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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Jan 2004
Posts: 522
Downloads: 32
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download here.
http://www.mediafire.com/file/tmdyl2...n_overview.zip
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![]() "One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 |
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#2 |
Planesman
![]() Join Date: Sep 2007
Posts: 192
Downloads: 35
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very interesting read.
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#3 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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If I read and understand the last couple of paragraphs right I can alter the war.
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#4 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#5 | |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
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I'm speechless if this is true. ![]()
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#6 |
Seasoned Skipper
![]() Join Date: Jan 2002
Posts: 746
Downloads: 62
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I can see how this could work. Say if 500,000 tons of shipping headed to Malta is sunk, the island will fall. If the game takes what you sink, and if it could abstract the rest of the U-boat force in the Med and give it a random amount of tonnage sunk per month, and put it towards that goal, then this could work.
Of course, I have no idea if that's how it works or not. And as it portrayed now, it gives the impression that the entire Med campaign hinges on your boat alone. We shall see I guess. |
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#7 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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#8 |
Rear Admiral
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#9 |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,951
Downloads: 207
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The kind of campaign I've been waiting for, for a long time.
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#10 |
Eternal Patrol
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Hey, man, did you know your lip is bleeding? You been biting it a lot or sumpin'?
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“Never do anything you can't take back.” —Rocky Russo |
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#11 |
Lucky Jack
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Sorry, I find the 'change the war with a uboat' a bit weird. Are we re-writing history via a game?
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#12 |
Seer of visions
Join Date: Mar 2005
Location: Under the surface
Posts: 2,315
Downloads: 31
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Wasn't this 'issue' also mentioned in "SH5 Dev Team Interview" ?
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#13 |
Eternal Patrol
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As I've said, I played LucasArts' Their Finest Hour: The Battle Of Britain and you could play a campaign on either side. I helped Germany invade England twice, then went back to the single missions.
Influence parts of the war? Sure. Change the outcome? Not a chance. But everything I've been told indicates that we'll get more of the former and hopefully none of the latter.
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“Never do anything you can't take back.” —Rocky Russo |
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#14 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#15 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
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The war was lost for some causes, for example change the tactics during the battle of england, no enough U-boats in 1939-40, invading russia and delay the advance to moskow and more.
U-boats only are unable to won the war
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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