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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pacific Aces Dev Team
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I have developed a DLL which is loaded by SH4 at runtime and given me access to the 3D image data before it is rendered.
This enables me, like the ENB-Series for other games, to use my own external post-process shaders to extend the visuals. I implement a fake HDR shader first, it worked! normal: ![]() with HDR shader: ![]() The values are overdosed at the moment just to see the effect for debugging purpose ![]() It also enables me to render my own harcoded stuff on the screen and something more I don't wish to tell at present time because I'm not realy sure if it will work. ![]() ![]() With a few minor changes, this could also work for SH3, but it failed so far in some areas in combination with the Sh3HighRex-fix, which uses a similar method to "hook" the ongoing render process. |
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