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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Jul 2007
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This is a question for Neal.
As you appear to have a preview copy of the game I was wondering if you would be able to tell me what the bandwidth usage is for, say an hour's gameplay please? I have asked ubi and they can't/won't tell me. I don't want a huge debate, and if the answer is in the 53 page DRM thread I apologise for not spotting it. Thanks. |
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#2 |
Stowaway
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I dont think neal has a preview copy
Or has he?? Last edited by Kefru; 02-12-10 at 07:05 AM. |
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#3 |
Nub
![]() Join Date: Jul 2007
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I might be wrong, but that was the impression I got from the torpedo loading video thread.
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#4 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
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Yes, he does.
It is a preview copy, not the finished game, and there appears to be some question as to the DRM functionality in the version he has.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#5 | |
Commodore
![]() Join Date: Nov 2004
Location: Right behind you!
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Rip |
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#6 |
Grey Wolf
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From what ive heard of the drm system (or whatever its now called) it doesnt upload/download masses of data during gameplay, just an occasional ping to the server to check you are still connected.
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#7 |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
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The only exception may be the synchronization of savegame files, or if it's streaming updates.
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#8 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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Why would their marketing people publish a press release that says it pauses the game if it doesn't?
More sheer Ubi PR genius? |
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#9 |
Commodore
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Any number of reasons. The details of the DRM scheme may not have been finalized. They may have been changed. There may have been mis-communication. Left hand not knowing what the right hand was doing.
You know, standard operating procedure in the corporate world. ![]() |
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#10 |
Commander
![]() Join Date: Nov 2009
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My guess is that the entire game currently is sitting at the production, packaging and shipping company and not on the designers desk doing final development.
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#11 | |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
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Meanwhile, while we work up a schedule for unplugging the cable, he can continue to take requests from everybody else for specific screen shots and video footage. Everybody has their pet details they want to see. Or we can wait a few weeks and know everything.
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#12 |
Grey Wolf
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Or we can finally see Ubi's "officers in charge" presenting FAQ on this issue... i.e. start doing their job.
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#13 | |
Stowaway
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yes, dan himself popped in on another thread and confirmed that the preview copy IS different from the real game. so the preview copy is just for looking and test driving but not able to measure things like bandwidth usage or DRM/OSP and how that part will work. |
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#14 | |
Eternal Patrol
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Location: CATALINA IS. SO . CAL USA
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#15 | |
Ocean Warrior
![]() Join Date: Mar 2007
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So we'll see in March, I guess.
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