![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Ensign
![]() Join Date: Mar 2001
Posts: 224
Downloads: 95
Uploads: 0
|
![]()
I just discovered that if you save the game while for instance you have some ships damaged and sinking (in flames, already stoped in the water and with decks awash) with 2 torpedo impacts for instance.... and you save and reload the game from that save, the mortally wounded ships (the ones not previously recorded as kills) are resucitated and completely fixed up so they continue steaming as if nothing has hapenned. However you have wasted your precious torps on them. This does not apply to the ships already sunk, just to the damaged ones.
Just make sure before saving/leaving the game that anything damaged and sinking, is really sunk or you may lost the credit of it and your torps would have been wasted.
__________________
Peace and freedom are not free. |
![]() |
![]() |
![]() |
#2 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
|
![]()
You can save with damaged ships. But it takes like 2-3 minutes before the dmg get's updated. Try load a game with dmg ships and give it a few mins and you will suddenly see fire appear after awhile.
__________________
Intel I7-7800x CPU. 16Gb G.skill DDR4 3600MHz. Asrock Taichi X299 mb Palit RTX 2080Ti. Fortron 1000W PSU. BenQ XR3501R LCD. |
![]() |
![]() |
![]() |
#3 |
Chief
![]() Join Date: May 2005
Location: Germany
Posts: 327
Downloads: 16
Uploads: 0
|
![]()
Ran into the same problem. Hit a large tanker and a troopship in a convoy, both already riding deep in the wather while burning from bow to stern. Had to save/quit the game and when I reloaded both ships showed now visible sign of damage anymore. And the weather had changed, too. Damage didn't get updated over time since I spent well over 3 hours with the convoy.
|
![]() |
![]() |
![]() |
#4 |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
|
![]()
Looks like the save bug from SH3,
So use the same rules from SH3 :- Do not save while submerged. upon reload uboat loses boyancy and sinks. Do not save if withing 50km of other ships (including sunk or damaged ships)
__________________
Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
![]() |
![]() |
![]() |
#5 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
|
![]()
The biggest problems with the SH4 and 5 is that the devs don't clean up the code. There's loads of old code screwing up the game introducing old bugs.
__________________
Intel I7-7800x CPU. 16Gb G.skill DDR4 3600MHz. Asrock Taichi X299 mb Palit RTX 2080Ti. Fortron 1000W PSU. BenQ XR3501R LCD. |
![]() |
![]() |
![]() |
#6 |
Chief
![]() Join Date: May 2005
Location: Germany
Posts: 327
Downloads: 16
Uploads: 0
|
![]()
That's my impression, too. If you look through the SH5 directories you can see lots of content from SH3/4. If the actual code looks like the files in the directory it's no surprise we're still stumbling upon the same bug as of 5 years ago.
|
![]() |
![]() |
![]() |
#7 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
|
![]() Quote:
You would have thought that they would have cleaned up the old code before adding to it... But no thats too much work. ![]()
__________________
Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
|
![]() |
![]() |
![]() |
|
|