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View Poll Results: What DRM system would you accept to beat the pirates?
No DRM at all... 16 16.00%
CD key only (with limited activations) 11 11.00%
Single online software activation 45 45.00%
Publisher account (UBI) with online & phone activation 7 7.00%
Publisher account (UBI) with weekly activation 4 4.00%
(Current) Continous internet connection to play. 3 3.00%
other... (please specify in thread) 14 14.00%
Voters: 100. You may not vote on this poll

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Old 01-30-10, 04:47 AM   #1
Von Taticus
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What Sort of DRM protection would you accept?

Since we all agree that Pirates need to be defeated to sustain the PC Games market, and the majority of previous voters dislike the current DRM system that UBI are promoting.

What level or DRM would you accept.
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Old 01-30-10, 04:50 AM   #2
Boris
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I'll accept any kind of DRM protection that actually works to stop pirates.

If Ubi's new online DRM works, and SH5 does not get pirated, so be it, I'll accept it.
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Old 01-30-10, 04:59 AM   #3
Nisgeis
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The main objections to copy protection schemes are usually all along the same lines. The top one is that they don't work, as they will be cracked on the game's release and in rare cases even before, due to leaks from the software companies or early review copies. Ultimately, this leads to a situation where people with a legitimate copy have more restrictions or more problems than the people who have stolen the product. E.G. Starforce not working with virtual drives or other systems not working with certain types of hardware. Or worse, keygen software that allows a pirate to play and a paying customer to lose his legitimate key. Clearly this is not the best arrangement.

The ideal copy protection system would stop the pirates playing, not the paying customers. Inconviniencing pirates won't work, as they won't mind having to do a few things to get round copy protection - like starting fake proxy servers to listen for the internet validation requests etcetera.
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Old 01-30-10, 05:09 AM   #4
Dowly
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No DRM.

Because for the billionth time: there's no stopping the pirates. <-period. (<-wow, another one )
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Old 01-30-10, 05:11 AM   #5
HundertzehnGustav
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I install the game, and ping Ubisoft.com to tell them i have done so.

Then i shut down the net connection and play.
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Old 01-30-10, 05:29 AM   #6
Rip
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I voted other, just buckle under and use STEAM. It seems to be working for most of the rest of the world. It works for SHIV doesn't it?
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Old 01-30-10, 12:22 PM   #7
Onkel Neal
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Quote:
Originally Posted by Dowly View Post
No DRM.

Because for the billionth time: there's no stopping the pirates. <-period. (<-wow, another one )
You never know, they said the same thing about going to the moon, can't be done.
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Old 01-30-10, 01:06 PM   #8
Nicolas
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I have buyed rFactor, superb racing sim, it has a online 'activate once' way with 5 oportunities, and this game is multiplayer, but wait, you can contact them and if you ask them for more activations they will give more to you without any charge. And theyre customer support is great.

I will be honest, lot of people play games copies and they are no thieves, i say this, because if you have a decent pc, but not enough money, it happens you know, sum up Windows + some other app + 5 games, you almost buy a new pc with that!, ok it is not excuse, what im saying is that some people money priorities are other than games, and if they copy it's not because of stealing, it's because if they want to pay for a game it will hurt theyre wallet, they just will not buy the game, probably they will forever grateful for those hours of entertaiment. You can think of rich people only have good pc and internet, (and the right to play)? not true. They can't spend on all the games. Here in Uruguay for example, commercial programs piracy is not allowed and the goberment will close your businnes or have to pay a 'fee', but in your home... Yes i know i'm not supposed to say this but the subsim forum are members from a lot of places, including 'third world' (term i hate but ok).
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Old 01-30-10, 01:35 PM   #9
Webster
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Quote:
Originally Posted by Neal Stevens View Post
You never know, they said the same thing about going to the moon, can't be done.

i think their biggest problem is i think they are looking in the wrong direction.

it seams that you need to stop all this log in, check in, monitoring BS and simply have a disk drive format that is unreadable or encrypted and cant be opened or looked at by any burners so even if someone wants to copy it they cant.

if they made burners able to read a certain formatted disk but as an industry wide standard all burners cant open/explore or rewrite anything in that format then thats the ticket.

it seams the most logical aproach and all pirated disks (not just games) would be able to use the protected format.

might take a little coopperation but its in the best intrest of all software makers so they have the infuence to do it.

yes someone will be able to crack the opening part of the protection but it would only have limited use since they cant burn it to a disk so piracy is limited to first having the actual game disk in your hand and isnt that the key? if you had to buy the disk to try to pirate then why would you still need to pirate it?
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Old 01-30-10, 05:11 AM   #10
ME$$ENGER
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I would accept DRM that would cripple a portion of a pirated version effectively while posing the minimal amount of hassle to end users. ie: cdkey verification for online play/patching. The current scheme is simply too invasive. It would serve to turn more people into pirates than actually encourage sales.
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Old 01-30-10, 09:09 AM   #11
Hartmann
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None, cd protection or online activation and cheap prices.

this is the most effective antypiracy system,

here in my country SHV will cost 20 $
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