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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
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![]() ![]() What I did: First I have chosen a MegaModpack that is as close as possible to my likings. I chose The Wolves of Steel by vdr1981 (Vecko). He managed to merge many awesome mods together to a stunning MegaModpack. Then I started to add mods I missed in The Wolves of Steel and changed the default settings of The Wolves of Steel. For this I took care to only add sound files and texture files so no config gets exchanged or overwritten. Sadly for some settings it was not possible to avoid exchanging config files. In this case I took the original files from The Wolves of Steel and edited them. This way I ensured that the stability of The Wolves of Steel will stay the same. The mods I added: - Monochrome Pictures for Loading Screens - taken from Schleichfahrt Modpack - DynEnv v2.9 - 3.a Enhanced Visibility (medium) - for a better visibility under water - Naights Submaine Textures v1.2 (PUV) - I do not like the red textures in SteelViking's Interior, I like it dirty and dark - MightyFine Crew Mod 1.2.1 Alternate heads with beards - Mixture of DBSM and SDBSM - The best of both "Das Boot Sound Mod" - MadMax SubDiesel - Rongels Lifeboats - No way playing without that - Critical Hits Torpedo - Critical Hits Deck gun - Pascal-VIIC-correct periscope in tube - sobers NO ship bow wave mod SH5 The WoS files I edited: - Officer Command „Identify Target“ activated (Page layout.ini) - Damaging of KDB Hydrophon at 120m changed to ca. 190m (Zones.cfg) - Adjusted wave type to wind speed (SeaParameters.cfg) The settings I did in TDW Generic Patcher: (Snapshot) - Removed independent engine control - it was bugged and useless - Removed coercion of dud torpedoes - I hate dud torpedos even if it is realistic - Added automatically switch to battery recharge mode when surfaced - Every time I surfaced I forgot to switch it on - Reduced maximum wind speed - Sobers Smoke screen looked horrible with high wind speed - Added colors to the MapTools - for better visibility The settings I did in OptionsFileEditorViewer: - Minimum Dails for all TDCs - I did'n need more dails - Activated automatically switch to battery recharge mode when surfaced - additionally to the setting in the Patcher - Removed time delay and teleport for CrashDive - I first thought CrashDive is bugged - Added TAI Map, resized it and did some settings - This was my main isue with WoS - Enabled graphical Tools for NavMap and did some settings - looking awesome - Added the Officers Icon in TDC and activated the option to turn off TDC - Now you can use the 1-2-3 alignment - Locked the Officers Icons on the bottom of the screen. - I did not like the scrolling because it was the only GUI part scrolling Optional german patch: Sadly all the mods change the ingame-texts to english. If you are a german dude like me you do like to have german texts in the game. Raven Corax did a very good job to translate all the files back to german. I added his Raven Corax' German Patch to my Addon package. DOWNLOAD including The Wolves of Steel v1.2 DOWNLOAD without The Wolves of Steel v1.2 (for those who have WoS installed already) (Installation notes are included in the package) ![]() Last edited by Dragon81; 10-04-14 at 02:17 AM. |
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#2 |
Engineer
![]() Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
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Some screenshots with the changes I made.
Last edited by Dragon81; 09-07-14 at 04:06 AM. |
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#3 |
Engineer
![]() Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
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Please give me feedback and report isues.
I also would be very happy if a english guy could fix the typing errors I did in the english installation notes. ![]() |
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#4 |
Seaman
![]() Join Date: Jun 2011
Location: Romania
Posts: 39
Downloads: 44
Uploads: 0
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I have one question.
If i have already installed "Wolves of steel" ,can i just install ur files (just the addons) , or do i have to install "Wolves of steel" from your download? Last edited by Dodo11; 08-29-14 at 04:09 AM. |
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#5 |
Engineer
![]() Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
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If you have WoS installed then you just need my "Dragons WoS Addon" folder.
I did not change anything on the "The Wolves of Steel" folders, they are like the original one. I just want to provide a full package so you don't need to search for several parts. But you have to load the snapshot for TDW Generic Patcher and check the settings in the OptionsFileEditorViewer (I edited the TheDarkWraithUserOptions.py) after you installed my Addon. |
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#6 |
Seaman
![]() Join Date: Jun 2011
Location: Romania
Posts: 39
Downloads: 44
Uploads: 0
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If i can make a sugestion , u should put a second download link only with your Wolves of Steel Addon.I think there are others like me that have already installed Wolves of Steel.
Keep up the good work. ![]() |
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#7 |
Engineer
![]() Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
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It's always the best to start from scratch and reinstall SH5 instead of useing a already moded installation. It's done in a few minutes and you can be sure that everything is fine.
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#8 |
Engineer
![]() Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
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Version 1.1 released!
(see first posting) Change log: - added Critical Hits Deck gun - changed the colors of the markings (see screenshot in second posting) - added MightyFineCrewMod Alt w Beards (only the needed files) |
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#9 |
Sailor man
![]() Join Date: Jan 2014
Posts: 50
Downloads: 80
Uploads: 0
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Yabba Dabba Doooo!!! Thats the way I like it...Crew with beards so that Leutnant Werner can take pictures of them
![]() Thx a lot! |
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#10 |
Rosengarten. Center
Join Date: May 2003
Location: The Netherlands
Posts: 89
Downloads: 225
Uploads: 0
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Very nice update, thanks
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__________________
"Ashes to ashes, dust unto dust, it may not run, but shine it must, it may not work, but it will not rust." |
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#11 |
Rosengarten. Center
Join Date: May 2003
Location: The Netherlands
Posts: 89
Downloads: 225
Uploads: 0
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I have 1 problem, since the 1.0 version. I cant use the stadimeter.
__________________
"Ashes to ashes, dust unto dust, it may not run, but shine it must, it may not work, but it will not rust." |
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#12 |
Engineer
![]() Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
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Really? For me it is working fine. When you use the dialog box you first have to identify the target.
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#13 |
Engineer
![]() Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
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Version 1.2 released!
Change log: - Adjusted Wave type and Wind Speed in SeaParameters.cfg - Added the latest version of Raven Corax' German Patch (v5) - Provide a second download without WoS. |
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#14 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
Uploads: 0
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Nice mod, and thank you.
There is his one sound file however that plays whenever the boat dips under for even a split second. It is a sound from Das boot, and sounds like wispering and footsteps. It is extremely repetitive, and it can get very nerve wracking. It seems to be an Og file for the navigator as I cannot find it in the wav files. I am unable to play ogg files on my machine right now. If you could tell me which one it is that plays at these moments (it also plays when the boat is in shallow waters) that would be so awesome. It is an emersion killer for me. |
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#15 |
Engineer
![]() Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
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Hi pythos,
I know what you mean. It seems like that this sound is exchanging the "we are in shallow water" sound which would be much more annoying. |
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