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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Apr 2005
Location: Phoenix, AZ
Posts: 99
Downloads: 10
Uploads: 0
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I cannot fathom what the Dev's were thinking when they built SH5. All of the useful information and abilites were not just hidden but in many cases removed outright - And we're talking about features that were in SH3 and SH4 that they knew the community highly valued.
No ability to get depth under keel, no compass and rudder settings, no battery and fuel levels, no ability to change directions while keeping your original course settings laid in, no advanced torpedo settings, and the list goes on. Oh yes, and let's not forget bugs galore as pointed out in the SH5 bug thread. While I could understand them wanting to perhaps hide them in advanced menus to make it more 'consolely', the fact they are missing altogether is bewildering. I sincerely hope that the GWX team or other modders will rise to the occasion and make this a playable game. As for myself - I feel truly let down by the SH dev team because these decisions clearly indicate that they do not listen or see what the mod community does as a way to infer the highly desired and enjoyable features of the Silent Hunter series. I feel betrayed, misunderstood, and I can only assume they knowingly did so. I am hearby uninstalling SH5 and going back to SH3/GWX and SH4 that have been made true gems of games. I'll check back on SH5 Mod progress in a year or so and see how things are shaping up. |
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