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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Jan 2007
Posts: 30
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With the advent of patching the SHIII.exe file. Is it possable to be able to fix the lazy Helmsman now? As we know if you are navigating for a long distance without the using of the the ploting waypoint tool in a storm your helmsman is unable to keep his course. He will just sit there and let your boat drift off coures to nowhere (till he hits the English coast). Now in real life the boat will drift or slip do to the currents (not modeled in SHIII). But the helmsman would still keep you moving in the right direction. Could this be fixed now. It has been awhile since I played SH4 but my memory recalls that you did not have this problem in stormy seas, in fact the exact oposite in that the sub was on rails and never drifted of coures. Now that is not realistic either but i would take that over what we have now.
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#2 |
Seasoned Skipper
![]() Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
Downloads: 101
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?? I gotta say I never noticed this problem. Does this only happen in stock or GWX too?
*edit* I now see you said that it only happens when you don't use the waypoint tool. And I never travel long distances without using it. Still this seem pretty annoying indeed. Curious if there's a fix.
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My sh3 skins : http://www.gamefront.com/files/user/Bakkels Or go to the sh3 downloads section > skins |
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#3 |
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Yes this is a real pain. My goal is to do real navigation in SH III using the MOD that is out. With my sub icon deleted. But right now with the helmsman the way it is now. Every time I have rough sea states it is just to laber intensive to keep my course. I'm thinking with the advancement that H.sie, Stiebler and TDW have had is the last few months, maybe this can be fixed. I have learned so much from this form just by reading peoples posts on how to change and mod this great game in the past 6 years. But this is just way over my head to even start to find out how to fix it. I wish I had the time to learn but RL is always in the way.
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#4 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
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Thats real navigation! That's how it should be!
HC-User have always complained that the Nav-Points are like laser guided autopilot. And the Helmsman seemed was better on a rusty sub, than the GPS in my car. The effect you describe is actually quite real. Countering the offset in course and bearing was labor intensive for the Navigator on a sub too! If you don't use the Nav-Points, then you have to correct your course manually...and quite often. ![]()
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#5 |
Watch
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Yes you are right Myxale. Real navigation is labor intensive. As the navigator you are constanly having to take sighting at the stars, sun, and moon to find your location and Dead rekoning when the sky is overcast from you last known position. Then you would have to compensate for current, wind. And the helmsman had no easy task to keep the boat on course with the wave action battering on the sub.
My point is that the way SHIII is now. In a storm or rough seas the boat will not hold even close the the course that you have set. For Exp. I have been in heavy sea states with a course set of 270 due west in 45 minutes my course will have changes by almost 90 deg. due north. With no action from the helmsman to correct the error is course. He will just continues on as nothing is wrong. This is what is wrong. No helmsman would just go his merry way. If the Capt. ordered a course of 270 he would try to hold that course to the best of his ability. Now ideally in the game you would have the sub hold its course and have current and wind affect the lateral deveation off course from a bearing you have set. But my understanding the physics are just not there in the game. So where do we go from there? |
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#6 | |
Eternal Patrol
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The game is screwy in that department and it's never been fixed.
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“Never do anything you can't take back.” —Rocky Russo |
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