![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
|
![]()
Hi.
Does anyone have any information on a bug where the sim lose reference on being surfaced or submerged. It comes like this: ![]() Here the watch crew remains on station at PD. They also continue giving reports on visual sightings. The other glitch is the opposite: ![]() They never appear on watch after having surfaced. This glitch causes the CO2 levels to rise until you die. The remedy I use is to make a save, go to main menue and then reload. Fixes it but still annoying. I am using SHIV 1.5, RSRD, SCAF and PE4.0 Cheers /OB
__________________
![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
![]() |
![]() |
![]() |
#2 |
Commander
![]() Join Date: Jun 2006
Posts: 476
Downloads: 21
Uploads: 0
|
![]()
I think it only happens if you ALT+TAB the game to another application, and then return to the game
![]() |
![]() |
![]() |
![]() |
#3 | |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
|
![]() Quote:
Maybe better to run it in windowed mode then? Thanks. I will try it out. ![]() Cheers 7OB
__________________
![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
|
![]() |
![]() |
![]() |
#4 |
Commander
![]() Join Date: Jun 2006
Posts: 476
Downloads: 21
Uploads: 0
|
![]()
If you really need to do also some other things on the computer while playing, yes. Run it in windowed mode rather than ALT+TAB cos' it messes the game, at least in the respect that you underlined above.
|
![]() |
![]() |
![]() |
#5 | |
Mate
![]() Join Date: Mar 2007
Location: Scotland, UK
Posts: 55
Downloads: 11
Uploads: 0
|
![]() Quote:
__________________
- You command such an extraordinary ship, a ship that can sink! - Well 'mam, to be honest I'm more thrilled by the fact that she can resurface! |
|
![]() |
![]() |
![]() |
#6 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,734
Downloads: 825
Uploads: 4
|
![]()
You see a lot of this with 'high level' language developers where they never explicitly set/initialise control variables, and rely on 'toggles'.
Pure laziness on their part. ![]() |
![]() |
![]() |
![]() |
#7 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
im pretty sure the crew underwater bug is mod related because i have never heard anyone running the stock game to have this issue.
if i had to guess i would say it was related to the environmental mods, strange glitches always go along with mods that make big environmental changes in the game. |
![]() |
![]() |
|
|