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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Medic
![]() Join Date: Mar 2005
Location: .be
Posts: 168
Downloads: 47
Uploads: 0
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Gents,
I would like to know how you patrol out for contacts? I can't seem to rely on my sonarman to tell me when there are contacts around (I noticed the sonar contacts only get updated when TC is set to or below 250x). Do you regularly stop and manually listen to the sonar array... or what? I am usually cruising to my patrol area at about 3000x TC... and almost NEVER get contact reports while on the way there or back. Mind, I am on the 2nd patrol with no radar yet, but it is going to be hugely annoying if I have to man the sonar station myself all the time...
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Saw blub blubb... |
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#2 |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
Uploads: 0
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Slow speed and max 1024xTC
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#3 |
Engineer
![]() Join Date: Mar 2007
Location: Midlands, UK
Posts: 210
Downloads: 17
Uploads: 0
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I try not to go over 256x TC, but if it's an area I don't expect many contacts, I will go higher. I feel fairly sure that high TC will have the same effect as in SH3, with more contacts missed.
When in a place that I feel might carry a high density of traffic, I tend to make regular checks on the hydrophone. After making a sweep (at 'All Stop', of course), I normally draw a circle on my map, originating at my location and with a radius of about 20km, to allow me to see approximately which area I've checked. I then sail on and make another check as I approach the edge of that area (or just beyond it). This way I shouldn't really miss many ships that happen to pass within hydrophone range. Of course, it makes for a slower game, with the constant diving, checking hydrophone, and surfacing again. Still, it keeps the crew awake ![]() However, the current state of SH5 is a real nuisance, since all map drawings are lost between saves. Grrr. |
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#4 |
Medic
![]() Join Date: Mar 2005
Location: .be
Posts: 168
Downloads: 47
Uploads: 0
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Thank you!
![]() Another set of questions: Is there any way to get an ID on ship other than scrolling through the recognition book? All I see so far is; unknown/warship/merchant Is there any way to get use my sonarman's special abilities other than running over to him, clicking and selecting the option in the dialog panel?
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Saw blub blubb... |
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#5 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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If you open the crew management screen (can't remember the button), you can activate their special abilities from there.
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#6 |
Medic
![]() Join Date: Mar 2005
Location: .be
Posts: 168
Downloads: 47
Uploads: 0
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This doesn't work for me. I can only use those icons to assign upgrade points to my crewmembers. clicking or dble clicking on an ability icon does nothing.
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Saw blub blubb... |
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#7 | |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
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![]() Quote:
![]() I wonder, if you were to actually watch a merchant ship fly past at 3000X, would it appear to be all stretched out? ![]()
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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