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Old 07-13-09, 05:50 PM   #1
John O
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Default Star Shells in GWX 3.0

I enjoyed the use of star shells in the stock sh3. Sorry they were taken out of the GWX game. Has anybody come up with a fix or a Mod that can be added by JSGME? Using GWX, its an edit nightmare trying to get star shell into the locker and useable. It should be the Captain's perogative as to his Ammo locker load out.

Any help greatly appreciated.
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Old 07-14-09, 02:54 AM   #2
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Originally Posted by John O View Post
I enjoyed the use of star shells in the stock sh3. Sorry they were taken out of the GWX game. Has anybody come up with a fix or a Mod that can be added by JSGME? Using GWX, its an edit nightmare trying to get star shell into the locker and useable. It should be the Captain's perogative as to his Ammo locker load out.

Any help greatly appreciated.
GWX has already fixed that by removing star shells for good. IRL u-boats had none of them on board.
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Old 07-14-09, 11:44 AM   #3
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GWX has already fixed that by removing star shells for good. IRL u-boats had none of them on board.
Yeah, well I think you are wrong. It was a Captain's perogatative as to the content of his Ammo locker. Most had a few star shell on board. I've read accounts of their use from survivors of Uboats. Don't think GWX should have arbitrarily removed them from the game. The question asked was: Can a mod be developed to include them in GWX through JGSME it the player desires them?
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Old 07-14-09, 12:00 PM   #4
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Default Star Shells on U Boats

http://www.uboataces.com/weapon-deck-gun.shtml

http://www.uboat.net/allies/merchants/ships/1689.html

http://books.google.com/books?id=5FV...esult&resnum=5

U boats did have star shell on board and it was the captain's perogative of when to use them.
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Old 07-14-09, 12:03 PM   #5
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See my reply in your other thread.
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Old 07-14-09, 12:27 PM   #6
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Yeah, well I think you are wrong. It was a Captain's perogatative as to the content of his Ammo locker. Most had a few star shell on board. I've read accounts of their use from survivors of Uboats. Don't think GWX should have arbitrarily removed them from the game. The question asked was: Can a mod be developed to include them in GWX through JGSME it the player desires them?
Yep facts are facts. Need to find a way how to get them back
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Old 07-14-09, 12:27 PM   #7
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John O

I think that it isn't a nightmare.

I'm not an expert but I think that you have to edit a few lines in the file Basic.cfg. It is located in Silent Hunter III/Data/Cfg

First make a backup of this file.

Then open it with notepad. Search (Ctrl + B) for: [AMMO_TYPE0]
You will find something like this:

[AMMO_TYPE0];10.5cm SK C/32
Idx=0
Year=1939
Month=1
;AP=40
;HE=60
;SS=20
AP=0
HE=110
SS=0
Renown=0

Change the 0 for the number of starshells you want.

SS=number of starshells, AP=number of armor piercing shells and HE=number of high explosive shells.

I would advice you to keep the total number of shells. AP+HE+SS=110

This is for the type IX 105mm gun.
For the 88mm gun of the type VII change the same parameter in the next section:

[AMMO_TYPE1];8.8cm SK C/35
Idx=1
Year=1939
Month=1
;AP=40
;HE=160
;SS=40
AP=0
HE=220
SS=0
Renown=0

Again the 0 is the number you have to change

And in this case try to keep the total number of shells to 220
AP+HE+SS=220.
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Old 07-14-09, 12:35 PM   #8
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Damn I hate this part One tiny mod for this would be perfect. BTW does anyone knows how much historically star shells a u-boat had ?
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Old 07-14-09, 12:43 PM   #9
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Damn I hate this part One tiny mod for this would be perfect. BTW does anyone knows how much historically star shells a u-boat had ?
Inspite of the sources listed above, our research indicated that starshells... at the very least... were virtually never included in the loadout.

By all means guys, do what you like to your installation... but don't assume everything is always right when you read it on the internet.

We did what we did for good reason. Keep your cool gents.

If I were you, I'd listen to this guy... He knows what he's talking about.

Quote:
Originally Posted by Sailor Steve View Post
See my reply in your other thread.
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Old 07-14-09, 12:44 PM   #10
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Now, John O, this is the third thread you opened here, in a week's time, about enabling Starshells. In the other thread, I explained you where you should change and what changes you should do. I see others are going to great lengths to also help you. Then again, two years ago... Maybe you forgot, but I didn't:
http://www.subsim.com/radioroom/showthread.php?t=122901

Same thing, again and again. Back in 2007, I sent you a detailed PM with the explanations of how to do it yourself. I even e-mailed you a version of Basic.cfg modded so that to enable starshells.
Yes, I modded my GWX install to have starshells, but it is as personalized to suit the other modifications I brought to GWX, that it would do you no good. More than that, it would even crash your game if you enabled it.
So, your best bet would be to start learning how to enable starshells yourself, based on what a lot of people told you in all these threads and PMs. If you get blocked against a particular aspect of modding these files, a value that doesn't fit or something similar, then ask for help and there will certainly be someone to answer you here. But stop complaining about people not wanting to help you, 'cause you are wrong.
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Old 07-14-09, 12:47 PM   #11
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Quote:
Originally Posted by Empty B View Post
[AMMO_TYPE0];10.5cm SK C/32
Idx=0
Year=1939
Month=1
;AP=40
;HE=60
;SS=20
AP=0
HE=110
SS=0
Renown=0
Don't change the numbers at all. Simply remove the bottom three entries, and remove the semicolons ( from in front of the original three entries:

[AMMO_TYPE0];10.5cm SK C/32
Idx=0
Year=1939
Month=1
AP=40
HE=60
SS=20
Renown=0

Those are the way they appeared in the original game. There may be other files that need to be changed as well, but I don't know what they are.

@ John O: None of the three links you provided mention Star Shells at all. The first mentions the deck gun but gives no specifics. The second talks about a u-boat being fired at by a merchant gun. The third talks about u-boats being attacked by aircraft.
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Old 07-14-09, 12:54 PM   #12
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Originally Posted by Kpt. Lehmann View Post
Inspite of the sources listed above, our research indicated that starshells... at the very least... were virtually never included in the loadout.

By all means guys, do what you like to your installation... but don't assume everything is always right when you read it on the internet.

We did what we did for good reason. Keep your cool gents.

If I were you, I'd listen to this guy... He knows what he's talking about.
Very well but how come the sources contradicts each other ? I think if a new or missed facts arises there should be a deeper review on that matter and if it turns out to be a missed out feature it has to be included for the sake of realism simulation. Am I wrong ?
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Old 07-14-09, 01:03 PM   #13
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Very well but how come the sources contradicts each other ? I think if a new or missed facts arises there should be a deeper review on that matter and if it turns out to be a missed out feature it has to be included for the sake of realism simulation. Am I wrong ?
There will always be contradictory sources. It's a part of life. In my Ship Names research I am constantly finding different sources listing three or even four different tonnages for the same ship. I hope that someday I'll find a way to make the game give the real tonnage for each ship you sink, not a randomized one based around a general 'class tonnage'. But if that happens, which one will I use? The sources disagree. It's a part of life that not all records are perfect.

No, you are not wrong. But since the GWX team has moved on to a new project, they would be wasting their time to go back and change the old one yet again.

dcb gave the link to the thread that explains how to do it yourself. Please feel free to do so - no-one is saying you can't.
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Old 07-14-09, 01:04 PM   #14
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Originally Posted by Contact View Post
Very well but how come the sources contradicts each other ? I think if a new or missed facts arises there should be a deeper review on that matter and if it turns out to be a missed out feature it has to be included for the sake of realism simulation. Am I wrong ?
That depends on the situation. Many times in SH3, we are forced to go with a very simple answer... because one must choose a direction... You either do... or do not. The simulation doesn't often allow for variables.

If a majority of U-boats and patrols were carried out without starshells... our answer (and resultant modification) would be that the U-boat ammunition loadout in GWX should reflect the most common condition.

Those were our findings... and that is what we did.

Seriously, people can put nuclear torpedoes, armor piercing shells, etc. on their U-boats if they wish. We won't be doing such things with GWX itself though.

Quote:
Originally Posted by Sailor Steve View Post
@ John O: None of the three links you provided mention Star Shells at all. The first mentions the deck gun but gives no specifics. The second talks about a u-boat being fired at by a merchant gun. The third talks about u-boats being attacked by aircraft.
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Old 07-14-09, 01:14 PM   #15
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That depends on the situation. Many times in SH3, we are forced to go with a very simple answer... because one must choose a direction... You either do... or do not. The simulation doesn't often allow for variables.

If a majority of U-boats and patrols were carried out without starshells... our answer (and resultant modification) would be that the U-boat ammunition loadout in GWX should reflect the most common condition.

Those were our findings... and that is what we did.

Seriously, people can put nuclear torpedoes, armor piercing shells, etc. on their U-boats if they wish. We won't be doing such things with GWX itself though.
Let's pretend I didn't see the last crazy paragraph We're not diging in fiction land here but discussing the history..
I was making a point to let Kaleun to decide in the game (if it's technically possible) to grab some star shells with the rest or the ammo/torpedoes if he likes. Since 20 min ago it turned out it was very possible historically.
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