaign LC 1.2
Enhanced FunelSmoke1.2_by HanSolo78
Critical hits 1.1 Torpedos
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
Accurate German Flags
TDW_No_Hydrophone_On_Surface_1_1_0
Stormys DBSM SH5 v1.3 optional louder engine sounds
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Manos Scopes-patch for 16x9
gap - HD 1 deg Scope Bearing v 1.0

I didn't install OHII mod and heavy realistic addons to Dynamic Enviroment because I'm not sure that my PC (Dual Core E6800 3.33 GHz, GTS 450 video and Win7 x86 with max RAM) can handle this.



1. First bug is that I can't recognize ships myself throught XO menu. I see only 3 ships there and when i switch them - others dissapear. Better to show by screens. First screen is what I get when click on freighter:


Second when i click next arrow:


And then i have only two ships to choose:


So only way that I'm using now is to find ship in SOAN and then click "Recognize ship" at Weapon Officer skills. If i screwed with recognition I will know about this immediatly.


2. Next is just a question, not bug. Can I change mast height for stadimiter in manual TDC or only via XO menu? Because when i don't see any ships (periscope underwater for example) I can't change it via XO.


3. Other glitch I believe is about Stormys DBSM mod because I didn't heard it before. When I set TC (time compression) more than x32 all voices that was playing at those moment starting to repeat very fast. Only way is to wait on TC 1-32 for all voices to end and only then turn needed TC for traveling. When i played only with Magnum Opus mod - all voices was just turned off at 64 TC.


4. Stormys DBSM again. Periscope depth button working only after 2-3 tries and if I using it constantly - I get CTD after 20-30 clicks. In first click (or hotkey press on keyboard) officer only say "Periscope depth" then I hear sound of flooding ballast (if I'm surfaced) and then happens nothing. So I'm setting depth manually right now. :-/


5. Quite known bug and I think everybody seen it and I'm not sure that it's fixable but I will mention it anyway. I'm talking about UZO unzooming bug when sailing at TC looking through it.


6. Next bug is about Equipment_Upgrades_Fix_v1_4_byTheBeast. I only tried one camouflage (Irregular Shapes) and it doesn't work:





One more about Equipment_Upgrades_Fix_v1_4_byTheBeast is that he still didn't set up correct dates for some equipment, but he mentioned about this in mod thread.


7. And last but not least bug is that my crew don't want to repair equipment and heal themselfes sometimes. Because of that just one airplane with guns can end my patrol. Well not really end, my boat will be fully operational (with only some equipment on 95%), but I will hear sounds of explodes, electric shocks and flooding, my team will shout right in my ear and wounded officers will not react on my commands. No one healed and not even 1% of equipment repaired even after week of sailing (at x4096 TC).

Actually only twice of 6 cases when i got damage my team healed and repaired boat. And it was very fast, 15 mins or so.


8. Not bug, question: how i can hide UI for screenshots? Only but setting auto-hidding in TDW options file or there is keybind for this too?



Thats all for now. Don't know who will read this wall of text with my awful english. But any advices and recommendations about my mod soup and fixes for mentioned bugs will be appreciated.

P.S. I know that my Manos Scopes patch for 16x9 and screens is 5x4, I bought new monitor yesterday.

Last edited by Michael13; 02-03-12 at 05:37 AM.
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Old 02-04-12, 09:21 AM   #2
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As I thought nobody will read this
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Old 02-04-12, 10:07 AM   #3
TheDarkWraith
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1) looks like you have a filter applied and thus is limiting your selection of ships. Right below the ship images are the small filter buttons. Click on the arrow inside of the left or right ship's pictures to advance to next/previous picture

2) since you're using my UIs mod you can manually input mast height. Click on the underlined range and you'll be able to input mast height manually

3) don't know

4) don't know

5) no fix for it

6) don't know

7) not sure

8) ctrl + Z
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Old 02-04-12, 10:20 AM   #4
Luken
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Originally Posted by TheDarkWraith View Post
8) shift + Z
Fixed.
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Old 02-04-12, 10:21 AM   #5
Trevally.
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You should try posting the problems in the actual mod threads.

Anyway - i will have a go at some of them.

1 + 2. use the soan instead by clicking on the chart button. Or get the weps officed to id the target and the soan will open at the correct page.
You could try some of my tutorials to see how the stadi and other thing work.

3 + 4 not sure

5. no fix, but just use your mouse wheel to zoom

6. here i think you do get the effects (reduce sonar profile etc) but will only get the skin if you are in a type c boat. Looks like part of the hull is adding the skin

7. crew will not repair if the are wounded. Fixing damage takes time - click on your sub sytem page and click the item to fix - you will see a yellow hammer icon - give it time - things will get fixed. If you switch between them, it slows it all down.

8. ctr+z
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Old 02-04-12, 10:40 AM   #6
Stormfly
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Quote:
Originally Posted by Michael13 View Post
3. Other glitch I believe is about Stormys DBSM mod because I didn't heard it before. When I set TC (time compression) more than x32 all voices that was playing at those moment starting to repeat very fast. Only way is to wait on TC 1-32 for all voices to end and only then turn needed TC for traveling. When i played only with Magnum Opus mod - all voices was just turned off at 64 TC.


4. Stormys DBSM again. Periscope depth button working only after 2-3 tries and if I using it constantly - I get CTD after 20-30 clicks. In first click (or hotkey press on keyboard) officer only say "Periscope depth" then I hear sound of flooding ballast (if I'm surfaced) and then happens nothing. So I'm setting depth manually right now. :-/
3. The reason for this are the longer sound samples, i have the same problem, but know when iam allowed to use TC again.

4. This behavior seams related to Mighty fine crew mod, try to use MFCM`s crash dive workarround just after MFCM, it may help. Also, for a normal dive from surface, i would recommend using the normal dive command ("D" -key) instead of the PD command, pressing the "D" -key twice, at least 3 seconds, (after about 3 seconds, you will hear my special dept plane hydraulic sounds if the command got recognized correctly). After the dive has compleded, return to persicope dept as they did in reality. Plz make shure you read the pros and contras about the crash dive workarround in MFCM`s or SDBSM`s readme or first post.
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Old 02-04-12, 11:15 AM   #7
Michael13
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Quote:
Originally Posted by TheDarkWraith View Post
1) looks like you have a filter applied and thus is limiting your selection of ships. Right below the ship images are the small filter buttons. Click on the arrow inside of the left or right ship's pictures to advance to next/previous picture
Thats the problem, there is no filters and ships dissapearing when I click next or back buttons. On 1st screen there are 3 ships to indentify, but on 2nd and 3rd screens - only two.
Well, may be I should reinstall all mods again. Think that ERM_Reaper7_Night addon which I installed before could break this.

Quote:
Originally Posted by TheDarkWraith View Post
2) since you're using my UIs mod you can manually input mast height. Click on the underlined range and you'll be able to input mast height manually
I asked about situation when I don't see any ships. There is no range then in XO menu, only Nevermind.


Quote:
Originally Posted by Trevally. View Post
7. crew will not repair if the are wounded.
Yep, and bug is that they don't want to be healed sometimes
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Old 02-04-12, 03:29 PM   #8
pedrobas
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Quote:
Originally Posted by Michael13 View Post
Thats the problem, there is no filters and ships dissapearing when I click next or back buttons. On 1st screen there are 3 ships to indentify, but on 2nd and 3rd screens - only two.
Well, may be I should reinstall all mods again. Think that ERM_Reaper7_Night addon which I installed before could break this.
This is happenning to me also. i´ve disable all mods and is the same, i deleted the data folder and copied from a clean isntall and THE SAME. Tried in other computer with a complete clean install and works, so i´m thinking in reinstalling the game.
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Old 02-04-12, 06:51 PM   #9
pedrobas
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Well, i found the solution for our problem (1. First bug is that I can't recognize ships myself throught XO menu. I see only 3 ships there and when i switch them).
I started with a new installation of SH5 and testing step by step, i discovered that if you, like me, have a SH5.exe that is not the "original" and you patch the volume of hydrophone with the TDW_SH5_patcher (last option there) the problem apear. Solution is to put it again in "false" and problem solved.
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Old 02-04-12, 10:27 PM   #10
TheDarkWraith
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Quote:
Originally Posted by pedrobas View Post
Well, i found the solution for our problem (1. First bug is that I can't recognize ships myself throught XO menu. I see only 3 ships there and when i switch them).
I started with a new installation of SH5 and testing step by step, i discovered that if you, like me, have a SH5.exe that is not the "original" and you patch the volume of hydrophone with the TDW_SH5_patcher (last option there) the problem apear. Solution is to put it again in "false" and problem solved.
That's an interesting find Do you have steam version or DVD version of game? If you have steam version I can see how that could happen.
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Old 02-04-12, 10:30 PM   #11
pedrobas
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Quote:
Originally Posted by TheDarkWraith View Post
That's an interesting find Do you have steam version or DVD version of game? If you have steam version I can see how that could happen.
I think is DVD (is an ISO). (sent PM)

Last edited by pedrobas; 02-04-12 at 10:42 PM.
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Old 02-04-12, 10:34 PM   #12
TheDarkWraith
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Quote:
Originally Posted by pedrobas View Post
I think is DVD (is an ISO), if you want i can send you the SH5.exe just for you to check.
It's very odd that this patching of hydrophone volume causes problems. I have mine patched (DVD version) and have no issues
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Old 02-04-12, 10:45 PM   #13
pedrobas
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Quote:
Originally Posted by TheDarkWraith View Post
It's very odd that this patching of hydrophone volume causes problems. I have mine patched (DVD version) and have no issues
But mine is not "original", you know what i mean, so sure is not your fault. And is only the Volume (last option in the patcher, the rest: Hydrophone fix, colours for the nav tools and menu.txt for real nav it´s ok)
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Old 02-05-12, 02:40 AM   #14
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But mine is not "original", you know what i mean
Perhaps it's time you knocked the dust off you wallet and bought a copy... and left the pirating to your u-boat crew!
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Old 02-05-12, 12:24 PM   #15
pedrobas
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Perhaps it's time you knocked the dust off you wallet and bought a copy... and left the pirating to your u-boat crew!
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