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#1 |
Frogman
![]() Join Date: Apr 2005
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[Rel] Diesel startup sequence for FM Engine room - beta 1
Hi,
![]() ![]() ![]() ![]() After longs and longs hours tweaking "my" sound, here is the first beta version. So, this sound is JSGME ready, but before make a backup of the file : 'your SH3 main directory' (ie Silent Hunter 3)/data/sound/ submarine_surfacing.wav This beta version is a mix between my record of "Das Boot" engine startup sequence and the file submarine_surfacing.wav. Because this one is the "trigger". It will need a lot of tunes (more or less amplification, start position of the engine sequence in submarine_surfacing (the original one), etc, etc. At last but not the least, it will need a really fine tune job to be included in the beautiful Flatmonkey's 3D engine room, when these ones start. So, beta2 or final version will be realesed when Flatmonkey will provide his 3D diesels animated parts. Not before. After 1 hour testing, i just noticed that if you submerged and then, emerged at 0 knots, the sound is played two or three times. don't know why at this time. Your advices, observations, criticisms are welcome. ![]() EDIT 02/23/2010 Download here : http://www.mediafire.com/?5zmcyywynmd Now, i'm going to ![]() Regards, Ar Nahud II L'Excommunié Last edited by arnahud2; 02-22-10 at 02:15 PM. |
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#2 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
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Link goes to "Myfiles", so mine come up!!
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Sub captains go down with their ship! |
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#3 |
Frogman
![]() Join Date: Apr 2005
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Sorry,
I was so happy to have a functionnal sound that i did'nt check the link... ![]() Hé hé, i see that there is some other "products" for this sound... ![]() ![]() See the first thread for a valid link. ![]() Ar Nahud II |
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#4 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
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hey arnahud,
it was a strange coincidence that I did a surfacing sound just at the same time you did ![]() |
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#5 |
Frogman
![]() Join Date: Apr 2005
Posts: 308
Downloads: 724
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hi,
don't worry about that. ![]() ![]() No competition between us is needed, i mean. Only the best will be the winner ![]() ![]() ![]() Your sound is great too, i hear it yesterday. My sound keeps the crew voice at the end of the startup, i found that was interesting. What do you think about that ? He says "..?..los !!" : ok for 'los", but what could be the word before ? Any deutschmann in this place to explain crew's words after end of startup ? (coming from "Das Boot", just before U96 "safe" arrival in La Rochelle) Otherwise, i will continue working this sound, especially why it is played twice in game...(in the other hand, there are two diesels, so...) Ar Nahud II Last edited by arnahud2; 02-22-10 at 02:21 PM. |
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#6 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
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Also very good,
Maybe you should work together and Make only one Sound file, Example, both sound have good things, in this one I like the previous mix before the Diesel engine starts, but then I think that the Diesel sound starting is a Little to low in volume , in the brett25 sound it is exactly the opposite thing, the diesel sound starting is right.... you should join efforts guys, cause both of you are going in the right direction... ![]() ![]() |
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#7 | |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
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![]() Quote:
brett |
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#8 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
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![]() Quote:
this is a known problem is SH3 / SH4, it occours mostly in bad weather conditions. Some sound mods also use a diesel engine startup sequence sound in that file which also have this problem. By wind speed over 10m/s it can happen that it plays 5 or 6 times maybe more. You can try to prevent against it by supporting surfacing with additional blow ballast order, shouldnt use much compressed air if used from periscope depth. I use a seperate command to play my start sound which is mixed perfectly into my main diesel engines sound. Also a good idea for mixing samples into "submarine_surfacing.wav" are sounds of water droplets / swallows, or man which are climbing the ladder up, because this is fitting also if sound is played more than 1 time. additional solution could be, connecting the startup sound with command "Engines set to normal propulsion" (switching to operate both engines for propulsion), because this sound is also playable before diesel engines are running. cheers
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Stormy...... |
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#9 |
Frogman
![]() Join Date: Apr 2005
Posts: 308
Downloads: 724
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Hi,
![]() Yes, mixing our work could be really a benefit, i got this idea yesterday evening too, but i was scared about Brett25 reaction, brrrrr ![]() ![]() @ Stormfly : thanks, i will start to find another "one time trigger" sound instead of submarine_surfacing.wav, which appears to cause some problems On the other side, i don't like the idea to use a key which allow startup-sequence to be played. Automatic playing is, for me, the best way. What do you think about that ? @Brett25 : except that some fine tune would be needed for our work, i think that the main secondary objective is the synchronisation between "our" sound and the Flatmonkey 3D animated engine. Wait and s...ound ! ![]() 'Keep working this sound this afternoon Ar Nahud II |
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#10 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
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hey arnahud, pm me your email and i can send you the wav file of the sound i grabbed from Das Boot, and see if you can work that into you sound file (if you like it)
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#11 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
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Now this is it, Now you can join both your ideas and really make a good Sound mod!
I love synchronized team work...great guys! ![]() |
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#12 |
Frogman
![]() Join Date: Apr 2005
Posts: 308
Downloads: 724
Uploads: 0
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