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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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as to what seen so far...i thought about a list of todos. please add anything you noticed and from which we can exspect it find its way in the game, as seen.
PARTICLES - particle effects (smoke, explosions and fire) - water textures (foam and caustics) - interior smoke (diesels fog, etc.) TEXTURES / 2D - additional items (leather jackets hanging, binocs, shoes, food, etc.) - water textures (foam and caustics) - interior textures (dirty, used look, colors) - interior model details (missing gauges and pipes) - exterior textures (uboats textures, bunkers, landscape, trees) - damage textures - interior lightning - interface graphics (sh3 interface?) - interface menues (maps, periscope view, damage control, etc.) 3D MODELING - interior model details (missing gauges and pipes) - additional crew members - speaking crew members - additional items (leather jackets hanging, binocs, shoes, food, etc.) - additional items in the bunkers (crates, moving people, vehicles) - interior damage - additional boats? - harbours (buildings, harbour life, etc.) CODING - state machine controllers (crew actions, water droplets in control room, water splashes from tower hatch, etc.) - additional crew members - speaking crew members - clickable controls in the boat - enigma app for radio - additional boats? - realistic rosters for the campaign - Bring up TDC while using UZO ![]()
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Last edited by urfisch; 02-19-10 at 10:26 AM. |
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