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Old 03-01-10, 01:44 PM   #1
gutted
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Even with map contacts off and manual targetting.. you can get assisted targeting if you want.

I had it set to full real for this mission. Was milling about the eastern coast of britain when i saw a patroling destroyer.

I was able to get within striking distance, so i figured i'd try to hit em just to see if i could. but it was obvious he was on some type of random patrol pattern and wouldn't drive straight long enough for me to get a manual solution on em. But then i noticed i noticed a "Turn off TDC" option in the weapon officer's menu.

So i did it, and the assisted targetting info came up on the popout map. I never saw the enemy ship's silhoutte on it mind you... but i did see his projected "path" with the timing cues on it. It was enough information to figure out the course to turn onto for a good intercept.

So i drove in.. and when my torpedoe's "time 3" reached the destoyer's "time 3" i fired off a spread of 4, and i sunk him.

Ridiculously easy.
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Old 03-01-10, 01:49 PM   #2
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No.

Just stating that even with full real on... you can get targetting assistance mid-mission. It's enough information for you to plan your attack with plotting anything.. nor having to input any TDC data.


Just saying.
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Old 03-01-10, 01:50 PM   #3
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Isnt that he WO's job Kalun?

Or just keep your hand out of the cookie jar

Someone will mod it out.
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Old 03-01-10, 01:51 PM   #4
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All that is is the position keep lock. It just holds the data on the last solution you entered, it will update accordingly. Your just seeing it different because its not a big red lock button.

HENCE TDC ON / OFF, it adds the dreaded triangle now but all you need to do is remove the image from your data folder and its gone ;]

Now if you turn it off you get the data screen again where you can update manually....

And NO your not changing realism settings in the game.................
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Old 03-01-10, 01:53 PM   #5
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I don't think you understood what i just said.

I never entered any TDC info. I selected turn off TDC, locked him up.. and i could see his projected path along with the timing cues.

I turned into a intercept course on that projected path.. and drove in till the "time 3" circles were aligned and let loose.

It's the same as auto-targetting, but with slightly less information on the popup map.


Also, whenever HE turned.. the projeted path on the popup map changed as well (without any TDC inputs).
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Old 03-01-10, 01:54 PM   #6
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What he's trying to say is that they have dumbed down the targeting in this game so a pre-schooler can do it blindfolded. And I agree. It's way too easy. Modders unite please.
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Old 03-01-10, 01:56 PM   #7
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OMG, you guys are retarded im sorry..... Read my post above....
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Old 03-01-10, 02:00 PM   #8
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I wouldn't say that. It's not point and shoot auto targetting like in previous versions.

You actually have to aim it yourself. It's a cool feature (though completely unrealistic), and im not complaining about it. Just wondering why it's there on 100% realism.

but that said....

Im glad it's there for the time being, because without decent TDC controls.. gonna be forced to fall back on it from time to time. Im having a hell of a time identifying ships for the manual entry. The rec pages are so small, and i still cant figure out how to get the angled view of them.
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Old 03-01-10, 02:02 PM   #9
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Quote:
Originally Posted by ddrgn View Post
OMG, you guys are retarded im sorry..... Read my post above....
I did.

Quote:
It just holds the data on the last solution you entered, i
Wrong. It's not a position keeper. You dont have to enter anything. Just lock and go.


TDC ON = manual entry (Range, Speed, Rec Manual, AOB, Bearing etc. etc.)
TDC OFF = Assisted targeting. Lock up a contact, and align the torpedo's timing cues on the minimap with the enemy ships timing cues and fire.
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Old 03-01-10, 02:05 PM   #10
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Do yourself a favor and fire using what you see as your track in the attack map. On 100% realism, that solution he offers will not hit its way off, he doesent update the speed, the range etc.

He only shows the direct line to the ship on the map (bearing).

If you fire with his solution which isn't complete you will miss.
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Old 03-01-10, 02:14 PM   #11
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Quote:
Originally Posted by ddrgn View Post
Do yourself a favor and fire using what you see as your track in the attack map. On 100% realism, that solution he offers will not hit its way off, he doesent update the speed, the range etc.

He only shows the direct line to the ship on the map (bearing).

If you fire with his solution which isn't complete you will miss.
you're not even making sense.

The path you see for your torpedoes are the actual path they will take. It has nothing to do with target bearing, range, or speed.

There are 3 dots, corresponding to different time intervals.. of where they will be at future points in time.


When you lock up a ship, you will see that same type of information coming out of the front of the target ship (though with map contacts off, you wont actuall see the ship.. just the line). The speed and heading is done automatically for you. The direction of the line is his heading (it updates in realtime.. .ie he turns, the line changes). The dots are spaced out according to his speed.

All you have to do is move your scope around to align one of the torpdoe's intervals with one of his intervals and fire. The ship and torpedo will converge at that "interval".

There is no solution involved. No input of data.

I just hit a ship 2000m+ away, and never entered anything. The torpdoe's impacted right where it was supposed to.


Again.. this is with the TDC turned OFF.
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Old 03-01-10, 02:34 PM   #12
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Your solution is still wrong, you may have hit, but I followed those intervals 1,2,3 along the torp track (line it takes) it meant nothing at all. I looked at the clock and they did not match up to any time. For instance 1 was at 45 seconds. I did the thing you did only further like 3100 meters and its a huge miss, no data entered...

True math will beat this "auto" solution every time.

Heres a screen, its gonna miss i tell you...

This screen also shows why the SCOPE is off in the corner. You can adjust the size of the attack map.

Meaning, you have the ATTACK MAP, SCOPE, TDC AND FIRING CONTROLS, on one screen. I spent hours looking for away to add the TDC controls to the attack map in SH4. This is huge IMO.

OH and if you look close you can see a tab on the left corner you can click to pull up your tools and edit the map with scope, tdc, attack map and firing controls on one screen.

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Old 03-01-10, 02:40 PM   #13
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Quote:
Originally Posted by ddrgn View Post

Meaning, you have the ATTACK MAP, SCOPE, TDC AND FIRING CONTROLS, on one screen. I spent hours looking for away to add the TDC controls to the attack map in SH4. This is huge IMO.
True, but the controls look like utter ass compared to SH3/SH4. Just sayin'.

So is the OP saying that those retarded paint-by-numbers torpedo number things are always on? Uggh.
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Old 03-01-10, 02:40 PM   #14
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Old 03-01-10, 02:44 PM   #15
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why is your torpedo path not in your scope cone?

Mine is always centered in it. Thats probably why we are seeing different behaviour.



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