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Old 02-18-10, 09:22 AM   #1
desirableroasted
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24000 km range after 3 weeks of patrol?

I haven't played SHIII for over a year, but just installed it with GWX 3.0 Gold.

And I am here to tell you... those VIIB's sure are getting better gas mileage!

Seriously, I am 21 days out of port and have been at 7 knots 99% of the time. After doing a week on station in AM19, I thought I would see about running up St George Channel on the way home....

Asked the Navigator how much range I had left and his answer is 24,000 km.

That's nearly 13K nautical miles! And I have been out three weeks!

Is this a bug? An enhancement since GWX 1? Or do I have a Bernard on the boat?
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Old 02-18-10, 09:40 AM   #2
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Quote:
Originally Posted by desirableroasted View Post
I haven't played SHIII for over a year, but just installed it with GWX 3.0 Gold.

And I am here to tell you... those VIIB's sure are getting better gas mileage!

Seriously, I am 21 days out of port and have been at 7 knots 99% of the time. After doing a week on station in AM19, I thought I would see about running up St George Channel on the way home....

Asked the Navigator how much range I had left and his answer is 24,000 km.

That's nearly 13K nautical miles! And I have been out three weeks!

Is this a bug? An enhancement since GWX 1? Or do I have a Bernard on the boat?
Sounds more like you DONT have bernard on the boat tbh.
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Old 02-18-10, 09:48 AM   #3
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Do you maybe have unlimited fuel checked in the options screen?

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Old 02-18-10, 10:36 AM   #4
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Do you maybe have unlimited fuel checked in the options screen?

It wouldn't be that sharkbit, because If you tried to ask the Navigator "Maximum range at current speed", he would say "maximum range at current speed non-applicable" or something of the sorts. but 7 Kts seems to be extremely fuel efficient.
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Old 02-18-10, 11:10 AM   #5
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Some boats were given extra range in GWX3.0 to counter the fact that the SH world was innacurate but it does sound like those figures are a little excessive.

Have you checked the figure over a few hours (in game time) to see if they remain constant?
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Old 02-18-10, 01:27 PM   #6
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Actually, the figure makes sense to me. 8 knots gives the best mileage (kilometerage ), about 34000km. I'm not completely sure but I think 7 knots would give 30000km with a full fueltank. As any speed slower than the 'best mileage' speed seems to give the same duration for the journey. Range divided by speed seems to be a constant time below the best speed.

3 weeks (21 days) continous at 7 knots get's you about 3530 NM, or 6534 km. Add to that 24000km left in the tank and voila!
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Old 02-19-10, 05:24 AM   #7
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Well, it seems to be a "feature." I am just clearing the pen in Patrol 2 and have 32980 at 8kts.

That works out to 17,800 nm, which is about twice the range a VIIB actually had. This does seem excessive, but OTOH, rendering the world as a flat surface unreasonably reduces real range. I suppose this is the right compromise.

Mad props to the GWX 3.0 Gold team... you really make the game worthwhile!
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Old 02-19-10, 05:33 AM   #8
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Just smack the fuel gauge. That'll fix it every time.
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Old 02-19-10, 06:29 AM   #9
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Originally Posted by FIREWALL View Post
Just smack the fuel gauge. That'll fix it every time.


Perhaps I should have posted this the first time:


The SH3 world is a "Mercator projection" - meaning that the round earth is being projected on a flat surface.
This results in a great deal of distortion in the distances between objects.
for example:
On the round earth it is a voyage of some 3,300 miles (give or take) from Brest France to New York harbor...in the "mercator world" of SH3, that distance is distorted to a whopping 5,300 miles...not quite TWICE the actual distance.
A type VII sub would have no problem travelling at an economic cruise speed from Brest to New York and back acting conservatively but in SH3 you would run out of fuel about half way into your return voyage.
Because the SH3 modders could not change the SH3 world from Flat.. to spherical, they had to adjust the in game range of the U-boat by increasing it nearly 3 fold.
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Old 02-19-10, 09:09 AM   #10
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Quote:
Originally Posted by jimbuna View Post


Perhaps I should have posted this the first time:


The SH3 world is a "Mercator projection" - meaning that the round earth is being projected on a flat surface.
This results in a great deal of distortion in the distances between objects.
for example:
On the round earth it is a voyage of some 3,300 miles (give or take) from Brest France to New York harbor...in the "mercator world" of SH3, that distance is distorted to a whopping 5,300 miles...not quite TWICE the actual distance.
A type VII sub would have no problem travelling at an economic cruise speed from Brest to New York and back acting conservatively but in SH3 you would run out of fuel about half way into your return voyage.
Because the SH3 modders could not change the SH3 world from Flat.. to spherical, they had to adjust the in game range of the U-boat by increasing it nearly 3 fold.
didnt know that, Thanks for clarifying for us.
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Old 02-19-10, 09:17 AM   #11
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didnt know that, Thanks for clarifying for us.
No prob...as I said earlier, I wish I'd posted the explanation earlier
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Old 02-19-10, 09:31 AM   #12
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A quite shocking realisation.

And be thankful we don't have to deal with limited provisions!
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Old 02-19-10, 09:37 AM   #13
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After reading this thread, im going to go back to limited fuel. That explains why I have been running out in mid-cruise during vanilla gameplay. Thanks for the fix GWX.

/S

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Old 02-19-10, 09:42 AM   #14
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After reading this thread, im going to go back to limited fuel. That explains why I have been running out in mid-cruise during vanilla gameplay. Thanks for the fix GWX.

/S

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Old 02-19-10, 01:20 PM   #15
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That would be helpful for me, as I prefer driving my IX(A)s and IXBs way up North to avoid aircraft. "The SH3 World" realy does a number on one's fuel, and travel time, in the Far North.
But on a North to South run SH3 would be the one getting cheated.
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